RPGs that have made a difference in my gaming history

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More or less in order I played them:
1986: Temple of Apshai (my first RPG)
1987: Wizardry 1 (my first real RPG)
1988 or so: Ultima 2 (I beat my college friends and finished it first!)
1989 or so: Pool of Radiance (my first D&D RPG after having played pnp
D&D for 2 years)
1990 or so: Hero's Quest (later renamed Quest for Glory, you could play
the game three times and have different stories with the 3 different
characters)
90s: Betrayal at Krondor (first RPG with a real emphasis in story,
besides I had just read the books)
95?: Arena (I could make my own spells, nice!)
98?: Baldur's Gate (my first RPG with inter-PC interactions)
00: Everquest (first game where I could actually roleplay! as in
becoming someone else and seeing the world through his eyes. I'll
always play 1st person view in MMORPGs)
02: Planescape Torment (played it late, inter-PC interactions to the
max)
03: Kotor (in Xbox) (great story)
04: City of Heroes (best PC development system I've played to date)

Those are only the games that for one reason or another have made an
impact in my memory. I've played miriad other RPGs but they're just
rehashes of one of the ones I mentioned
 
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never played it, it is *my* list, not the ultimate list :)
 
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On 27 Jun 2005 13:02:19 -0700, "wolfing" <wolfing1@yahoo.com> wrote:

>More or less in order I played them:

>1990 or so: Hero's Quest (later renamed Quest for Glory, you could play
>the game three times and have different stories with the 3 different
>characters)

This only became predominant later in the series (3-5), when gameplay
elements invloved character-class specific triggers. #5 even had a
scoring system based on how well you roleplayed (e.g. warriors get points
for nailing every hostile unique and species, thieves get points for
stealth, etc.)

In the first two games, playing a thief with magical ability allowed you to
play the whole story in one pass as you coule reload and try the alternate
solution. (Thieves were the only class that access to all skills.)
Alternativly, you could just modify the save files directly to gain all
skills - values were stored unencrypted.

>90s: Betrayal at Krondor (first RPG with a real emphasis in story,
>besides I had just read the books)

As above, you can modify saved games to speed up skill gain.

>Those are only the games that for one reason or another have made an
>impact in my memory. I've played miriad other RPGs but they're just
>rehashes of one of the ones I mentioned

I noticed you didn't list Nethack... is it not your flavour, or is there
another reason?
 
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"wolfing" <wolfing1@yahoo.com> once tried to test me with:

> never played it, it is *my* list, not the ultimate list :)

(Fallout)

You definitely should play it. It's well worth your time.


--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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never played it, don't even know what it is.
Also, you're right about Hero's Quest, I did what you said, played a
rogue and got all the skills. I still enjoyed that game quite a lot
 
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wolfing wrote:

> More or less in order I played them:
> 1986: Temple of Apshai (my first RPG)
> 1987: Wizardry 1 (my first real RPG)
> 1988 or so: Ultima 2 (I beat my college friends and finished it first!)
> 1989 or so: Pool of Radiance (my first D&D RPG after having played pnp
> D&D for 2 years)
> 1990 or so: Hero's Quest (later renamed Quest for Glory, you could play
> the game three times and have different stories with the 3 different
> characters)
> 90s: Betrayal at Krondor (first RPG with a real emphasis in story,
> besides I had just read the books)
> 95?: Arena (I could make my own spells, nice!)
> 98?: Baldur's Gate (my first RPG with inter-PC interactions)
> 00: Everquest (first game where I could actually roleplay! as in
> becoming someone else and seeing the world through his eyes. I'll
> always play 1st person view in MMORPGs)
> 02: Planescape Torment (played it late, inter-PC interactions to the
> max)
> 03: Kotor (in Xbox) (great story)
> 04: City of Heroes (best PC development system I've played to date)

What no Gothic, Fallout, or Ultima IV?
 
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Didn't play Gothic (tried it but couldn't get pass the interface).
Didn't play Fallout. I think I played Ultima IV but wasn't it kinda
like the same thing as Ultima III?
 
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James Garvin wrote:

> wolfing wrote:
>
>> More or less in order I played them:
>> 1986: Temple of Apshai (my first RPG)
>> 1987: Wizardry 1 (my first real RPG)
>> 1988 or so: Ultima 2 (I beat my college friends and finished it first!)
>> 1989 or so: Pool of Radiance (my first D&D RPG after having played pnp
>> D&D for 2 years)
>> 1990 or so: Hero's Quest (later renamed Quest for Glory, you could play
>> the game three times and have different stories with the 3 different
>> characters)
>> 90s: Betrayal at Krondor (first RPG with a real emphasis in story,
>> besides I had just read the books)
>> 95?: Arena (I could make my own spells, nice!)
>> 98?: Baldur's Gate (my first RPG with inter-PC interactions)
>> 00: Everquest (first game where I could actually roleplay! as in
>> becoming someone else and seeing the world through his eyes. I'll
>> always play 1st person view in MMORPGs)
>> 02: Planescape Torment (played it late, inter-PC interactions to the
>> max)
>> 03: Kotor (in Xbox) (great story)
>> 04: City of Heroes (best PC development system I've played to date)
>
>
> What no Gothic, Fallout, or Ultima IV?

