[roleplaying] "The X-Files" meets "Cardcaptor Sakura" some..

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Hi.

I have a notion for a pen-and-paper roleplaying game that I need help
developing. If you've got some time to kill and you're feeling generous,
read on.

The basic idea is best described as "The X-Files meets Cardcaptor Sakura".
Essentially, in the world in which this game takes place, there really is a
First Tarot: an ideal, archetypal Tarot that perfectly captures the
symbolism of each and every card. What's more, this First Tarot physically
exists - there's an actual perfect deck out there. Or there was, rather;
some improbably large number of centuries ago, the deck was split up and
scattered. Today, individual cards have found their way into the possession
of museums, institutions, and private individuals, kept as cultural
artifacts, family heirlooms, or mere curiosities, none of their owners aware
of their true nature.

Of course, this state of affairs is a recipe for trouble. These cards are
powerful, and they're not going to lay quiescent forever - and now that the
stars are right/the planets are in alignment/the etheric currents are in
flux/[insert your favorite mystic technobabble here], they've "woken up",
and are forcing local reality to conform to the principles they embody;
these manifestations could be mental, physical, or spiritual in nature,
ranging from minor modifications to the behaviour of nearby individuals, to
actually creating people (or creatures) out of thin air, to wholesale
mutations of the landscape and/or laws of physics. In some cases, the
individual who possesses the card may themselves be empowered or altered in
some way, while in others, they are victimized by the manifestations, or
even totally unaware of them.

Enter the hapless player characters, low-level employees of a some
chronically underfunded (and officially nonexistent) government agency
who've suddenly found themselves charged with Saving the World(tm) by
tracking down the cards and containing or destroying them - and doing so
quickly and quietly enough to resolve the "situations" that arise before the
local news media catches on, of course. >=)

What I need help with is ideas for individual scenarios. So we've got
[insert card here]; what sort of shenanigans is it getting up to, and how
could it be dealt with? Rather than just pulling concepts out of my butt,
I'd like to connect them to real-world occultic traditions' ideas about the
Tarot, where possible - though not necessarily the same tradition(s) from
scenario to scenario, mind.

Unfortunately, the references to which I have access tend to be extremely
vague and euphemistic, and to adopt a very bright-light-sunshine-and-
rainbows approach to their descriptions and interpretations. What I'm
looking for are some reasonably concrete notions, preferably tending towards
the "darker" end of the spectrum - sweetness and light generally make for
boring adventures, though there are exceptions - to play on. Even a single
sentence will do (I just need enough to get the creative juices
percolating), though if you've a notion you wish to explain in detail, I
shan't object.

Whew. That took longer to explain than I anticipated. Anyone still feeling
helpful after all that? ^^;

Thanks,

- David Prokopetz.

(Oh, and if you have any strong personal beliefs about the Tarot that you
feel like sharing, please note: we're talking about a fictional Tarot that
takes part in a fictional story set in a fictional world - a world that
exists solely for the amusement of a bunch of geeks with nothing better to
do on a Sunday night. No sense getting worked up about it, eh? 😉 )
 
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In article <2pi0s9Fknui6U1@uni-berlin.de>, "David Prokopetz"
<sirbob@penguinking.com> wrote:

> Essentially, in the world in which this game takes place, there really is
> a First Tarot: an ideal, archetypal Tarot that perfectly captures the
> symbolism of each and every card.

The Lombardy-Zeroth deck? 😉

Suppose the Fool card was playing merry hell with chaotic systems.
Whipping up monsoons in Kansas, or causing all the slot machines in
Vegas to pay out every time. The first would create a national disaster
area, and the second would have the goons of very cranky casino owners
on the prowl.

--
Tyler

u d e t o d r y s t a n o i d f t

Bac>|wards
 
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Hey, I didn't know you were Sir Bob.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
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"Stephenls" <stephenls@shaw.ca> wrote in message
news:2pifs8Fl7q80U1@uni-berlin.de...
> Hey, I didn't know you were Sir Bob.

I'm have no idea who you are talking about. Who eez thees "Sir Bob"?

- David "Sir Bob" Prokopetz.
 
