Runic Sewing Kit

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When making armor with a runic kit, do the base properties of the
leather used get added to the properties from the runic kit, or
does the runic kit alone determine what properties the resulting
armor has?

I recently bought a red kit (is that horned?) for my tailoring
friend, is anyone interested in seeing the results posted here?
 
Archived from groups: rec.games.computer.ultima.online (More info?)

On 27 Oct 2004 17:13:37 GMT, cystocot4@cs.com (Cyrus of Sosaria)
wrote:

>>When making armor with a runic kit, do the base properties of the
>>leather used get added to the properties from the runic kit, or
>>does the runic kit alone determine what properties the resulting
>>armor has?
>
>It seems to be a mix of both...
>The items made use the base resists, then add bonuses depending on the strength
>of the kit.

It sounds then like the best I could do here, is have her use
barbed leather as input (for resists) on the horned kit (for
magical properties).

How likely is Baja to produce the same results as a TC? The
horned kit is a surprise, she thinks she's coming over to burn a
spined kit for me. I'd be happy to delay the surprise if an
evening on test would give useful insight.

>Spined kits are completely worthless, Horned kits are a mid range, and can
>produce the occasional exceptional piece(i recently made a 15% lrc piece with a
>horned kit on TC, and have made a few heavy element pieces)
>Barbed kits are insanely overpowered compared to the horned kits, though...20
>lrc pieces, 75 total resist pieces...

I paid 340K for the red kit, I was told that wasn't such a bad
price. Same vendor _had_ green kits at 1.3mill, that are now
gone. Either that was a good price to several someones, or the
vendor fees brought em down.

Are you saying that the barbed kit (green, right?) is worth the
investment? What would you say is a reasonable price?

Hmmm, 1.3 divided by 15 pieces is 86K per piece. If I knew every
piece would be a keeper, I can afford to give my tailor a thrill
with one of those. I'm sure she's never used one before.

>>I recently bought a red kit (is that horned?) for my tailoring
>>friend, is anyone interested in seeing the results posted here?
>
>If anything good gets sewn up, post away. :}
>
>(and save all the 60 resist/15 lrc pieces for me. hehe)

Sorry, this escapade is on Baja. My usual MO on something like
this is to scoop up the cream for myself, and let my friend have
whatever is left over. Her usual MO is to chuck stuff up on her
vendor at surprisingly low prices (however, I think she's been
using an on-line calculator to set prices lately).

For those who do play Baja, swing past the north most corner of
Empath Abbey this weekend, there may be up to 60 pieces of runic
armor for sale.
 
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On 28 Oct 2004 07:40:57 GMT, cystocot4@cs.com (Cyrus of Sosaria)
wrote:

>>How likely is Baja to produce the same results as a TC? The
>>horned kit is a surprise, she thinks she's coming over to burn a
>>spined kit for me. I'd be happy to delay the surprise if an
>>evening on test would give useful insight.
>
>I'd check it out.

I did, and random is the word for it. I used the horned kit on 4
types of leather, and results were all over the board. Plain
leather did have a tendency to be boring, and spined had a
tendency to have luck, but that's all I got from my very
un-scientific experiments, tendencies. I did notice that horned
leather on a horned kit produced quite nice armor on a more
regular basis. Perhaps that's intentional?

>340k is a pretty decent price for a horned kit, and 1.3 million is about
>average for a barbed kit, though they've been known to cost a tad more. :}

Either my memory failed me again, or the price was changed. 5.8
mill when I checked last night. No, I didn't buy one.

>If you've got the money to buy it, go for it....hopefully your friend is a GM
>tailor or better, to increase the chances of getting great items of exceptional
>quality. :}

Gabe is an elder tailor, but unfortunately, MIA these last few
days. I'm inclined to believe that 340K isn't bad for a horned
sewing kit, when compared to the barbed. If results impress, I
may pick up another one.
 
