Rockstar Games blamed Red Dead Redemption 2's launch issues on PC on outd drivers.
Rockstar Blames Red Dead Redemption 2's PC Issues on Outd Drivers : Read more
Rockstar Blames Red Dead Redemption 2's PC Issues on Outd Drivers : Read more
Does this mean that Rockstar has access to time travel so it can develop games using drivers from a year or two into the future to the point that they require day-0 driver updates to actually work because anything less is already too old for support?
Unacceptable excuse, period. Trying to shift the blame, of their incompetence.
They make console games.Does this mean that Rockstar has access to time travel so it can develop games using drivers from a year or two into the future to the point that they require day-0 driver updates to actually work because anything less is already too old for support?
They make console games.
The whole point of getting x86 on consoles and DX12 on PC was so that devs wouldn't have to worry about porting anymore (not that they did before) does it run on consoles? = They did their job.
Whoever is in charge of Dx12/vulcan on windows is the one that is not on top of things.
People look up Steam reviews to help determine whether a game is worth buying. They probably knew the game was going to be a shoddy port prior to launch, and thought it might help reduce the amount of negative publicity. Or maybe they just got some Epic money to keep it off Steam for a while.I know they did it to help boost direct sales but I wonder why it was only delayed on Steam.
No that only requires re compiling for a different target and if they stick to some general rules that can be done without re writing any of the code.Not even close. Consoles having x86 hardware only takes out one side of the equation. The consoles still run custom kernals and OS versions. That requires porting.
People look up Steam reviews to help determine whether a game is worth buying. They probably knew the game was going to be a shoddy port prior to launch, and thought it might help reduce the amount of negative publicity. Or maybe they just got some Epic money to keep it off Steam for a while.
No that only requires re compiling for a different target and if they stick to some general rules that can be done without re writing any of the code.
You can see it in a lot of games where there is not even a way to close the game because on consoles the home button gives you that option.
Given how many games are DLC and microtransaction orgies where stuff that should have been in the initial launch get sold separately these days, I find it increasingly difficult to get excited about anything. And with so many single-player games requiring online services for no real reason, there is also the constant threat of games just going poof on the studio/publisher's whim, not a fan of that either.Moral of the story, for me anyway, is don't buy a game, at launch.
Given how many games are DLC and microtransaction orgies where stuff that should have been in the initial launch get sold separately these days, I find it increasingly difficult to get excited about anything. And with so many single-player games requiring online services for no real reason, there is also the constant threat of games just going poof on the studio/publisher's whim, not a fan of that either.
While this is what should be happening in a perfect world it hasn't happened since the 90ties...That is not correct at all. The PS4 uses a custom Linux kernel which is completely different from Windows. You cannot take a program compiled to run on Linux and use it on Windows if it has the same base hardware.
Build once, deploy anywhere
While this is what should be happening in a perfect world it hasn't happened since the 90ties...
Devs do not code for a specific OS or for specific hardware they code for the game engine they are using,which is rage for rockstar which I know nothing about, other popular engines like unity for example have compilers even for smart phones.
As long as you follow the rules of the engine you code the game once and then just compile to a new target.
https://unity3d.com/unity/features/multiplatform
Yes that is what they should be doing.I know and understand that. But that does not mean it will be bug free. Compilers are not perfect. Once compiled for Windows they have to test it and verify the game works. If there is a bug, and there will be bugs in a game as large as RDR2, they have to go back, fix the code and recompile the new build and hope no new bugs appear, they will.
They can't just compile once and deploy to any system. They have to pick what kind of system they are compiling to then optimize for that system.
Not a poor port then? Nothing to do with terrible optimization(if it runs at all)? Nope. It's all your fault, for trying to play your game on outdated week old COD optimized drivers.Rockstar Games blamed Red Dead Redemption 2's launch issues on PC on outd drivers.
Rockstar Blames Red Dead Redemption 2's PC Issues on Outd Drivers : Read more