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In article <2pi0s9Fknui6U1@uni-berlin.de>,
"David Prokopetz" <sirbob@penguinking.com> wrote:

....
> What I need help with is ideas for individual scenarios. So we've got
> [insert card here]; what sort of shenanigans is it getting up to, and how
> could it be dealt with? Rather than just pulling concepts out of my butt,
> I'd like to connect them to real-world occultic traditions' ideas about the
> Tarot, where possible - though not necessarily the same tradition(s) from
> scenario to scenario, mind.
>
....

OK, brainstorming while my kids take a bath, here's a few ideas. First
of all, 'sweetness and light' can be turned back on itself...

The Empress (fertility) is in the private collection of a millionaire
with a vast botanical collection -- which is now growing out of control,
over-running his estate with a fecund, vicious jungle, threatening to
move out and infest the 'normal' ecosystem (fertility out of control).

The Fool is in the hands of a stand-up comic, who is using its power to
secure his fame -- but his jokes are gradually becoming deadly.

The Emperor is in the hands of a petty despot -- who is using its power
(without his own knowledge of what's going on) to become a major-league
despot. No one can figure out how the two-bit El Presidente of a tiny
Central American nation is suddenly consolidating power...

The Moon is in a museum -- but its aspect of illusions and visions has
transformed the museum into a maze of what's real and what's unreal, a
labyrinth of illusions and shadows. No one knows -- yet -- what's really
happened, but peopel have vanished into its hallways, and museum staff
whisper that hallways seem to shift locations when they aren't
looking... The PCs have to go in and find it.

The Hermit is in the hands of a scientist who has used it as a personal
totem of the quest for knowledge -- but it's influences a computer which
has launched on an insane drive to consolidate all human knowledge by
spreading through the global internet...



All right, almost out of time. Let's try an experiment. The deck is the
New Palladini, so cutting --

The King of Cups. Hmn, a face card, not easy... a male character, a
ruler or man who is in charge of things ("king") over the field of
emotions or the heart or -- more literally -- water ('cups' is hearts in
th emodern deck, or the general area of emotions/love). Perhaps a more
light-hearted adventure? It's fallen into the hands of an oceanographer
as a family heirloom, but it's manifesting itself on his personality --
he's becoming the "king of hearts" in actuality, a "ruler of love." He's
not a bad man, though -- and the PCs have to get the card despite the
fact that every woman on campus -- and all female PCs -- are falling in
love with him. The New Palladini King of Cups just looks sorta sleazy
that way...

The Solleone tarot, cutting --

Eight of Swords, and a particularly nasty image of that card, with a
bloody figure beaten down by people with blades. It's in the hands of a
gang leader, who has been taken over by its energy and is becoming so
powerful even his own gang members are afraid of him -- one of them has
gone to The Agency for help.

My son's picked out a bedtime story. More later, if I can -- there's
still the Giger deck, the Oswald Wirth, the Soprafino, the Minciate...

David Stroup
 
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"David Prokopetz" <sirbob@penguinking.com> wrote in message news:<2pi0s9Fknui6U1@uni-berlin.de>...

> (Oh, and if you have any strong personal beliefs about the Tarot that you
> feel like sharing, please note: we're talking about a fictional Tarot that
> takes part in a fictional story set in a fictional world -

Actually that "fictional" Tarot sounds a lot like the one many people
believe in in the "real world". There also people argue about "first" and
original and REAL Tarots.

And there also you will find a plentiful supply of geeks.

(jk)

********************************
Read jk's Tarot FAQ:
http://jktarot.com/faq.html
Tarot News:
http://jktarot.com/news.html
********************************
 
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"David Prokopetz" <sirbob@penguinking.com> wrote in message news:
> The basic idea is best described as "The X-Files meets Cardcaptor Sakura".
> Essentially, in the world in which this game takes place, there really is a
> First Tarot: an ideal, archetypal Tarot that perfectly captures the
> symbolism of each and every card. What's more, this First Tarot physically
> exists - there's an actual perfect deck out there...
> they've "woken up",
> and are forcing local reality to conform to the principles they embody

If you don't mind doing some reading, a comic book series recently
dealt with this subject.

"Lucifer" storyline "Devil in the Gateway", from DC's Vertigo imprint
(the "Sandman" people). It's collected in a graphic novel for $15.

The first tarot deck was drawn by an angel during the time of
creation. The angel is an old decrepit man in Berlin when the deck
escapes.

Lucifer comes looking for the deck to get a reading. Trouble ensues.