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"Jaeger Prelac" <jprelac@softhome.net> wrote in message
news:bv10o0tvsf81qac1gvvt48rfc26bucjncu@4ax.com...
> On 27 Oct 2004 17:13:37 GMT, cystocot4@cs.com (Cyrus of Sosaria)
> wrote:
>
> >>When making armor with a runic kit, do the base properties of the
> >>leather used get added to the properties from the runic kit, or
> >>does the runic kit alone determine what properties the resulting
> >>armor has?
> >
> >It seems to be a mix of both...
> >The items made use the base resists, then add bonuses depending on the
strength
> >of the kit.
>
> It sounds then like the best I could do here, is have her use
> barbed leather as input (for resists) on the horned kit (for
> magical properties).
>
> How likely is Baja to produce the same results as a TC? The
> horned kit is a surprise, she thinks she's coming over to burn a
> spined kit for me. I'd be happy to delay the surprise if an
> evening on test would give useful insight.
>
> >Spined kits are completely worthless, Horned kits are a mid range, and
can
> >produce the occasional exceptional piece(i recently made a 15% lrc piece
with a
> >horned kit on TC, and have made a few heavy element pieces)
> >Barbed kits are insanely overpowered compared to the horned kits,
though...20
> >lrc pieces, 75 total resist pieces...
>
> I paid 340K for the red kit, I was told that wasn't such a bad
> price. Same vendor _had_ green kits at 1.3mill, that are now
> gone. Either that was a good price to several someones, or the
> vendor fees brought em down.
>
> Are you saying that the barbed kit (green, right?) is worth the
> investment? What would you say is a reasonable price?
>
> Hmmm, 1.3 divided by 15 pieces is 86K per piece. If I knew every
> piece would be a keeper, I can afford to give my tailor a thrill
> with one of those. I'm sure she's never used one before.

That's a very good price; on Europa they still go for up to 5 mill. I'd say
you get about 5 or 6 nice pieces on average... 2 barbed kits have enabled me
to produce the backbone of 2 70/70/70/70/70 suits.


Archeon
 
Archived from groups: rec.games.computer.ultima.online (More info?)

"Jaeger Prelac" <jprelac@softhome.net> wrote in message
news:3levn0hqncudu7u8f62e13nhdatcsgnil1@4ax.com...
> When making armor with a runic kit, do the base properties of the
> leather used get added to the properties from the runic kit, or
> does the runic kit alone determine what properties the resulting
> armor has?
>
> I recently bought a red kit (is that horned?) for my tailoring
> friend, is anyone interested in seeing the results posted here?

You still get the base resists, but you don't get the GM bonus of 15%. IMO
this makes all but the barbed kit rather redundant, although there is a slim
chance of a good combo of properties. The barbed kit is not only insanely
powerful vs both other tailor kits, but also makes the smiths' kits useless
for all but waepons up until at least gold. I tried a val runic on TC, and
was underwhelmed.

Archeon
 
Archived from groups: rec.games.computer.ultima.online (More info?)

On Thu, 28 Oct 2004 10:42:12 +0100, "Archeon"
<archeon@ukgateway.net> wrote:

>
>"Jaeger Prelac" <jprelac@softhome.net> wrote in message
>news:3levn0hqncudu7u8f62e13nhdatcsgnil1@4ax.com...
>> When making armor with a runic kit, do the base properties of the
>> leather used get added to the properties from the runic kit, or
>> does the runic kit alone determine what properties the resulting
>> armor has?
>>
>> I recently bought a red kit (is that horned?) for my tailoring
>> friend, is anyone interested in seeing the results posted here?
>
>You still get the base resists, but you don't get the GM bonus of 15%. IMO

Sorry, you lost me on that one.

>this makes all but the barbed kit rather redundant, although there is a slim
>chance of a good combo of properties. The barbed kit is not only insanely
>powerful vs both other tailor kits, but also makes the smiths' kits useless
>for all but waepons up until at least gold. I tried a val runic on TC, and
>was underwhelmed.

This reminds me of a comment I read on stratics long ago, WRT
macing. It amounted to "why? monsters don't wear armor". Is
there a difference between leather and steel armor that I'm
unaware of, other than the med issue?

It only seems logical that plate have a higher physical resist
than leather, but I haven't noticed any such difference.
 
Archived from groups: rec.games.computer.ultima.online (More info?)

"Jaeger Prelac" <jprelac@softhome.net> wrote in message
news:g942o0dih6vpgjp2s2u2cchec4rtva0ko7@4ax.com...
> On Thu, 28 Oct 2004 10:42:12 +0100, "Archeon"
> <archeon@ukgateway.net> wrote:
>
> >
> >"Jaeger Prelac" <jprelac@softhome.net> wrote in message
> >news:3levn0hqncudu7u8f62e13nhdatcsgnil1@4ax.com...
> >> When making armor with a runic kit, do the base properties of the
> >> leather used get added to the properties from the runic kit, or
> >> does the runic kit alone determine what properties the resulting
> >> armor has?
> >>
> >> I recently bought a red kit (is that horned?) for my tailoring
> >> friend, is anyone interested in seeing the results posted here?
> >
> >You still get the base resists, but you don't get the GM bonus of 15%.
IMO
>
> Sorry, you lost me on that one.

