Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Mostly what we expected:
- Updated Legends/Legendary rule
- Updated Wall rule
- Updated targeting
- new subtypes
- new abilities & keywords
Two things that changed under the radar were the moving of
Snow-Covered to a supertype, and Enchant World becomes a "World
Enchantment", with the World supertype.
Enjoy!
Peter
====
200.5. A spell is a card, or copy of a spell [+or card+], that's on
the stack.
[+205.2c If an enchantment has the type line "Enchant [something],"
the enchantment doesn't have the "something" characteristic; it's
simply an identifier that defines what the enchantment can enchant.+]
205.3b [-Artifact, creature, and land subtypes-][+Subtypes+] are
always single words and are listed after a long dash. Each word after
the dash is a separate subtype. [-Artifact subtypes are also called
artifact types. Creature subtypes are also called creature types. Land
subtypes are also called land types. Artifacts, creatures, and lands
may have multiple subtypes.-]
[+205.3c Subtypes of a [type] object are also called [type] types. For
example, creature subtypes are also called creature types. Objects may
have multiple subtypes.+]
[-205.3c Enchantment subtypes consist of the word "enchant" and the
word(s) that follows it: "enchant creature," "enchant land," etc. A
card with the type "enchantment" has no subtype. An enchantment's
subtype specifies what the enchantment can be legally attached to.-]
[-205.3d Instants and sorceries don't have subtypes.-]
[+205.3d Most card types each have their own unique set of possible
subtypes. However, instants and sorceries can share subtypes.
Collectively, instant and sorcery subtypes are called spell types.+]
205.4c Any permanent with the supertype "legendary" is subject to the
[-rules for Legends and legendary permanents.-][+state-based effect
for legendary permanents, also called the "legend rule"+].
[+205.4d Any permanent with the supertype "world" is subject to the
state-based effect for world permanents, also called the "world
rule"+].
[+205.4e Any land with the supertype "snow-covered" is a snow-covered
land. Any land that doesn't have this supertype is a non-snow-covered
land, regardless of the name of the land.+]
212.1c Some effects change an object's type or subtype but specify
that the object retains a prior type or subtype. In such cases, all
the object's prior types and subtypes are retained.[-(This is a
reversal of previous rules.)-] This rule applies to effects that use
the phrase "in addition to its types" or that state that something is
"still a [type]."...
212.3c Creature subtypes are always a single word and are listed after
a long dash: "Creature — [-Minotaur-],[+Human Soldier,+]" "Artifact
Creature — Golem [-Legend-]," etc.
212.4c A global enchantment [-simply has-][+has the word+]
"enchantment" [-as its type.-][+on its type line.+] Local enchantments
use the word [-"enchant," followed by what it can enchant. Examples of
enchantment subtypes include enchant artifact, enchant artifact
creature, enchant creature, enchant permanent, enchant player, and
enchant Swamp.-][+"enchant" on their type line, followed by an
identifier that defines the characteristics of the permanent or player
that it can enchant.+] If a local enchantment's [-subtype-][+type
line+] includes more than one word after "enchant," the enchanted
permanent [+or player+] must match each of those words.
[+Example: An enchant artifact can enchant only artifact permanents.
An enchant artifact creature can enchant only artifact creature
permanents. An enchant player can enchant only a player. An enchant
Swamp can enchant only a Swamp permanent.+]
212.4d A local-enchantment spell requires a target whose properties
are indicated by the enchantment's [-subtype.-][+type line.+]
[-212.4j An object that is an "enchant world" is a global enchantment.
It's subject to the state-based effect for enchant worlds.-]
[+212.5c Instant subtypes are always single words and are listed after
a long dash: "Instant — Arcane." Each word after the dash is a
separate subtype. Instant subtypes are also called instant types. An
instant subtype that's also a sorcery subtype is also called a spell
type. Instants may have multiple subtypes.+]
[-212.5c Instants have no subtypes.-]
212.6e If an effect changes a land's type to one or more of the basic
land types, the land no longer has its old land type. It loses any
rules text it had in its text box, [-other than the rules text for the
snow-covered ability,-] and it gains the rules text for the
appropriate mana ability for each of its basic land types. Note that
this doesn't remove any abilities that were granted to the land by
other effects. Changing a land's type doesn't add or remove any types
(such as creature) or supertypes (such as basic [and
legendary)-][+legendary, and snow-covered)+] the land may have. If a
land gains one or more land types in addition to its own, it keeps its
land types and rules text, and it gains the new land types and mana
abilities.
[+212.7c Sorcery subtypes are always single words and are listed after
a long dash: "Sorcery — Arcane." Each word after the dash is a
separate subtype. Sorcery subtypes are also called sorcery types. A
sorcery subtype that's also an instant subtype is also called a spell
type. Sorceries may have multiple subtypes.+]
[-212.7c Sorceries have no subtypes.-]
[+215. This section is now empty. See rule 205.4c and rule 420.5e
about legendary permanents.+]
[-215. Legends and Legendary Objects-]
[-215.1. The word Legend or legendary may appear as an object's
subtype or supertype. Permanents with the subtype Legend or the
supertype legendary are subject to the Legend rule (see rule 420,
"State-Based Effects") as well as any other rules for their types,
subtypes, and supertypes.-]
[-215.2. Legend is a creature type; legendary is not. If a legendary
noncreature permanent becomes a creature, it's still legendary, but it
doesn't get the creature type Legend. If a creature of type Legend
becomes a noncreature permanent, it loses the creature type Legend,
but it doesn't become legendary.-]
216.1. Some effects put token creatures into play. ... If the spell or
ability doesn't specify the name of the token, its name is the same as
its creature type[+(s)+]. [-A "Goblin creature token," for example, is
named "Goblin" and has the creature subtype Goblin. If a token's name
is two words or more, it has the creature subtype for each of those
words. For example, a "Goblin Scout-][+A "Goblin Scout creature
token," for example,+] is named "Goblin Scout" and has [-two-][+the+]
creature subtypes: Goblin and Scout. Once a token is in play, changing
its name doesn't change its creature type, and vice versa.
