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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
This came up last week in a discussion with another player...(*)
As defined in the glossary of the Comprehensive Rules, 'sacrificing'
a permanent means moving it from the in-play area to its owner's
graveyard. (You can only sacrifice permanents you control and the
event can't be replaced via regeneration because it's not technically
'destroying' the permanent, but that's not what I'm getting at.) Now,
if an effect replaces the 'move to the graveyard' part, does the whole
event still count as a 'sacrifice' as far as the game is concerned?
(I suspect rather strongly that the answer is 'yes, of course', if only
to avoid introducing a bunch of unnecessary corner cases into the game.
However, I can't quite seem to arrive at that conclusion based on
the rules as written. In fact, I could see somebody with a suitably
lawyeresque attitude towards things at least *thinking* there are
supporting points for the answer being 'no' to be found there -- based
on, say, rule 419.5 ("If an event is prevented or replaced, it never
happens. [...]"), for example.)
(*) Actually, the argument was about just *how* badly a Samurai of the
Pale Curtain would mess with an Arcbound Ravager's abilities. But
assuming for a moment that I am *not* just making a mountain out of
a molehill here due to a sudden density increase between my ears, the
answer may be of more general interest than that.
==
Klaus Mittag (mittag@informatik.uni-frankfurt.de)
#include <disclaimer.h>
#include <fancysig.h>
spam > /dev/null
This came up last week in a discussion with another player...(*)
As defined in the glossary of the Comprehensive Rules, 'sacrificing'
a permanent means moving it from the in-play area to its owner's
graveyard. (You can only sacrifice permanents you control and the
event can't be replaced via regeneration because it's not technically
'destroying' the permanent, but that's not what I'm getting at.) Now,
if an effect replaces the 'move to the graveyard' part, does the whole
event still count as a 'sacrifice' as far as the game is concerned?
(I suspect rather strongly that the answer is 'yes, of course', if only
to avoid introducing a bunch of unnecessary corner cases into the game.
However, I can't quite seem to arrive at that conclusion based onthe rules as written. In fact, I could see somebody with a suitably
lawyeresque attitude towards things at least *thinking* there are
supporting points for the answer being 'no' to be found there -- based
on, say, rule 419.5 ("If an event is prevented or replaced, it never
happens. [...]"), for example.)
(*) Actually, the argument was about just *how* badly a Samurai of the
Pale Curtain would mess with an Arcbound Ravager's abilities. But
assuming for a moment that I am *not* just making a mountain out of
a molehill here due to a sudden density increase between my ears, the
answer may be of more general interest than that.

==
Klaus Mittag (mittag@informatik.uni-frankfurt.de)
#include <disclaimer.h>
#include <fancysig.h>
spam > /dev/null
