Running webserver from home, wreck UT pings?

G

Guest

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

Does anyone run apache etc from home while playing UT?

Does it affect your pings? A Teamspeak server doesn't affect my ping,
though I guess it must use quite a lot of bandwidth. I guess the packets
are set to "low priority" somehow, so that voice is delayed but gameplay
is instant? Can the same be done with apache?

I'm torn whether to post this to an apache group, a UT group or a
teamspeak group 😀

--
Toby
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Thu, 29 Jul 2004 11:04:54 +0100, Toby Newman <google@asktoby.com>
wrote:

>Does anyone run apache etc from home while playing UT?
>
>Does it affect your pings? A Teamspeak server doesn't affect my ping,
>though I guess it must use quite a lot of bandwidth. I guess the packets
>are set to "low priority" somehow, so that voice is delayed but gameplay
>is instant? Can the same be done with apache?
>
>I'm torn whether to post this to an apache group, a UT group or a
>teamspeak group 😀

It wouldn't affect ping, it could introduce lag though. Standard TCPIP
doesn't sort packets in priority, so if your bandwidth was being
majorly used by your apache server, then you will get lag problems, in
both UT and Teamspeak.
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Archived from groups: alt.games.unreal.tournament2003 (More info?)

# Andrew
> On Thu, 29 Jul 2004 11:04:54 +0100, Toby Newman <google@asktoby.com>
> wrote:
>
> >Does anyone run apache etc from home while playing UT?
> >
> >Does it affect your pings? A Teamspeak server doesn't affect my ping,
> >though I guess it must use quite a lot of bandwidth. I guess the packets
> >are set to "low priority" somehow, so that voice is delayed but gameplay
> >is instant? Can the same be done with apache?
> >
> >I'm torn whether to post this to an apache group, a UT group or a
> >teamspeak group 😀
>
> It wouldn't affect ping, it could introduce lag though. Standard TCPIP
> doesn't sort packets in priority, so if your bandwidth was being
> majorly used by your apache server, then you will get lag problems, in
> both UT and Teamspeak.
>
I thought lag was caused by high ping?

I'm aware of two probs with net gaming:

Lag, high ping, causes delays in gameplay because you have to wait for
the data to get out of your PC and across the internet to the server,
and then back.

Packet loss, lost data, characters jump about onscreen etc.

--
Toby
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Toby Newman enlightened us with:
> Does anyone run apache etc from home while playing UT?

Yep, me.

> Does it affect your pings?

That depends on the traffic. If nobody is visiting the website, there
is influence what so ever. If all of a sudden an infinite number of
monkeys start viewing www.unrealtower.org, I'm screwed.


And in a later post:
> I thought lag was caused by high ping?

It's the other way around: high ping is caused by lag.

MeltDown
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