Samsung LC24FG73 Input lag question (conflicting reports)

benwinwood6

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Nov 10, 2017
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So basically I recently purchased a second hand Benq Xl24HL and the input lag is amazing, but the screen is AWFUL I mean even with proper calibration everything is pastel colored and it generally makes game look like shit.

I'm looking to play FPS competitively and input lag is a priority for me.

I was looking at this the Samsung c24FG73 as i've heard the display looks incredible.

I went to Display lag and filtered Samsung 144hz https://displaylag.com/display-database/

I saw that this is the updated model with different bezel and slightly different Srgb has whopping 24ms of inout latency. 15ms on top of the Benq's 10ms is WAY too much and it will hinder my performance.

I searched google for a while and found a review here

https://pcmonitors.info/reviews/samsung-c24fg70/

As you can see they measured with "low inout lag" setting On as 4ms, which is fantastic.

How can I be sure what is correct? Was display lag measuring with freesync enabled?

I need a definitive answer before purchasing, many thanks.

 
Solution
There's no way to know as they don't give details on their testing method. They don't even say where the info comes from and they aren't a company. Honestly I wouldn't believe sites like this with no info. How would they their hands on that many displays. That's why I said it's hard to gauge accuracy. User reviews may get a better idea and iirc even the hardcore players are not saying it's bad.

I'm curious where your sense of what's fast and what's slow is based on. The numbers you quoted represent tiny differences.

https://www.humanbenchmark.com/tests/reactiontime/
 


It's not the time its take me to react, it's how connected I feel with the mouse. You can feel 15ms extra on top when judging the reactivity of a mouse.

In any case, I need to know which measurement is correct.

 
Every reviewer will have their own metrics they use to measure input lag.

Not the highest end monitor so the "Great" rating is to be expected.

This is the actual model of the LCD. LSM236HP02 However, the scalar used will vary from monitor to monitor which will have a greater impact on input lag.

My usual go-to reviewers at tftcentral don't seem to have a review for this one, but a lot of information about it.

If it bothers you, spend more on a higher end monitor. Probably will mean switching to G-sync though.
 


So the 24ms measured my display lag is not with freesync enabled? For anyone even playing competitive games even at the casual level would agree that 24ms is very high for input lag.
 
It's a different scale. 4ms is the same as 24ms. That sounds like it makes no sense but the different method used changes it. Whatever metric they used, 24ms is not very high, it's the second best rating. Freesync on or not doesn't change input lag tests because they don't test in games for a more controlled environment. That database is good that it makes it simpler but at the same time, is not detailed so hard to gauge the accuracy.
 


There are plenty of lower/mid end monitors that have low input lag though, Xl2411 being one of them.

The same website measured the XL2411 being 1.5ms at 144hz and 4.41ms for the Samsung which is an imperceptible difference. The problem iI'm having is the 24/10 ms difference. I feel that display lag are meaybe measuring the Free sync component as ANY competitive player would agree that a 14ms difference on the mouse is totally unacceptable for fps gaming
 


I need to know what metric or at least have another source for legitimacy. 24ms seconds doesn't seem high, but an extra 14ms on a mouse is massive when it comes to reactivity for games. Genuinely want to buy the monitor. but the fact it doesn't have a competitive level of input lag makes me just not want to bother at all. Even low end acers not designed for gaming have a decent <15ms

 
There's no way to know as they don't give details on their testing method. They don't even say where the info comes from and they aren't a company. Honestly I wouldn't believe sites like this with no info. How would they their hands on that many displays. That's why I said it's hard to gauge accuracy. User reviews may get a better idea and iirc even the hardcore players are not saying it's bad.
 
Solution


Yeah I agree, which gamers aren't saying it's bad, I cant find any?