217.8b Face-up objects in the phased-out zone may be examined by
either player at any time. Face-down objects in the phased-out zone
are covered by the rules for face-down [-creatures.-][+permanents.+]
304.1 First, the active player draws a card. This special action
doesn't use the stack.[-(This is a reversal of previous rules.)-]
308.2a The active player either chooses to not attack, or chooses one
or more creatures he or she controls and then determines whether this
set of creatures could attack. Only creatures can attack, and the
following creatures can't attack: tapped creatures (even those that
can attack without tapping), [-creatures with creature type Wall,-]
and creatures the active player didn't control continuously since the
beginning of the turn (except those with haste). Other effects may
also affect whether or not a set of creatures could attack.
409.1c If the spell or ability requires any targets, the player first
announces how many targets he or she will choose (if the spell or
ability has a variable number of targets), then announces the targets
themselves. A spell or ability can't be played unless the required
number of legal targets are chosen. The same target can't be chosen
multiple [+times for any one instance of the word "target" on the
spell or ability. If the spell or ability uses the word "target" in
multiple places, the same object or player can be chosen once for each
instance of the word "target" (as long as it fits the targeting
criteria).+]
[+Example: If an ability reads "Tap two target creatures," then the
same target can't be chosen twice; the ability requires two different
legal targets. An ability that reads "Destroy target artifact and
target land," however, can target the same artifact land twice because
it uses the word "target" in multiple places.+]
[+410.10f Some local enchantments have triggered abilities that
trigger on the enchanted permanent leaving play. These triggered
abilities can track the local enchantment to its owner's graveyard in
addition to tracking the enchanted permanent to whatever zone it moved
to.+]
419.8a Some effects apply to damage from a source—for example, "The
next time a red source of your choice would deal damage to you this
turn, prevent that damage." If an effect requires a player to choose a
source, he or she may choose either a permanent, a spell on the stack
(including an artifact, creature, or enchantment spell), or any card
or permanent referred to by [-a spell or ability-][+an object on the
stack+]. ...
[+420.5e If two or more permanents with the same name have the
supertype legendary, all are put into their owners' graveyards. This
is called the "legend rule." If only one of those permanents is
legendary, this rule doesn't apply.+]
[-420.5e If two or more permanents with the same name have the subtype
Legend or the supertype legendary, all except the one that has been a
Legend or legendary permanent with that name the longest are put into
their owners' graveyards. This is called "the Legend rule." In the
event of a tie, each Legend or legendary permanent with the same name
is put into its owner's graveyard. (If two permanents have the same
name but only one is a Legend or is legendary, this rule doesn't
apply.)-]
[+420.5i If two or more permanents have the supertype world , all
except the one that has been a permanent with the world supertype in
play for the shortest amount of time are put into their owners'
graveyards. In the event of a tie for the shortest amount of time, all
are put into their owners' graveyards. This is called the "world
rule."+]
[-420.5i If two or more enchant worlds are in play, all except the one
that has been an enchant world in play for the shortest amount of time
are put into their owners' graveyards. In the event of a tie for the
shortest amount of time, all are put into their owners' graveyards.-]
502.6c Snow-covered landwalk is a special type of landwalk. A creature
with snow-covered landwalk is unblockable as long as the defending
player controls at least one [+snow-covered+] land with the specified
subtype [-or supertype that has snow-covered-].
[-
502.14. Snow-Covered
502.14a Snow-covered is an ability that doesn't do anything in its own
right; it's simply a keyword that other cards look for. When a rule or
an effect refers to a "snow-covered land," it means a land with the
snow-covered ability. When a rule or an effect refers to a
"snow-covered Forest," it means a Forest with the snow-covered
ability, and so on.
502.14b Five snow-covered lands were printed in the Ice Age™
expansion. Their names are Snow-Covered Plains, Snow-Covered Island,
Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest.
These lands are basic lands, even though they have a different name
and they have the snow-covered ability.
502.14c Some effects can add or remove the snow-covered ability. This
doesn't change the existing name of the land, or any types, subtypes,
or supertypes it has. For example, a card named Snow-Covered Forest is
named "Snow-Covered Forest," while a Forest that has been granted the
snow-covered ability is still named "Forest."
502.14d Multiple instances of snow-covered on the same land are
redundant.
-]
[+
Vigilance
502.14a Vigilance is a static ability that modifies the rules for the
declare attackers step.
502.14b Attacking doesn't cause creatures with vigilance to tap. (See
rule 308, "Declare Attackers Step.")
502.14c Multiple instances of vigilance on the same creature are
redundant.
+]
502.15k Permanents that phase in keep the same timestamps (see rules
418.5d and 418.5e) they had when they phased out. This doesn't change
the fact that the permanents phase in simultaneously, however. [-For
example, if two Legends with the same name phase in, they both go to
their owners' graveyards.-]
502.37d If [-a creature-][+an object+] has multiple instances of
sunburst, each one works separately.
[+
502.38. Bushido
502.39. Soulshift
502.40. Splice
502.41. Defender
508. Flip Cards
509. Ending the Turn
+]
Alternative Cost
The rules text of some spells reads, "You may [action] rather than pay
[this object's] mana cost," or include the phrase, "you may play [this
object] without paying its mana cost." These are alternative costs.
Only one such alternative cost can be applied to any one spell. Other
spells and abilities that [-refer to-][+ask for+] a spell's mana cost
[-don't consider the alternative cost.-][+still see the actual mana
cost, not what was paid to play the spell.+] If an effect requires
paying additional costs to play a spell, it still applies to the
alternative cost.
[+
Artifact Type
Artifact subtypes are always a single word and are listed after a long
dash: "Artifact — Equipment." Artifact subtypes are also called
artifact types. However, if an artifact creature card has subtypes
printed on its type line, those subtypes are creature types. If an
artifact land card has subtypes printed on its type line, those types
are land types.
The list of artifact types, updated through the Champions of Kamigawa
set is as follows: Equipment.
+]
[+
Bushido
Bushido is a triggered ability. "Bushido X" means "Whenever this
creature blocks or becomes blocked, it gets +X/+X until end of turn."
The bushido bonus is calculated only once per combat, when the
triggered ability resolves. Adding or removing blockers later in
combat won't change the bonus.