When a GM tailor crafts an item of armour, there is a 15% 'bundle' of
resists added at random to the base resists for each piece. These resists
can be all on one property, or spread across. The UO site still says 6% I
think, but it has been 15% since AOS IIRC. Sadly, this is reduced to the 6%
if you use a runic kit (or a hammer if you are smithing), so if it is
resists you want, you have lost 9% before you start.


> >this makes all but the barbed kit rather redundant, although there is a
slim
> >chance of a good combo of properties. The barbed kit is not only insanely
> >powerful vs both other tailor kits, but also makes the smiths' kits
useless
> >for all but waepons up until at least gold. I tried a val runic on TC,
and
> >was underwhelmed.
>
> This reminds me of a comment I read on stratics long ago, WRT
> macing. It amounted to "why? monsters don't wear armor". Is
> there a difference between leather and steel armor that I'm
> unaware of, other than the med issue?
>
> It only seems logical that plate have a higher physical resist
> than leather, but I haven't noticed any such difference.

There is no difference now other than that the base resists are slightly
different.
See http://www.uo.com/ageofshadows/feature_magicitem_base.html for details
of base resists.
It used to be that plate gave the most protection, with a higher dex
penalty, but that system is dead and buried now!

Archeon
 
Archived from groups: rec.games.computer.ultima.online (More info?)

On Thu, 28 Oct 2004 19:50:08 +0100, "Archeon"
<archeon@ukgateway.net> wrote:

>
>"Jaeger Prelac" <jprelac@softhome.net> wrote in message
>news:g942o0dih6vpgjp2s2u2cchec4rtva0ko7@4ax.com...
>> On Thu, 28 Oct 2004 10:42:12 +0100, "Archeon"
>> <archeon@ukgateway.net> wrote:
>>
>> >
>> >"Jaeger Prelac" <jprelac@softhome.net> wrote in message
>> >news:3levn0hqncudu7u8f62e13nhdatcsgnil1@4ax.com...
>> >> When making armor with a runic kit, do the base properties of the
>> >> leather used get added to the properties from the runic kit, or
>> >> does the runic kit alone determine what properties the resulting
>> >> armor has?
>> >>
>> >> I recently bought a red kit (is that horned?) for my tailoring
>> >> friend, is anyone interested in seeing the results posted here?
>> >
>> >You still get the base resists, but you don't get the GM bonus of 15%.
>IMO
>>
>> Sorry, you lost me on that one.
>
>When a GM tailor crafts an item of armour, there is a 15% 'bundle' of
>resists added at random to the base resists for each piece. These resists
>can be all on one property, or spread across. The UO site still says 6% I
>think, but it has been 15% since AOS IIRC. Sadly, this is reduced to the 6%
>if you use a runic kit (or a hammer if you are smithing), so if it is
>resists you want, you have lost 9% before you start.

Ah, that bonus. I would have expected the runic to make up for
that, and if it doesn't, how come the ground isn't littered with
runic sewing kits?

A runic penalty? Does not make sense!

I suppose I have to go do the math, and whack up another bundle
of stuff on TC now. I'm getting quite an education here, which
kinda defeats the purpose of conning someone in to doing my
tailoring for me.

>It used to be that plate gave the most protection, with a higher dex
>penalty, but that system is dead and buried now!

The dex penalty, I'd forgotten about that. So it's gone then, is
it? Stratics has mislead me almost as much as it has helped me.
I had no idea, when I first started out, that so much information
on that site was pre-trammel.
 
Archived from groups: rec.games.computer.ultima.online (More info?)

