I ended up looking into RivaTuner (RTSS) more after previously posting about frametime spikes in Nioh 2, and occasional spikes in other games
can anyone tell me if using the RTSS fps limiter is better than using the NVCP one? I currently use the NVCP one to limit 60fps (60hz is my refresh rate ofc) with Vsync on
to my understanding, RTSS would remove the latency that NVCP gives and smooths out the frametimes, but also gives a 1 frame delay? does this mean I’ll be running at 59fps, or dropping to 59fps a lot more? or will I be running at 17ms instead of 16.6ms like usual at 60fps?
will this be detrimental at 60hz? I know at higher framerates, this 1fps difference in most games isn’t really impactful, but what about at 60hz?
also, if I use RTSS frame limiter w/ Vsync, should I disable the fps limit in NVCP to make sure it takes priority?
can anyone tell me if using the RTSS fps limiter is better than using the NVCP one? I currently use the NVCP one to limit 60fps (60hz is my refresh rate ofc) with Vsync on
to my understanding, RTSS would remove the latency that NVCP gives and smooths out the frametimes, but also gives a 1 frame delay? does this mean I’ll be running at 59fps, or dropping to 59fps a lot more? or will I be running at 17ms instead of 16.6ms like usual at 60fps?
will this be detrimental at 60hz? I know at higher framerates, this 1fps difference in most games isn’t really impactful, but what about at 60hz?
also, if I use RTSS frame limiter w/ Vsync, should I disable the fps limit in NVCP to make sure it takes priority?