+]
Creature Type
Creature subtypes are always a single word and are listed after a long
dash: "Creature — [-Minotaur-][+Human Soldier+]," "Artifact Creature —
Golem [-Legend-]," etc. Creature subtypes are also called creature
types. Creatures may have multiple subtypes.
The list of creature types, updated through the [-Fifth
Dawn-][+Champions of Kamigawa+] set, is as follows:
Abomination, ... Leech, [-Legend,-] Legionnaire, ... Mongoose,
[+Monk,+] Monkey, Monster, [+Moonfolk,+] Mosquito, ... Salamander,
[+Samurai,+] Sand, ... Zombie, [+Zubera+]
Declare Attackers
To declare attackers, the active player chooses a set of creatures
that will attack and pays any costs they require to attack. Only
creatures can attack, and the following creatures can't attack: tapped
creatures (even those that can attack without tapping), [-creatures
with creature type "Wall,"-] and creatures the active player didn't
control continuously since the beginning of the turn (except those
with haste). Other effects may also affect whether or not a set of
creatures could attack.
[+
Defender
Defender is a static ability. Creatures with defender can't attack.
+]
[-
Enchant World
An object that is an "enchant world" is a global enchantment. See rule
212.4, "Enchantments." If two or more enchant worlds are in play, all
except for the one that has been an enchant world for the shortest
amount of time are put into their owners' graveyards. This is a
state-based effect.
-]
[+
Enchantment Type
Enchantment subtypes are always a single word and are listed after a
long dash: "Enchantment — Shrine." (This is a reversal of previous
rules.) Enchantment subtypes are also called enchantment types.
The list of enchantment types, updated through the Champions of
Kamigawa set, is as follows: Shrine.
+]
[+
Ending the Turn
One card (Timestop) ends the turn when its resolves. When an effect
ends the turn, follow these steps in order: Remove every object on the
stack from the game. Remove all attacking and blocking creatures, if
any, from combat. Check state-based effects. The current step and/or
phase ends. The game skips straight to the cleanup step.
+]
[+
Flip Cards
Flip cards, such as the "heroes" from the Champions of Kamigawa set,
have a two-part card frame on a single card. The text that appears
right side up on the card defines the card's normal characteristics.
Additional alternative characteristics appear upside down on the card.
The back of a flip card is the normal Magic: The Gathering card back.
See rule 508, "Flip Cards."
The top half of a flip card contains the card's normal name, text box,
type line, power, and toughness. The text box usually contains an
ability that causes the permanent to "flip" if certain conditions are
met. The bottom half of a flip card contains an alternative name, text
box, type line, power, and toughness. These characteristics are used
only if the permanent is in play and only if the permanent has been
flipped.
A flip card's color, mana cost, expansion symbol, illustration credit,
and legal text don't change if the permanent has been flipped. Also,
any changes to it by external effects will still apply.
In every zone other than the in-play zone, and also in the in-play
zone before the permanent flips, only the normal characteristics of
the permanent apply. Once the flip permanent in the in-play zone has
been flipped, the normal name, text box, type line, power, and
toughness of the flip permanent don't apply and the alternative
versions of those characteristics apply instead.
If you control a flip permanent, you must ensure that it's clear at
all times whether the permanent has flipped or not, both when it's
untapped and when it's tapped. Common methods for distinguishing
between flipped and unflipped permanents include using coins or dice
to mark flipped objects.
Flipping a permanent is a one-way process. Once a permanent has been
flipped, it's impossible to flip the permanent back again. A flipped
permanent is still considered flipped even if it's other
characteristics change. However, if flipped permanent leaves play, it
forgets its previous existence.
+]
Global Enchantment
Global enchantments are a category of enchantments. A global
enchantment is labeled "Enchantment"[-or "Enchant World"-] and isn't
attached to another permanent while it's in play.
[+
Instant Type
Instant subtypes are always a single word and are listed after a long
dash: "Instant — Arcane." Instant subtypes are also called instant
types. An instant subtype that's also a sorcery subtype is also called
a spell type.
The list of instant types, updated through the Champions of Kamigawa
set, is as follows: Arcane.
+]
[+
Land Type
Land subtypes are always a single word and are listed after a long
dash: "Land — Locus, Land — Urza's Mine," etc. Land subtypes are also
called land types. Lands may have multiple subtypes. Note that
"basic," "legendary," and "nonbasic" aren't land types. See rule
212.6, "Lands." See also Basic Land Type.
The list of land types, updated through the Champions of Kamigawa set,
is as follows:
Desert, Forest, Island, Lair, Locus, Mine, Mountain, Plains,
Power-Plant, Swamp, Tower, Urza's
+]
[-
Land Type
A land's subtype (its "land type") is listed after a long dash on the
land's type line. Note that "basic," "legendary," and "nonbasic"
aren't land types. See rule 212.6, "Lands." See also Basic Land Type.
-]
[+
Legend (Obsolete)
Many creature cards were printed with the creature type "Legend." All
of these cards have been given errata to have the legendary supertype.
Legend is no longer a creature type. See Legendary.
Legendary
Legendary is a supertype that may apply to any type ("Legendary Land,"
"Legendary Artifact," and so on).
If two or more permanents with the same name and the supertype
legendary are in play, all are put into their owners' graveyards. This
"legend rule" is a state-based effect. See rule 420.5.
If a legendary permanent's types or subtypes change, this doesn't
change its supertypes. The permanent will still be legendary.
+]
[-
Legend, Legendary
Legend is a special creature type. Legendary is a supertype that may
apply to any type ("Legendary Land," "Legendary Artifact," and so on).
If two or more permanents with the same name have the subtype Legend
or the supertype legendary, all except the one that has been a Legend
or legendary permanent with that name the longest are put into their
owners' graveyards. This "Legend rule" is a state-based effect. See
rule 420.5.
Legend is a creature type; legendary is not. If a legendary
noncreature permanent becomes a creature, it's still "legendary," but
it doesn't get the creature type Legend. If a creature of type Legend
becomes a noncreature permanent, it loses the creature type Legend,
but it doesn't become legendary.