"Jaeger Prelac" <jprelac@softhome.net> wrote in message
news:skk2o0h0mbj5clp50lsc5aobb6o04nmkbh@4ax.com...
> On Thu, 28 Oct 2004 19:50:08 +0100, "Archeon"
> <archeon@ukgateway.net> wrote:
>
> >
> >"Jaeger Prelac" <jprelac@softhome.net> wrote in message
> >news:g942o0dih6vpgjp2s2u2cchec4rtva0ko7@4ax.com...
> >> On Thu, 28 Oct 2004 10:42:12 +0100, "Archeon"
> >> <archeon@ukgateway.net> wrote:
> >>
> >> >
> >> >"Jaeger Prelac" <jprelac@softhome.net> wrote in message
> >> >news:3levn0hqncudu7u8f62e13nhdatcsgnil1@4ax.com...
> >> >> When making armor with a runic kit, do the base properties of the
> >> >> leather used get added to the properties from the runic kit, or
> >> >> does the runic kit alone determine what properties the resulting
> >> >> armor has?
> >> >>
> >> >> I recently bought a red kit (is that horned?) for my tailoring
> >> >> friend, is anyone interested in seeing the results posted here?
> >> >
> >> >You still get the base resists, but you don't get the GM bonus of 15%.
> >IMO
> >>
> >> Sorry, you lost me on that one.
> >
> >When a GM tailor crafts an item of armour, there is a 15% 'bundle' of
> >resists added at random to the base resists for each piece. These resists
> >can be all on one property, or spread across. The UO site still says 6% I
> >think, but it has been 15% since AOS IIRC. Sadly, this is reduced to the
6%
> >if you use a runic kit (or a hammer if you are smithing), so if it is
> >resists you want, you have lost 9% before you start.
>
> Ah, that bonus. I would have expected the runic to make up for
> that, and if it doesn't, how come the ground isn't littered with
> runic sewing kits?
>
Well, look at the price of a spined runic on a vendor :)

> A runic penalty? Does not make sense!
>
I agree! The Horned is borderline worthwhile, but the spined is less use
than an normal sewing kit!

> I suppose I have to go do the math, and whack up another bundle
> of stuff on TC now. I'm getting quite an education here, which
> kinda defeats the purpose of conning someone in to doing my
> tailoring for me.
>
> >It used to be that plate gave the most protection, with a higher dex
> >penalty, but that system is dead and buried now!
>
> The dex penalty, I'd forgotten about that. So it's gone then, is
> it? Stratics has mislead me almost as much as it has helped me.
> I had no idea, when I first started out, that so much information
> on that site was pre-trammel.

Yeah, the dex penalty has gone- 35 with a full plate suit, wasn't it? For
realsim's sake (!) I'd like to have seen the retention of different
properties for different types of armour, but I think it was too hard to
incorporate.

Archeon
 
Archived from groups: rec.games.computer.ultima.online (More info?)

On Thu, 28 Oct 2004 10:34:06 -0500, Jaeger Prelac
<jprelac@softhome.net> wrote:

>Gabe is an elder tailor, but unfortunately, MIA these last few
>days. I'm inclined to believe that 340K isn't bad for a horned
>sewing kit, when compared to the barbed. If results impress, I
>may pick up another one.

GAH! I did it again. Legendary, damnit. She's a legendary
tailor.
 
Archived from groups: rec.games.computer.ultima.online (More info?)

>Subject: Re: Runic Sewing Kit
>From: Jaeger Prelac jprelac@softhome.net
>Date: 10/28/2004 1:14 PM Pacific Standard Time
>Message-id: <skk2o0h0mbj5clp50lsc5aobb6o04nmkbh@4ax.com>
>
>On Thu, 28 Oct 2004 19:50:08 +0100, "Archeon"
><archeon@ukgateway.net> wrote:
>

<snip>

>>
>>When a GM tailor crafts an item of armour, there is a 15% 'bundle' of
>>resists added at random to the base resists for each piece. These resists
>>can be all on one property, or spread across. The UO site still says 6% I
>>think, but it has been 15% since AOS IIRC. Sadly, this is reduced to the 6%
>>if you use a runic kit (or a hammer if you are smithing), so if it is
>>resists you want, you have lost 9% before you start.
>
>Ah, that bonus. I would have expected the runic to make up for
>that, and if it doesn't, how come the ground isn't littered with
>runic sewing kits?
>
>A runic penalty? Does not make sense!

The fact that they get the old exceptional bonus instead of the new exceptional
bonus is supposed to counterbalance the fact that they can get nice magical
properties. In reality it makes the spined kit worthless, and the horned kit
only useful for mid-level resist suits. Barbed kits are still useful, though.

<snip>

>>It used to be that plate gave the most protection, with a higher dex
>>penalty, but that system is dead and buried now!
>
>The dex penalty, I'd forgotten about that. So it's gone then, is
>it? Stratics has mislead me almost as much as it has helped me.
>I had no idea, when I first started out, that so much information
>on that site was pre-trammel.
>

Yeah, quite a bit is outdated. You should check out the forums (the Tailoring
forum specifically, in this instance). They tend to have the most up-to-date
information, and there are people actually posting to answer your questions.