Rise of Tomb raider is blurry at max settings

azed3000

Distinguished
Feb 16, 2012
232
5
18,715
Hey guys,

I couldnt find much info or fixes for my issue. Basically with everything maxxed out on 1080p the graphics on tomb raider look appalling. Some parts of the game with (especially out door scenes) looks like its being rendered in 720p.

I have anti-aliasing turned on to smaa and have tried disabling shadows and reflections. Still looks like garbage. I also tried turning off anti-aliasing and to my surprise it looks the same (anti alaising not working?) Here is an example of the jaggered edges i found on another forum:\

http://images.akamai.steamusercontent.com/ugc/547554238862674114/6268A5158813590B0E5FFE09F128EF9FC3F8E809/

http://images.akamai.steamusercontent.com/ugc/547554401647710432/84DA6901FBC648C8BDE2BF991FD761BD694987EA/

Some scenes look okay, but most of it looks rubbish. I have also tried the new update and enabled direct x 12 but still looks the same, though performance has improved slightly.

Is it just my computer or is everyone having the same issue? Tomb raider 2013 looked much better than this. I bet my ps4 could have done a better job ==;

Specs are:
gtx 970 OC to 1500mhz
4790k @ 4.6ghz
8gb 2400mhz ram
120hz samsung 1080p monitor
 
Solution


The best advice I can give you is to...
Yep sure...

Preset: Custom

Texture quality: High
Anisotropic filtering: x16
Shadow: Very High
Sun soft Shadow: Very high
Depth of field: Very High
Level of detail: very high
Dynamic foliage: high
Ambient occulision: HBAO+
Pure hair: Very high
Specular Reflection quality: Very high

Blur: enabled
Bloom: enabled
Tesselation: enabled
Screen space reflections: enabled
Lens flares: enabled
Screen effects: enabled
Film grain: disabled

Direct x12: enabled
3D: Disabled
Resolution: 1080p
Refresh rate: 120hz
Vsync: double buffered
Anti Aliasing: SMAA
 


Weird. If I had to guess its your texture quality or AA. Change it to very high and MSAA 2x.
 


Yea i tried SSAA x4 and maxed the textures. The problem with maxing out the textures is that it needs 6-8GB of vram which i do not have, so it dumps the remainder onto my system memory causing stutter during cut scenes or massive transitions in scenery. SSAA x4 which is the max anti aliasing setting made no difference. I maxxed out textures anyway and still 0 difference. I looked at my nvidia settings in the control panel and that seemed fine as it was set to default. :/ Ill try forcing msaa through nvidia control panel and see if it does anything, and disable anti aliasing in game.
 


The best advice I can give you is to reinstall the game and directx. I just ran the game with your settings with my 980ti and it looks fine to me. You could also use DSR to increase resolution and see if it looks better as well.
 
Solution
DSR worked like a charm! Increased it to 1440p and turned on anti-aliasing to fxaa and it looks great. Not too sure why it looked so bad on standard scaling, only down side is my fps dropped from an average of 75 to 60, not that it should effect the game anyway considering the quality improvements. Thanks for the help mate, i honestly didnt know what dsr was until you mentioned it haha.
 


Now what driver version did you have installed when you were playing the game ?
I have the same rig as you, and I don`t get near 75 fps in 1080p with those settings.