A Legend whose creature type changes to a creature type other than
Legend is no longer a Legend and is no longer subject to the Legend
rule. A creature that changes creature type to Legend is now a Legend
and is subject to the Legend rule.
-]
Removed from the Game
A card removed from the game is out of play [-and can't be affected by
spells or abilities-]. [-However,-]The effect that removed the card
may specify a way for it to return. Some objects use the expression
"set aside" for situations in which a card removed from the game can
return to play.
Search
If you're required to search a zone not revealed to all players for
cards [-matching some criteria,-][+of a given quality, such as type or
color,+] you aren't required to find [+some or all of+] those cards
even if they're present; however, if you do choose to find cards, you
must reveal those cards to all players. Even if you don't find any
cards, you are still considered to have searched the zone.
If you're simply searching for [-"any card,"-][+a quantity of cards,
such as "a card" or "three cards,"+] you must find [-a card (if
possible). If you're required to search for a specific number of
cards, you must choose-] that many cards (or as many as possible).
[+These cards often aren't revealed.+] ...
[-If an effects states to search for a [type, supertype, or subtype]
card, it can only find cards that have that type, supertype, or
subtype. It can't find a card that has a name equal to that type,
supertype, or subtype unless that card also has the type, supertype,
or subtype.-]
Snow-Covered
Snow-covered is [-an ability that doesn't do anything in its own
right; it's simply a keyword that other cards look for.-][+a
supertype.+] When a card refers to a "snow-covered land," it means a
land with the snow-covered [-ability.-][+supertype.+] When a card
refers to a "snow-covered Forest," it means a Forest with the
snow-covered [-ability,-][+supertype,+] and so on.
Snow-Covered Landwalk
Snow-covered landwalk is a special form of landwalk. A creature with
snow-covered landwalk is unblockable as long as the defending player
controls at least one [+snow-covered+] land of the specified subtype
[-or supertype that has the snow-covered ability-].
[+
Sorcery Type
Sorcery subtypes are always a single word and are listed after a long
dash: "Sorcery — Arcane." Sorcery subtypes are also called sorcery
types. A sorcery subtype that's also an instant subtype is also called
a spell type.
The list of sorcery types, updated through the Champions of Kamigawa
set, is as follows: Arcane.
+]
[+
Soulshift
Soulshift is a triggered ability. "Soulshift X" means "When this
permanent is put into a graveyard from play, you may return target
Spirit card with converted mana cost X or less from your graveyard to
your hand."
+]
[+
Splice
Splice is a static ability that functions while a card is in your
hand. "Splice onto [type or subtype] [cost]" means "You may reveal
this card from your hand as you play a [type or subtype] spell. If you
do, copy this card's text box onto that spell and pay [cost] as an
additional cost to play that spell." Paying a card's splice cost
follows the rules for paying additional costs in rules 409.1b and
409.1f–h.
You can't choose to use a splice ability if you can't make the
required choices (targets, etc.) for that card's instructions. You
can't splice any one card onto the same spell more than once. If
you're splicing more than one card onto a spell, reveal them all at
once and choose the order in which their instructions will be
followed. The instructions on the main spell have to be followed
first.
The spell has the characteristics of the main spell, plus the text
boxes of each of the spliced cards. The spell doesn't gain any other
characteristics (name, mana cost, color, supertypes, types, subtypes,
etc.) of the spliced cards.
Choose targets for the added text normally (see rule 409.1c). Note
that a spell with one or more targets will be countered if all of its
targets are illegal on resolution.
The spell loses any splice changes once it leaves the stack (e.g. when
it's countered, it's removed from the game, or it resolves).
+]
[+
Subtype
A card can have one or more subtypes printed on its type line.
Subtypes are always single words and are listed after a long dash.
Each word after the dash is a separate subtype.
Artifact subtypes are also called artifact types. Creature subtypes
are also called creature types. Enchantment subtypes are also called
enchantment types. Instant subtypes are also called instant types.
Land subtypes are also called land types. Sorcery subtypes are also
called sorcery types. Objects may have multiple subtypes.
If an artifact creature card has subtypes printed on its type line,
those subtypes are creature types. If an artifact land card has
subtypes printed on its type line, those types are land types.
Most card types each have their own unique set of possible subtypes.
However, instants and sorceries can share subtypes. Collectively,
instant and sorcery subtypes are called "spell types."
+]
[-
Subtype
A card can have one or more subtypes printed on its type line.
Artifact, creature, and land subtypes are always single words and are
listed after a long dash. Each word after the dash is a separate
subtype. Artifact subtypes are also called "artifact types." Creature
subtypes are also called "creature types." Land subtypes are also
called "land types." Artifacts, creatures, and lands may have multiple
subtypes. If an artifact creature card has subtypes printed on its
type line, those subtypes are creature types. If an artifact land card
has subtypes printed on its type line, those types are land types.
Enchantment subtypes consist of the word "enchant" and the word(s)
that follows it: "enchant creature," "enchant land," etc. A card with
the type "enchantment" has no subtype. Instants and sorceries don't
have subtypes.
-]
Target
....
[+A spell that targets the same object or player more than once isn't
a "spell with a single target."+]
[+
Vigilance
Vigilance is a static ability that modifies the rules for the declare
attackers step. Attacking doesn't cause creatures with vigilance to
tap.
+]
[-
Wall
A Wall is a type of creature that can't be declared as an attacker. In
all other respects, a Wall is the same as any other creature.
-]
[+
Wall
Wall is a creature type with no particular rules meaning. Many older
cards with the Wall creature type have received errata so that they
also have the defender ability. Many older cards that referred to the
Wall creature type also have errata. Updated wordings for all cards
are available in the Oracle card reference.
+]
[+
World
World is a supertype that normally applies to enchantments.
If two or more permanents have the supertype world, all except the one
that has been a permanent with the world supertype for the shortest
amount of time are put into their owners' graveyards. In the event of
a tie for the shortest amount of time, all are put into their owners'
graveyards. This "world rule" is a state-based effect.
If a world permanent's types or subtypes change, this doesn't change
its supertypes. The permanent will still be a world permanent.
