[s] problems with autopick

G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

I'm trying slash'em (level 8 monk in Soko last level, amulet).

I've a little problem with the autopickup option: I've set it to pick only
$ and no other object. Apparently, it also autopick objects that were
previously in my inventory and thrown (not dropped), which is a good thing
in order to avoid loosing time to repick all those admunitions.

Put unfortunately, when doing so it assign a new inventory letter to each
object.
So, for example, I fire my 3 of my 4 daggers, walk, pick them one by one
and now have 4 inventory item of 1 dagger each, only one remaining in my
quiver, thus forcing me to drop 3 of the four dagger, repickup them by
hand and now they correctly go to the right inventory spot and I again
have 4 daggers in my quiever.

This is of course very anoying and spoils all the utility of this
autopickup of thrown objects feature which could have been good (the main
utility now is to autopickup named non ided glass thrown at unicorn...
Hardly worthly).

Option fixinv is set to true.

Any clue about what I should do to either prevent him from this autopickup
or make him do that properly ?


And by the way, another small problem (with the X11 interface this time):
When I walk on a square with a single object, it is displayed in the
status line. If there are a few objects, a dialog box appear and list
them. If there are many objects, a line "there are many objects" appear in
the status line.
The popup windows normally disappear when I hit any key (same behaviour in
xnethack), which makes it quite convenient to quickly look at items and go
further if needed.
The problem is that when there are exactly 2 items on the floor, the popup
windows only disappear if I click on it ith the mouse, no way to make it
disappear with keys (even ESC). Thus making it very annoying (forced to
pock the mouse, click, put back the hand on the keyboard, not very
annoying when it happens once, a real pain when there are 2 items at the
same square in the path in Soko...)

Of course, I can always move one of the two objects in order to have only
one on each square but that is not really a solution to my problem...

Hypocoristiquement,
Jym.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Jym <moyen@loria.fr> wrote:

[snip description of bug 1066530]

> Any clue about what I should do to either prevent him from this autopickup
> or make him do that properly ?

Upgrade to version 0.0.7E7.

> And by the way, another small problem (with the X11 interface this time):
> When I walk on a square with a single object, it is displayed in the
> status line. If there are a few objects, a dialog box appear and list
> them. If there are many objects, a line "there are many objects" appear in
> the status line.
> The popup windows normally disappear when I hit any key (same behaviour in
> xnethack), which makes it quite convenient to quickly look at items and go
> further if needed.
> The problem is that when there are exactly 2 items on the floor, the popup
> windows only disappear if I click on it ith the mouse, no way to make it
> disappear with keys (even ESC). Thus making it very annoying (forced to
> pock the mouse, click, put back the hand on the keyboard, not very
> annoying when it happens once, a real pain when there are 2 items at the
> same square in the path in Soko...)

The behaviour of the X11 interface should be the same as vanilla for this.
If it isn't then please log a bug and we'll look at it in due course.

Cheers,

Ali.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

On Wed, 9 Mar 2005, J. Ali Harlow wrote:

> Jym <moyen@loria.fr> wrote:
>
> [snip description of bug 1066530]
>
> > Any clue about what I should do to either prevent him from this autopickup
> > or make him do that properly ?
>
> Upgrade to version 0.0.7E7.

Unfortunaltely, debian testing seems to only be the 0.0.7E6F3... I'll
probably have to wait a few time to get it.

> > And by the way, another small problem (with the X11 interface this time):
> > When I walk on a square with a single object, it is displayed in the
> > status line. If there are a few objects, a dialog box appear and list
> > them. If there are many objects, a line "there are many objects" appear in
> > the status line.
> > The popup windows normally disappear when I hit any key (same behaviour in
> > xnethack), which makes it quite convenient to quickly look at items and go
> > further if needed.
> > The problem is that when there are exactly 2 items on the floor, the popup
> > windows only disappear if I click on it ith the mouse, no way to make it
> > disappear with keys (even ESC). Thus making it very annoying (forced to
> > pock the mouse, click, put back the hand on the keyboard, not very
> > annoying when it happens once, a real pain when there are 2 items at the
> > same square in the path in Soko...)
>
> The behaviour of the X11 interface should be the same as vanilla for this.
> If it isn't then please log a bug and we'll look at it in due course.

OK, I'll do that tonight.

Hypocoristiquement,
Jym.