YouTube channel Elbrus PC Play evaluates the Russian Elbrus-8SV processor's gaming capabilities.
Russian-Made Elbrus CPU's Gaming Benchmarks Posted : Read more
Russian-Made Elbrus CPU's Gaming Benchmarks Posted : Read more
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If you are trying to imply that Elbrus and Baikal are popular gaming CPUs in Russia then you are completely out of touch with reality. Most gamers never even heard those names... Those are CPUs for state agencies and no one else.Russia doesn't have many homegrown processors — the Elbrus and Baikal are probably the two most popular chips in the country.
Yeah it went from being 20 years behind to only 15 years behind everyone elseThanks for the update. It's interesting to see how this architecture is developing.
The main reason I'm interested is that it incorporates certain ideas from VLIW. I want to see how that progresses, as I consider it one possible alternative timeline that Itanium could've followed, had a few decisions been made differently and Intel not cut it off before it could mature. Another such architecture is Tachyum.Yeah it went from being 20 years behind to only 15 years behind everyone else
Based on bits and pieces I've heard from people who seem to have some clue about this stuff (I don't), what I've gathered is those sorts of things typically use FPGAs + microcontrollers. Not that you wouldn't have a general-purpose CPU in some military equipment, but I rather think this CPU is more oriented towards server applications.The real questions are, is this chip strong enough to create night vision? Can it quickly and effectively operate automated tank defenses? Is it enough for russian satellites? How about missiles, can their operating systems be accommodated?
What's weird is they weren't clear whether this is in emulation, but that's what I assume. Otherwise, you'd have to recompile these games, and I don't think any of them are open source.My 12 yr. old i7-2600K still outperforms that dog.
The main reason I'm interested is that it incorporates certain ideas from VLIW. I want to see how that progresses, as I consider it one possible alternative timeline that Itanium could've followed, had a few decisions been made differently and Intel not cut it off before it could mature. Another such architecture is Tachyum.
We should be open-minded to variations on the dominant ISA paradigms, as we continue to seek faster, cheaper processors in the face of rising semiconductor costs and decelerating improvements from new manufacturing nodes.
It's not made primarily to run x86 code. That's for sure.The issue is going to be whether or not they have the full instruction set of a modern x86/64 CPU.
I can think of another issue...The issue is going to be whether or not they have the full instruction set of a modern x86/64 CPU. You can make a chip with tons of cords and high clocks that will perform like a dog in games if it's missing instructions.
It's just like how people with gpus that don't have dx12u tier 2 compliance complaining about game performance or visuals and saying the game is trash or unoptimized when they have a GPU that is missing instructions that are optimization related or needed for a visual feature.
Didn't they, though? I'm sure Microsoft shipped DX12 support on Win 7 for some game or another... was it WoW?I think the reason they never made DX12 available for Windows 7 is because they knew we'd all still be using it....
You mean ARC as in:spy hardware built into the CPU like the Intel ARC processor built into every Intel CPU and the AMD equivalent, whatever it's called?
You did hear about the steam deck though right?!What's weird is they weren't clear whether this is in emulation, but that's what I assume. Otherwise, you'd have to recompile these games, and I don't think any of them are open source.
Right, but this CPU is non-x86. That means they're probably using an API emulator atop an ISA emulator. For running x86 apps on ARM CPUs, there's a project called FEX-Emu. However, my guess is they're probably using Box64. Or maybe their own thing.You did hear about the steam deck though right?!
Gaming, like windows games gaming, on linux isn't emulation, it uses translation layers but those have practically zero overhead, otherwise the steam deck wouldn't be able to play anything other than easy 2d games.
It's basically a list of linux functions that correspond to windows functions.BTW, I wouldn't say WINE has "practically zero overhead". All of the Windows API calls an app makes need to be re-implemented by the WINE runtime.
No, it's not. It has to be API-compatible, so that you can run a Windows binary without need for modifications. This presents some interesting challenges, because the Windows executable file format and calling conventions differ from Linux's.It's basically a list of linux functions that correspond to windows functions.
It runs atop Linux, so obviously uses Linux API calls to implement the Windows API, but there often aren't exact 1:1 equivalents.Wine doesn't re implement them, it just translates them into linux native api calls (hence translation layer and not reimplementation layer) .
No, that's not how Direct3D is emulated. Yes, at some level, there needs to be support by the hardware & its device driver for whatever D3D features a program is trying to use, but it's not a trivial 1:1 translation. For one thing, you're glossing completely over the fact that a lot of GPU code runs on the GPU, itself, and has to be translated since Linux GPU drivers don't natively understand D3D HLSL.The same goes for gpu as well, if there is a native linux API that supports a command wine uses that otherwise that command/function won't work.
I think it's pretty rare for a game to run faster under WINE than natively on Windows. It's happened, but not the norm.If the linux API is more optimized it can end up being faster than running it on windows "natively" .
It was WoW and you can't quite call it "support", more like a wrapper: can't be installed system-wide (just private dlls), "implemented only subset" and absolutely no public documentation.I'm sure Microsoft shipped DX12 support on Win 7 for some game or another... was it WoW?
Based on bits and pieces I've heard from people who seem to have some clue about this stuff (I don't), what I've gathered is those sorts of things typically use FPGAs + microcontrollers. Not that you wouldn't have a general-purpose CPU in some military equipment, but I rather think this CPU is more oriented towards server applications.
Night vision doesn't need CPUs.The real questions are, is this chip strong enough to create night vision? Can it quickly and effectively operate automated tank defenses? Is it enough for russian satellites? How about missiles, can their operating systems be accommodated? I wonder how the rest of the russian high tech industry is holding up. In G-d I trust.