G
Guest
Guest
Archived from groups: rec.games.int-fiction (More info?)
Inspired by Dave Bernazzani's Moonglow, a 10k Z3 game,
and curious was to whether anything similar could be done
in TADS 2... I did. It's a 10k TADS 2 .GAM, exactly the
same size as Moonglow.
You could get it here, if you have an unzipper:
http://nodesiege.tripod.com/if/
The actual file is at
http://nodesiege.tripod.com/tads10k.zip
although I'm not sure if Tripod lets me link like that.
Of course I relied on the TADS 2 parser, which made things
easier.
But to put it in perspective, if you compile adv.t and std.t (the
libraries that come with TADS 2), it's already 50k before
you've made any rooms.
By the way, the game is a parody. I hope no one is annoyed
by it!
Kevin Venzke
Inspired by Dave Bernazzani's Moonglow, a 10k Z3 game,
and curious was to whether anything similar could be done
in TADS 2... I did. It's a 10k TADS 2 .GAM, exactly the
same size as Moonglow.
You could get it here, if you have an unzipper:
http://nodesiege.tripod.com/if/
The actual file is at
http://nodesiege.tripod.com/tads10k.zip
although I'm not sure if Tripod lets me link like that.
Of course I relied on the TADS 2 parser, which made things
easier.
But to put it in perspective, if you compile adv.t and std.t (the
libraries that come with TADS 2), it's already 50k before
you've made any rooms.
By the way, the game is a parody. I hope no one is annoyed
by it!
Kevin Venzke