+]
Mostly what we expected:
- Updated Legends/Legendary rule
- Updated Wall rule
- Updated targeting
- new subtypes
- new abilities & keywords
Two things that changed under the radar were the moving of
Snow-Covered to a supertype, and Enchant World becomes a "World
Enchantment", with the World supertype.
Enjoy!
Peter
====
200.5. A spell is a card, or copy of a spell [+or card+], that's on
the stack.
[+205.2c If an enchantment has the type line "Enchant [something],"
the enchantment doesn't have the "something" characteristic; it's
simply an identifier that defines what the enchantment can enchant.+]
205.3b [-Artifact, creature, and land subtypes-][+Subtypes+] are
always single words and are listed after a long dash. Each word after
the dash is a separate subtype. [-Artifact subtypes are also called
artifact types. Creature subtypes are also called creature types. Land
subtypes are also called land types. Artifacts, creatures, and lands
may have multiple subtypes.-]
[+205.3c Subtypes of a [type] object are also called [type] types. For
example, creature subtypes are also called creature types. Objects may
have multiple subtypes.+]
[-205.3c Enchantment subtypes consist of the word "enchant" and the
word(s) that follows it: "enchant creature," "enchant land," etc. A
card with the type "enchantment" has no subtype. An enchantment's
subtype specifies what the enchantment can be legally attached to.-]
[-205.3d Instants and sorceries don't have subtypes.-]
[+205.3d Most card types each have their own unique set of possible
subtypes. However, instants and sorceries can share subtypes.
Collectively, instant and sorcery subtypes are called spell types.+]
205.4c Any permanent with the supertype "legendary" is subject to the
[-rules for Legends and legendary permanents.-][+state-based effect
for legendary permanents, also called the "legend rule"+].
[+205.4d Any permanent with the supertype "world" is subject to the
state-based effect for world permanents, also called the "world
rule"+].
[+205.4e Any land with the supertype "snow-covered" is a snow-covered
land. Any land that doesn't have this supertype is a non-snow-covered
land, regardless of the name of the land.+]
212.1c Some effects change an object's type or subtype but specify
that the object retains a prior type or subtype. In such cases, all
the object's prior types and subtypes are retained.[-(This is a
reversal of previous rules.)-] This rule applies to effects that use
the phrase "in addition to its types" or that state that something is
"still a [type]."...
212.3c Creature subtypes are always a single word and are listed after
a long dash: "Creature — [-Minotaur-],[+Human Soldier,+]" "Artifact
Creature — Golem [-Legend-]," etc.
212.4c A global enchantment [-simply has-][+has the word+]
"enchantment" [-as its type.-][+on its type line.+] Local enchantments
use the word [-"enchant," followed by what it can enchant. Examples of
enchantment subtypes include enchant artifact, enchant artifact
creature, enchant creature, enchant permanent, enchant player, and
enchant Swamp.-][+"enchant" on their type line, followed by an
identifier that defines the characteristics of the permanent or player
that it can enchant.+] If a local enchantment's [-subtype-][+type
line+] includes more than one word after "enchant," the enchanted
permanent [+or player+] must match each of those words.
[+Example: An enchant artifact can enchant only artifact permanents.
An enchant artifact creature can enchant only artifact creature
permanents. An enchant player can enchant only a player. An enchant
Swamp can enchant only a Swamp permanent.+]
212.4d A local-enchantment spell requires a target whose properties
are indicated by the enchantment's [-subtype.-][+type line.+]
[-212.4j An object that is an "enchant world" is a global enchantment.
It's subject to the state-based effect for enchant worlds.-]
[+212.5c Instant subtypes are always single words and are listed after
a long dash: "Instant — Arcane." Each word after the dash is a
separate subtype. Instant subtypes are also called instant types. An
instant subtype that's also a sorcery subtype is also called a spell
type. Instants may have multiple subtypes.+]
[-212.5c Instants have no subtypes.-]
212.6e If an effect changes a land's type to one or more of the basic
land types, the land no longer has its old land type. It loses any
rules text it had in its text box, [-other than the rules text for the
snow-covered ability,-] and it gains the rules text for the
appropriate mana ability for each of its basic land types. Note that
this doesn't remove any abilities that were granted to the land by
other effects. Changing a land's type doesn't add or remove any types
(such as creature) or supertypes (such as basic [and
legendary)-][+legendary, and snow-covered)+] the land may have. If a
land gains one or more land types in addition to its own, it keeps its
land types and rules text, and it gains the new land types and mana
abilities.
[+212.7c Sorcery subtypes are always single words and are listed after
a long dash: "Sorcery — Arcane." Each word after the dash is a
separate subtype. Sorcery subtypes are also called sorcery types. A
sorcery subtype that's also an instant subtype is also called a spell
type. Sorceries may have multiple subtypes.+]
[-212.7c Sorceries have no subtypes.-]
[+215. This section is now empty. See rule 205.4c and rule 420.5e
about legendary permanents.+]
[-215. Legends and Legendary Objects-]
[-215.1. The word Legend or legendary may appear as an object's
subtype or supertype. Permanents with the subtype Legend or the
supertype legendary are subject to the Legend rule (see rule 420,
"State-Based Effects") as well as any other rules for their types,
subtypes, and supertypes.-]
[-215.2. Legend is a creature type; legendary is not. If a legendary
noncreature permanent becomes a creature, it's still legendary, but it
doesn't get the creature type Legend. If a creature of type Legend
becomes a noncreature permanent, it loses the creature type Legend,
but it doesn't become legendary.-]
216.1. Some effects put token creatures into play. ... If the spell or
ability doesn't specify the name of the token, its name is the same as
its creature type[+(s)+]. [-A "Goblin creature token," for example, is
named "Goblin" and has the creature subtype Goblin. If a token's name
is two words or more, it has the creature subtype for each of those
words. For example, a "Goblin Scout-][+A "Goblin Scout creature
token," for example,+] is named "Goblin Scout" and has [-two-][+the+]
creature subtypes: Goblin and Scout. Once a token is in play, changing
its name doesn't change its creature type, and vice versa.