Ultima2 was closer to 1983. With Ultima 3 addiction, I failed chemistry
can calculus in freshman year. 1984-85.

Gawd-damn.

CH
 
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"wolfing" <wolfing1@yahoo.com> once tried to test me with:

> Didn't play Gothic (tried it but couldn't get pass the interface).
> Didn't play Fallout. I think I played Ultima IV but wasn't it kinda
> like the same thing as Ultima III?

Ultima 4 was vastly different than Ultima 3. Ultima 4 was probably the
first (or certainly one of the first) RPG game to give you actual moral
choices you could make. This was the first game in the series that dealt
with the virtues.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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but I played it in 1987. In 1982 I didn't even know what a computer
was :)
 
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Mean_Chlorine wrote:
>
> Thusly Knight37 <knight37m@gmail.com> Spake Unto All:
>
> >Ultima 4 was vastly different than Ultima 3. Ultima 4 was probably the
> >first (or certainly one of the first) RPG game to give you actual moral
> >choices you could make. This was the first game in the series that dealt
> >with the virtues.
>
> Yeah, it was a complete new-age horror.
>
> I never completed it, because once'd I'd become perfect in one aspect,
> and started travel to the next shrine, I'd always get jumped by some
> random monsters. And I'd lay an area effect spell on them which, as I
> was so godly, would easily kill them all. And as the game resolved
> combat monster-for-monster, the last monsters would break, symbolized
> by turning yellow on the screen, yet be killed as the turn resolved.
> And as killing a fleeing monster was Immoral, and Unbecoming An
> Avatar, I'd lose my perfectness and have to plod back to the temple
> and start over. And over, and over, and over, and over.

How odd. I never saw monsters turn yellow (I played the Apple
version), and I don't remember there even *being* area affect
spells. And I'm certain monsters never flee until they take a
certain amount of damage, so you can't lose a virtue with just
one spell. And only one virtue is lost in this way (Honor), so
you're not really starting over.

(checking my U4 notes...)

Ahh, there is one area affect spell: tremor. Which uses a very
rare and hard to get reagent, so I can't understand why anyone
would waste it on groups of weak monsters. And if you really
insist on doing this, you can just leave Honor for last.

--
Konrad Gaertner - - - - - - - - - - - email: gaertk@aol.com
http://www.livejournal.com/users/kgbooklog/
 
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"wolfing" <wolfing1@yahoo.com> wrote in message
news:1120055932.389659.196340@g14g2000cwa.googlegroups.com...
> but I played it in 1987. In 1982 I didn't even know what a computer
> was :)
>

I think ultima 5 was one of the better later Ultima's but i did like the
Black Gate Episode.

Flop
 
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Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Wed, 29 Jun
2005 11:44:16 +0200, Anno Domini:

>Ultima II and III were great games, but IV made me leave the entire
>series in disgust.

So, what is the best Ultima of them all? VII (Black Gate?) I hear some say,
but I d/led it last year from some abandonware site with all the plugins &
it was just too damn hard on the eyes & the brain. Seems like I had to be a
hippie fanboy 1-6 lover to appreciate or understand any of it; no decent
intro, no backstory, just some murder & a really poor UI/dialogue tree by
today's standards. Oh well, to each their own...*sigh*...

--
A killfile is a friend for life.

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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On Wed, 29 Jun 2005 22:48:33 +1000, Nostromo wrote:

> So, what is the best Ultima of them all? VII (Black Gate?)

I'm the only person who really liked Ultima 8 (Pagan). 😛

M.

PS. Hey, I work for one of the designers/coders of Ultima 3! But I still
think 8 was great.
 
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Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:

>it was just too damn hard on the eyes & the brain. Seems like I had to be a
>hippie fanboy 1-6 lover to appreciate or understand any of it; no decent
>intro, no backstory, just some murder & a really poor UI/dialogue tree by
>today's standards.

You've just described the vast majority of olden rpg's. Script and art
was often/usually made by the programmer, with a budget which today
would hardly cover a week of development, and they were designed to
run on machines which were inferior in processing power and storage to
a present digital camera.

I've tried on occasion to go back to those I remember most fondly, but
they just don't cut it. They were great for their day but time has, as
a rule, not been kind to them.

Like you say, too hard on the eyes and brain.

--
Out of memory.
We wish to hold the whole sky.
But we never will.
 
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> I think ultima 5 was one of the better later Ultima's but i did like the
> Black Gate Episode.

I started with Ultima 5 and really loved it. Ultima 6 didn't have the
same appeal for some reason. I think it might have been the changes in
the interface but never got into 6.

