The only difference a drive can make to a game is the load time, and guess what? This article showed the service time, not FPS. There's still no difference. This clearly means that the read speed isn't limited by the storage medium but by how quickly the CPU can parse the binary data and make sense of it. You'd need a faster CPU to lower the service time, not a faster SSD. And again, I'd like to see a comparison against a HDD here just so we get a sense of what an SSD does as the graph says "All SSDs perform equally well" but doesn't prove that SSDs help any relative to a HDD. For sequentially read data, HDDs push 120-160MB/s, if that's already beyond the limit of the CPU for parsing that data then the SSD shouldn't improve any (or the data is not stored sequentially to begin with, however most games use a small number of very large binary files which should be defragmented such that they are sequential).