217.8b Face-up objects in the phased-out zone may be examined by
either player at any time. Face-down objects in the phased-out zone
are covered by the rules for face-down [-creatures.-][+permanents.+]
304.1 First, the active player draws a card. This special action
doesn't use the stack.[-(This is a reversal of previous rules.)-]
308.2a The active player either chooses to not attack, or chooses one
or more creatures he or she controls and then determines whether this
set of creatures could attack. Only creatures can attack, and the
following creatures can't attack: tapped creatures (even those that
can attack without tapping), [-creatures with creature type Wall,-]
and creatures the active player didn't control continuously since the
beginning of the turn (except those with haste). Other effects may
also affect whether or not a set of creatures could attack.
409.1c If the spell or ability requires any targets, the player first
announces how many targets he or she will choose (if the spell or
ability has a variable number of targets), then announces the targets
themselves. A spell or ability can't be played unless the required
number of legal targets are chosen. The same target can't be chosen
multiple [+times for any one instance of the word "target" on the
spell or ability. If the spell or ability uses the word "target" in
multiple places, the same object or player can be chosen once for each
instance of the word "target" (as long as it fits the targeting
criteria).+]
[+Example: If an ability reads "Tap two target creatures," then the
same target can't be chosen twice; the ability requires two different
legal targets. An ability that reads "Destroy target artifact and
target land," however, can target the same artifact land twice because
it uses the word "target" in multiple places.+]
[+410.10f Some local enchantments have triggered abilities that
trigger on the enchanted permanent leaving play. These triggered
abilities can track the local enchantment to its owner's graveyard in
addition to tracking the enchanted permanent to whatever zone it moved
to.+]
419.8a Some effects apply to damage from a source—for example, "The
next time a red source of your choice would deal damage to you this
turn, prevent that damage." If an effect requires a player to choose a
source, he or she may choose either a permanent, a spell on the stack
(including an artifact, creature, or enchantment spell), or any card
or permanent referred to by [-a spell or ability-][+an object on the
stack+]. ...
[+420.5e If two or more permanents with the same name have the
supertype legendary, all are put into their owners' graveyards. This
is called the "legend rule." If only one of those permanents is
legendary, this rule doesn't apply.+]
[-420.5e If two or more permanents with the same name have the subtype
Legend or the supertype legendary, all except the one that has been a
Legend or legendary permanent with that name the longest are put into
their owners' graveyards. This is called "the Legend rule." In the
event of a tie, each Legend or legendary permanent with the same name
is put into its owner's graveyard. (If two permanents have the same
name but only one is a Legend or is legendary, this rule doesn't
apply.)-]
[+420.5i If two or more permanents have the supertype world , all
except the one that has been a permanent with the world supertype in
play for the shortest amount of time are put into their owners'
graveyards. In the event of a tie for the shortest amount of time, all
are put into their owners' graveyards. This is called the "world
rule."+]
[-420.5i If two or more enchant worlds are in play, all except the one
that has been an enchant world in play for the shortest amount of time
are put into their owners' graveyards. In the event of a tie for the
shortest amount of time, all are put into their owners' graveyards.-]
502.6c Snow-covered landwalk is a special type of landwalk. A creature
with snow-covered landwalk is unblockable as long as the defending
player controls at least one [+snow-covered+] land with the specified
subtype [-or supertype that has snow-covered-].
[-
502.14. Snow-Covered
502.14a Snow-covered is an ability that doesn't do anything in its own
right; it's simply a keyword that other cards look for. When a rule or
an effect refers to a "snow-covered land," it means a land with the
snow-covered ability. When a rule or an effect refers to a
"snow-covered Forest," it means a Forest with the snow-covered
ability, and so on.
502.14b Five snow-covered lands were printed in the Ice Age™
expansion. Their names are Snow-Covered Plains, Snow-Covered Island,
Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest.
These lands are basic lands, even though they have a different name
and they have the snow-covered ability.
502.14c Some effects can add or remove the snow-covered ability. This
doesn't change the existing name of the land, or any types, subtypes,
or supertypes it has. For example, a card named Snow-Covered Forest is
named "Snow-Covered Forest," while a Forest that has been granted the
snow-covered ability is still named "Forest."
502.14d Multiple instances of snow-covered on the same land are
redundant.
-]
[+
Vigilance
502.14a Vigilance is a static ability that modifies the rules for the
declare attackers step.
502.14b Attacking doesn't cause creatures with vigilance to tap. (See
rule 308, "Declare Attackers Step.")
502.14c Multiple instances of vigilance on the same creature are
redundant.
+]
502.15k Permanents that phase in keep the same timestamps (see rules
418.5d and 418.5e) they had when they phased out. This doesn't change
the fact that the permanents phase in simultaneously, however. [-For
example, if two Legends with the same name phase in, they both go to
their owners' graveyards.-]
502.37d If [-a creature-][+an object+] has multiple instances of
sunburst, each one works separately.
[+
502.38. Bushido
502.39. Soulshift
502.40. Splice
502.41. Defender
508. Flip Cards
509. Ending the Turn
+]
Alternative Cost
The rules text of some spells reads, "You may [action] rather than pay
[this object's] mana cost," or include the phrase, "you may play [this
object] without paying its mana cost." These are alternative costs.
Only one such alternative cost can be applied to any one spell. Other
spells and abilities that [-refer to-][+ask for+] a spell's mana cost
[-don't consider the alternative cost.-][+still see the actual mana
cost, not what was paid to play the spell.+] If an effect requires
paying additional costs to play a spell, it still applies to the
alternative cost.
[+
Artifact Type
Artifact subtypes are always a single word and are listed after a long
dash: "Artifact — Equipment." Artifact subtypes are also called
artifact types. However, if an artifact creature card has subtypes
printed on its type line, those subtypes are creature types. If an
artifact land card has subtypes printed on its type line, those types
are land types.
The list of artifact types, updated through the Champions of Kamigawa
set is as follows: Equipment.
+]
[+
Bushido
Bushido is a triggered ability. "Bushido X" means "Whenever this
creature blocks or becomes blocked, it gets +X/+X until end of turn."
The bushido bonus is calculated only once per combat, when the
triggered ability resolves. Adding or removing blockers later in
combat won't change the bonus.
