Archived from groups: rec.games.computer.ultima.online (
More info?)
"Jaeger Prelac" <jprelac@softhome.net> wrote in message
news:skk2o0h0mbj5clp50lsc5aobb6o04nmkbh@4ax.com...
> On Thu, 28 Oct 2004 19:50:08 +0100, "Archeon"
> <archeon@ukgateway.net> wrote:
>
> >
> >"Jaeger Prelac" <jprelac@softhome.net> wrote in message
> >news:g942o0dih6vpgjp2s2u2cchec4rtva0ko7@4ax.com...
> >> On Thu, 28 Oct 2004 10:42:12 +0100, "Archeon"
> >> <archeon@ukgateway.net> wrote:
> >>
> >> >
> >> >"Jaeger Prelac" <jprelac@softhome.net> wrote in message
> >> >news:3levn0hqncudu7u8f62e13nhdatcsgnil1@4ax.com...
> >> >> When making armor with a runic kit, do the base properties of the
> >> >> leather used get added to the properties from the runic kit, or
> >> >> does the runic kit alone determine what properties the resulting
> >> >> armor has?
> >> >>
> >> >> I recently bought a red kit (is that horned?) for my tailoring
> >> >> friend, is anyone interested in seeing the results posted here?
> >> >
> >> >You still get the base resists, but you don't get the GM bonus of 15%.
> >IMO
> >>
> >> Sorry, you lost me on that one.
> >
> >When a GM tailor crafts an item of armour, there is a 15% 'bundle' of
> >resists added at random to the base resists for each piece. These resists
> >can be all on one property, or spread across. The UO site still says 6% I
> >think, but it has been 15% since AOS IIRC. Sadly, this is reduced to the
6%
> >if you use a runic kit (or a hammer if you are smithing), so if it is
> >resists you want, you have lost 9% before you start.
>
> Ah, that bonus. I would have expected the runic to make up for
> that, and if it doesn't, how come the ground isn't littered with
> runic sewing kits?
>
Well, look at the price of a spined runic on a vendor
> A runic penalty? Does not make sense!
>
I agree! The Horned is borderline worthwhile, but the spined is less use
than an normal sewing kit!
> I suppose I have to go do the math, and whack up another bundle
> of stuff on TC now. I'm getting quite an education here, which
> kinda defeats the purpose of conning someone in to doing my
> tailoring for me.
>
> >It used to be that plate gave the most protection, with a higher dex
> >penalty, but that system is dead and buried now!
>
> The dex penalty, I'd forgotten about that. So it's gone then, is
> it? Stratics has mislead me almost as much as it has helped me.
> I had no idea, when I first started out, that so much information
> on that site was pre-trammel.
Yeah, the dex penalty has gone- 35 with a full plate suit, wasn't it? For
realsim's sake (!) I'd like to have seen the retention of different
properties for different types of armour, but I think it was too hard to
incorporate.
Archeon