No one has mentioned Ultima Underworld. That was a really really cool
game. IMO it was one of the very best. Arx Fatalis was really good
too, but I finished it before all the patches were out and I remember a
few problems with the interface.

Diablo 2 was good.
 
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"Michael Vondung" <mvondung@gmail.com> wrote in message
news:16fppbqp0bdbo.yx4twotrq6pe.dlg@40tude.net...
> On Wed, 29 Jun 2005 22:48:33 +1000, Nostromo wrote:
>
>> So, what is the best Ultima of them all? VII (Black Gate?)
>
> I'm the only person who really liked Ultima 8 (Pagan). 😛
>
> M.
>
> PS. Hey, I work for one of the designers/coders of Ultima 3! But I still
> think 8 was great.



No you are not alone...I liked U8 as well as U7 and U4.

RPG's that were my favorites & made a difference in my gaming history were
Apshai, Shadowgate, Ultimas, Bard's Tales, Dungeonmaster(I & II/Chaos), The
EOB's, M&M 6&7, Wiz 7&8, EScrolls(all) & P/scape Torment. I also enjoyed
Wizards & Warriors and recently uninstalled Dungeon Lords that I thought
was an abomination.

D.
 
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Diablo 2 is not really a 'massive' online multiplayer rpg, it's just a
MORPG (I havent' seen a Diablo 2 server with 2000 people playing it,
that's the 'massive' part missing).
City of Heroes is a MMORPG where you play as a hero, a very fun game
with the best (for my taste) character creation/development system. I
really loved that game and probably would still be playing it if my
guild hadn't decided to go to EQ2 (which we played for like 2 months
and then everybody left) *grumble*
 
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I believe there is an open-source remake that is alot more Pentium
IV/Athlon 64 generation friendly, but based on the same plot and
interface. IIRC its called "Exodus" and is basically Ultima VII parts 1
& 2.

Although its not my favorite RPG of all time, I think a reasonable
person can make an argument that it is one of the best if not the best.
Baldur's Gate II takes the honour IMHO, closely followed by Planescape
and Fallout I & II. Alas Black Isle, I knew thee well... 🙁
 
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Thusly "Eden R" <edroy@zip.com.au> Spake Unto All:

>I beg to differ,
>
>I think Ultima IV was arguably the greatest RPG of all time.
>
>Big statement: consider the drought we are in now and the games we have
>played, even
>games I like such as NWN and BG series are not in the early Ultima league
>(probably up to Ultima VIII)

NWN is pointless hack-n-slash puke (at least the original campaign -
that was the worst rpg I've ever played, and put me off trying any
expansions). BG1 similarly is pointless hack-n-slash puke.
BG2 is a good game, admittedly, but there's plenty of other good rpg's
in recent history, notably Planescape: Torment, Gothic 1 & 2, KOTOR,
Morrowind, Kult, Fallout 1 & 2, Darkstone, Diablo 2.

Ultima IV, however, simply is not one of them. Unless you've always
dreamed of roleplaying a hippie in fantasyland.


--
Out of memory.
We wish to hold the whole sky.
But we never will.
 
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2000 people at the same time? Only I've seen is like 20 or so, but hey
I played it like 5 years ago
 
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Konrad Gaertner wrote:

> Mean_Chlorine wrote:
>
>>Thusly Knight37 <knight37m@gmail.com> Spake Unto All:
>>
>>
>>>Ultima 4 was vastly different than Ultima 3. Ultima 4 was probably the
>>>first (or certainly one of the first) RPG game to give you actual moral
>>>choices you could make. This was the first game in the series that dealt
>>>with the virtues.
>>
>>Yeah, it was a complete new-age horror.
>>
>>I never completed it, because once'd I'd become perfect in one aspect,
>>and started travel to the next shrine, I'd always get jumped by some
>>random monsters. And I'd lay an area effect spell on them which, as I
>>was so godly, would easily kill them all. And as the game resolved
>>combat monster-for-monster, the last monsters would break, symbolized
>>by turning yellow on the screen, yet be killed as the turn resolved.
>>And as killing a fleeing monster was Immoral, and Unbecoming An
>>Avatar, I'd lose my perfectness and have to plod back to the temple
>>and start over. And over, and over, and over, and over.
>
>
> How odd. I never saw monsters turn yellow (I played the Apple
> version), and I don't remember there even *being* area affect
> spells. And I'm certain monsters never flee until they take a
> certain amount of damage, so you can't lose a virtue with just
> one spell. And only one virtue is lost in this way (Honor), so
> you're not really starting over.
>
> (checking my U4 notes...)
>
> Ahh, there is one area affect spell: tremor. Which uses a very
> rare and hard to get reagent, so I can't understand why anyone
> would waste it on groups of weak monsters. And if you really
> insist on doing this, you can just leave Honor for last.
>

I don't remember that stuff either. On the other hand, I've completely
forgotten the game. Anyhow, I quite this one early as it was so damned
annoying to play with reagents and such that I just said "no."

CH