+]
Creature Type
Creature subtypes are always a single word and are listed after a long
dash: "Creature — [-Minotaur-][+Human Soldier+]," "Artifact Creature —
Golem [-Legend-]," etc. Creature subtypes are also called creature
types. Creatures may have multiple subtypes.
The list of creature types, updated through the [-Fifth
Dawn-][+Champions of Kamigawa+] set, is as follows:
Abomination, ... Leech, [-Legend,-] Legionnaire, ... Mongoose,
[+Monk,+] Monkey, Monster, [+Moonfolk,+] Mosquito, ... Salamander,
[+Samurai,+] Sand, ... Zombie, [+Zubera+]
Declare Attackers
To declare attackers, the active player chooses a set of creatures
that will attack and pays any costs they require to attack. Only
creatures can attack, and the following creatures can't attack: tapped
creatures (even those that can attack without tapping), [-creatures
with creature type "Wall,"-] and creatures the active player didn't
control continuously since the beginning of the turn (except those
with haste). Other effects may also affect whether or not a set of
creatures could attack.
[+
Defender
Defender is a static ability. Creatures with defender can't attack.
+]
[-
Enchant World
An object that is an "enchant world" is a global enchantment. See rule
212.4, "Enchantments." If two or more enchant worlds are in play, all
except for the one that has been an enchant world for the shortest
amount of time are put into their owners' graveyards. This is a
state-based effect.
-]
[+
Enchantment Type
Enchantment subtypes are always a single word and are listed after a
long dash: "Enchantment — Shrine." (This is a reversal of previous
rules.) Enchantment subtypes are also called enchantment types.
The list of enchantment types, updated through the Champions of
Kamigawa set, is as follows: Shrine.
+]
[+
Ending the Turn
One card (Timestop) ends the turn when its resolves. When an effect
ends the turn, follow these steps in order: Remove every object on the
stack from the game. Remove all attacking and blocking creatures, if
any, from combat. Check state-based effects. The current step and/or
phase ends. The game skips straight to the cleanup step.
+]
[+
Flip Cards
Flip cards, such as the "heroes" from the Champions of Kamigawa set,
have a two-part card frame on a single card. The text that appears
right side up on the card defines the card's normal characteristics.
Additional alternative characteristics appear upside down on the card.
The back of a flip card is the normal Magic: The Gathering card back.
See rule 508, "Flip Cards."
The top half of a flip card contains the card's normal name, text box,
type line, power, and toughness. The text box usually contains an
ability that causes the permanent to "flip" if certain conditions are
met. The bottom half of a flip card contains an alternative name, text
box, type line, power, and toughness. These characteristics are used
only if the permanent is in play and only if the permanent has been
flipped.
A flip card's color, mana cost, expansion symbol, illustration credit,
and legal text don't change if the permanent has been flipped. Also,
any changes to it by external effects will still apply.
In every zone other than the in-play zone, and also in the in-play
zone before the permanent flips, only the normal characteristics of
the permanent apply. Once the flip permanent in the in-play zone has
been flipped, the normal name, text box, type line, power, and
toughness of the flip permanent don't apply and the alternative
versions of those characteristics apply instead.
If you control a flip permanent, you must ensure that it's clear at
all times whether the permanent has flipped or not, both when it's
untapped and when it's tapped. Common methods for distinguishing
between flipped and unflipped permanents include using coins or dice
to mark flipped objects.
Flipping a permanent is a one-way process. Once a permanent has been
flipped, it's impossible to flip the permanent back again. A flipped
permanent is still considered flipped even if it's other
characteristics change. However, if flipped permanent leaves play, it
forgets its previous existence.
+]
Global Enchantment
Global enchantments are a category of enchantments. A global
enchantment is labeled "Enchantment"[-or "Enchant World"-] and isn't
attached to another permanent while it's in play.
[+
Instant Type
Instant subtypes are always a single word and are listed after a long
dash: "Instant — Arcane." Instant subtypes are also called instant
types. An instant subtype that's also a sorcery subtype is also called
a spell type.
The list of instant types, updated through the Champions of Kamigawa
set, is as follows: Arcane.
+]
[+
Land Type
Land subtypes are always a single word and are listed after a long
dash: "Land — Locus, Land — Urza's Mine," etc. Land subtypes are also
called land types. Lands may have multiple subtypes. Note that
"basic," "legendary," and "nonbasic" aren't land types. See rule
212.6, "Lands." See also Basic Land Type.
The list of land types, updated through the Champions of Kamigawa set,
is as follows:
Desert, Forest, Island, Lair, Locus, Mine, Mountain, Plains,
Power-Plant, Swamp, Tower, Urza's
+]
[-
Land Type
A land's subtype (its "land type") is listed after a long dash on the
land's type line. Note that "basic," "legendary," and "nonbasic"
aren't land types. See rule 212.6, "Lands." See also Basic Land Type.
-]
[+
Legend (Obsolete)
Many creature cards were printed with the creature type "Legend." All
of these cards have been given errata to have the legendary supertype.
Legend is no longer a creature type. See Legendary.
Legendary
Legendary is a supertype that may apply to any type ("Legendary Land,"
"Legendary Artifact," and so on).
If two or more permanents with the same name and the supertype
legendary are in play, all are put into their owners' graveyards. This
"legend rule" is a state-based effect. See rule 420.5.
If a legendary permanent's types or subtypes change, this doesn't
change its supertypes. The permanent will still be legendary.
+]
[-
Legend, Legendary
Legend is a special creature type. Legendary is a supertype that may
apply to any type ("Legendary Land," "Legendary Artifact," and so on).
If two or more permanents with the same name have the subtype Legend
or the supertype legendary, all except the one that has been a Legend
or legendary permanent with that name the longest are put into their
owners' graveyards. This "Legend rule" is a state-based effect. See
rule 420.5.
Legend is a creature type; legendary is not. If a legendary
noncreature permanent becomes a creature, it's still "legendary," but
it doesn't get the creature type Legend. If a creature of type Legend
becomes a noncreature permanent, it loses the creature type Legend,
but it doesn't become legendary.
