G
Guest
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Archived from groups: alt.games.civ3 (More info?)
I'm a novice player so forgive my ignorance.
The further away cities are from your capital, the more efficiency you lose
to corruption. When conquering or establishing cities on islands or other
continents, is almost impossible to get any production out of those cities,
even if they have a high population. In many cases, it costs more to
garrison troops there to defend it than you actually produce. Many of the
production items serve as accelerators to future production, but it seems to
take forever (hundreds of turns) to build them up.
Whenever I try to conquer the entire world, I always get stuck with one
nation on the far side of the world that has too much local production
capability to conquer. All my production capability is spent defending far
flung conquests and transporting troops. Once fighting starts in earnest
with this last nation, I just can't get troops built or transported there
fast enough to conquer it, and I get pushed off the continent.
Is there a strategy to over come the natural inefficiency of far flung
cities, or is that just the natural balancing aspect of the game to keep it
interesting and to reflect a "bloated empire" that crumbles under its own
weight before it conquers everyone else. History books are filled with
examples of this.
--
Tom McMahon
I'm a novice player so forgive my ignorance.
The further away cities are from your capital, the more efficiency you lose
to corruption. When conquering or establishing cities on islands or other
continents, is almost impossible to get any production out of those cities,
even if they have a high population. In many cases, it costs more to
garrison troops there to defend it than you actually produce. Many of the
production items serve as accelerators to future production, but it seems to
take forever (hundreds of turns) to build them up.
Whenever I try to conquer the entire world, I always get stuck with one
nation on the far side of the world that has too much local production
capability to conquer. All my production capability is spent defending far
flung conquests and transporting troops. Once fighting starts in earnest
with this last nation, I just can't get troops built or transported there
fast enough to conquer it, and I get pushed off the continent.
Is there a strategy to over come the natural inefficiency of far flung
cities, or is that just the natural balancing aspect of the game to keep it
interesting and to reflect a "bloated empire" that crumbles under its own
weight before it conquers everyone else. History books are filled with
examples of this.
--
Tom McMahon