Your idea is good, but you'll need to radically alter the Tarot deck.
The actual cards should surprise the players. "The Smashing of the
Bear Totem" instead of The Tower. Perhaps look for some of the odder
imagery of the ancient world: The Empress replaced with many-breasted
Diana of Ephesus. The Aztec goddess Coatlicue has some horrific
imagery. Whatever- you've set yourself up quite a challenge.

Gene
 
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"David Prokopetz" <sirbob@penguinking.com> wrote:
>
<snip ur-Tarot deck idea>
>
> What I need help with is ideas for individual scenarios. So we've got
> [insert card here]; what sort of shenanigans is it getting up to, and how
> could it be dealt with? Rather than just pulling concepts out of my butt,
> I'd like to connect them to real-world occultic traditions' ideas about the
> Tarot, where possible - though not necessarily the same tradition(s) from
> scenario to scenario, mind.
>
> Unfortunately, the references to which I have access tend to be extremely
> vague and euphemistic, and to adopt a very bright-light-sunshine-and-
> rainbows approach to their descriptions and interpretations. What I'm
> looking for are some reasonably concrete notions, preferably tending towards
> the "darker" end of the spectrum - sweetness and light generally make for
> boring adventures, though there are exceptions - to play on. Even a single
> sentence will do (I just need enough to get the creative juices
> percolating), though if you've a notion you wish to explain in detail, I
> shan't object.

In Dragon #77 there was a well-written article called "The Tarot of
Many Things", which had both beneficial and baneful effects of drawing
each of the real-life Tarot cards. I think the baneful effects would
be just what you're looking for.

It's in the Dragon Archive CD-ROM and the 2E Encyclopedia Magica
volume 1 (pp. 381-404).


Arivne
 
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This reminds me of one of the articles pyramid magazine had. Tarot magic, a
complete magic system based on the cards of the tarot. It also has five
articles with ideas based on the tarot. You might consider it worth the cash
for such tidbits.
 
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David Prokopetz" <sirbob@penguinking.com> wrote in message news:

>The basic idea is best described as "The X-Files meets Cardcaptor Sakura".
>Essentially, in the world in which this game takes place, there really is a
>First Tarot: an ideal, archetypal Tarot that perfectly captures the
>symbolism of each and every card. What's more, this First Tarot physically
>exists - there's an actual perfect deck out there...
>they've "woken up",
>and are forcing local reality to conform to the principles they embody

Charles Williams, friend of Tolkein and C.S. Lewis wrote a story based
around the original Tarot _Greater Trumphs_. Along with the original
Tarot deck there was a table with the original images, that moved about
it in some unknown way. The gypsies who held/protected the table
thought the movements were the results of correspondences between the
images and the world they symbolized.

It was mentioned in the story that the storm that destroyed the Spanish
Armada was caused by the shuffling of two suits representing wind and
water. (The other two represent earth and fire, of course ;-)

And later the cards are swept up in a card generated storm. Some of the
imagry is pretty neat - the falling tower being built out of hands
appearing from the mists that form in the area around the cards.

Tom A.
"Nobody knows why the fool doesn't move."
"What do you mean? He's moving around the table so fast, I can barely
see him."
 
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On Mon, 30 Aug 2004 22:15:51 -0700, Stephenls <stephenls@shaw.ca> wrote:

>Hey, I didn't know you were Sir Bob.

He's just trying to start an entertaining flamewar between alt.pagan and
alt.magick.


--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB
 
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> This reminds me of one of the articles pyramid magazine had. Tarot
magic,a
> complete magic system based on the cards of the tarot. It also has five
> articles with ideas based on the tarot. You might consider it worth the
cash
> for such tidbits.

You are a great man... not only did you say this and made me all giddy, but
you also negleted the fact that Pyramid has loads of sample texts for
free...
And this one is one of those...

http://www.sjgames.com/pyramid/sample.html?id=4821
-> GURPS Tarot Magic


--
Asmodai
------------------------------------
A flamewarrior, making a valiant
stand against the Evil Scooby Gang.
---------------------------------------------------
"Majesty, although i believe the world is flat, i figure
that with sufficient men and a big enough tire-pump
we could inflate it again"
--The First American
---------------------------------------------------
 
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>but
>you also negleted the fact that Pyramid has loads of sample texts for
>free...
>And this one is one of those...
Well, that would be because as a subscriber I didn't realize that tarot
magic was one of the free samples.
Glad to be of help.