A Legend whose creature type changes to a creature type other than
Legend is no longer a Legend and is no longer subject to the Legend
rule. A creature that changes creature type to Legend is now a Legend
and is subject to the Legend rule.
-]
Removed from the Game
A card removed from the game is out of play [-and can't be affected by
spells or abilities-]. [-However,-]The effect that removed the card
may specify a way for it to return. Some objects use the expression
"set aside" for situations in which a card removed from the game can
return to play.
Search
If you're required to search a zone not revealed to all players for
cards [-matching some criteria,-][+of a given quality, such as type or
color,+] you aren't required to find [+some or all of+] those cards
even if they're present; however, if you do choose to find cards, you
must reveal those cards to all players. Even if you don't find any
cards, you are still considered to have searched the zone.
If you're simply searching for [-"any card,"-][+a quantity of cards,
such as "a card" or "three cards,"+] you must find [-a card (if
possible). If you're required to search for a specific number of
cards, you must choose-] that many cards (or as many as possible).
[+These cards often aren't revealed.+] ...
[-If an effects states to search for a [type, supertype, or subtype]
card, it can only find cards that have that type, supertype, or
subtype. It can't find a card that has a name equal to that type,
supertype, or subtype unless that card also has the type, supertype,
or subtype.-]
Snow-Covered
Snow-covered is [-an ability that doesn't do anything in its own
right; it's simply a keyword that other cards look for.-][+a
supertype.+] When a card refers to a "snow-covered land," it means a
land with the snow-covered [-ability.-][+supertype.+] When a card
refers to a "snow-covered Forest," it means a Forest with the
snow-covered [-ability,-][+supertype,+] and so on.
Snow-Covered Landwalk
Snow-covered landwalk is a special form of landwalk. A creature with
snow-covered landwalk is unblockable as long as the defending player
controls at least one [+snow-covered+] land of the specified subtype
[-or supertype that has the snow-covered ability-].
[+
Sorcery Type
Sorcery subtypes are always a single word and are listed after a long
dash: "Sorcery — Arcane." Sorcery subtypes are also called sorcery
types. A sorcery subtype that's also an instant subtype is also called
a spell type.
The list of sorcery types, updated through the Champions of Kamigawa
set, is as follows: Arcane.
+]
[+
Soulshift
Soulshift is a triggered ability. "Soulshift X" means "When this
permanent is put into a graveyard from play, you may return target
Spirit card with converted mana cost X or less from your graveyard to
your hand."
+]
[+
Splice
Splice is a static ability that functions while a card is in your
hand. "Splice onto [type or subtype] [cost]" means "You may reveal
this card from your hand as you play a [type or subtype] spell. If you
do, copy this card's text box onto that spell and pay [cost] as an
additional cost to play that spell." Paying a card's splice cost
follows the rules for paying additional costs in rules 409.1b and
409.1f–h.
You can't choose to use a splice ability if you can't make the
required choices (targets, etc.) for that card's instructions. You
can't splice any one card onto the same spell more than once. If
you're splicing more than one card onto a spell, reveal them all at
once and choose the order in which their instructions will be
followed. The instructions on the main spell have to be followed
first.
The spell has the characteristics of the main spell, plus the text
boxes of each of the spliced cards. The spell doesn't gain any other
characteristics (name, mana cost, color, supertypes, types, subtypes,
etc.) of the spliced cards.
Choose targets for the added text normally (see rule 409.1c). Note
that a spell with one or more targets will be countered if all of its
targets are illegal on resolution.
The spell loses any splice changes once it leaves the stack (e.g. when
it's countered, it's removed from the game, or it resolves).
+]
[+
Subtype
A card can have one or more subtypes printed on its type line.
Subtypes are always single words and are listed after a long dash.
Each word after the dash is a separate subtype.
Artifact subtypes are also called artifact types. Creature subtypes
are also called creature types. Enchantment subtypes are also called
enchantment types. Instant subtypes are also called instant types.
Land subtypes are also called land types. Sorcery subtypes are also
called sorcery types. Objects may have multiple subtypes.
If an artifact creature card has subtypes printed on its type line,
those subtypes are creature types. If an artifact land card has
subtypes printed on its type line, those types are land types.
Most card types each have their own unique set of possible subtypes.
However, instants and sorceries can share subtypes. Collectively,
instant and sorcery subtypes are called "spell types."
+]
[-
Subtype
A card can have one or more subtypes printed on its type line.
Artifact, creature, and land subtypes are always single words and are
listed after a long dash. Each word after the dash is a separate
subtype. Artifact subtypes are also called "artifact types." Creature
subtypes are also called "creature types." Land subtypes are also
called "land types." Artifacts, creatures, and lands may have multiple
subtypes. If an artifact creature card has subtypes printed on its
type line, those subtypes are creature types. If an artifact land card
has subtypes printed on its type line, those types are land types.
Enchantment subtypes consist of the word "enchant" and the word(s)
that follows it: "enchant creature," "enchant land," etc. A card with
the type "enchantment" has no subtype. Instants and sorceries don't
have subtypes.
-]
Target
....
[+A spell that targets the same object or player more than once isn't
a "spell with a single target."+]
[+
Vigilance
Vigilance is a static ability that modifies the rules for the declare
attackers step. Attacking doesn't cause creatures with vigilance to
tap.
+]
[-
Wall
A Wall is a type of creature that can't be declared as an attacker. In
all other respects, a Wall is the same as any other creature.
-]
[+
Wall
Wall is a creature type with no particular rules meaning. Many older
cards with the Wall creature type have received errata so that they
also have the defender ability. Many older cards that referred to the
Wall creature type also have errata. Updated wordings for all cards
are available in the Oracle card reference.
+]
[+
World
World is a supertype that normally applies to enchantments.
If two or more permanents have the supertype world, all except the one
that has been a permanent with the world supertype for the shortest
amount of time are put into their owners' graveyards. In the event of
a tie for the shortest amount of time, all are put into their owners'
graveyards. This "world rule" is a state-based effect.
If a world permanent's types or subtypes change, this doesn't change
its supertypes. The permanent will still be a world permanent.
+]
