Archived from groups: rec.games.frp.gurps (More info?)
Has anyone played with the Ritual Magic rules in a campaign? It looks
like that they would be easier for the GM since you focus on a few core
skills instead of a separate skill for each spell. This would also give
the spell caster more flexibility and greater access to spells, even
ones that he or she have not practiced using yet. I would think that
this makes more sense also as far as experimenting with new spells.
How does this alter the point cost for spell casters? Is it about the
same point cost as using the "per spell" rules?
I think that this also allows for more emphasis on alternate magic
systems such as rune magic and religious magic.
Has anyone played with the Ritual Magic rules in a campaign? It looks
like that they would be easier for the GM since you focus on a few core
skills instead of a separate skill for each spell. This would also give
the spell caster more flexibility and greater access to spells, even
ones that he or she have not practiced using yet. I would think that
this makes more sense also as far as experimenting with new spells.
How does this alter the point cost for spell casters? Is it about the
same point cost as using the "per spell" rules?
I think that this also allows for more emphasis on alternate magic
systems such as rune magic and religious magic.