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I'm currently playing CivIII with the Conquest/PTW add-on and was wonderign
what affects the final score? I know the basic factors are difficulty
levels, number of opponents and maybe advances, but what about aggression
levels, world size/age/climate or who you choose? Do any of these or other
factors affect the score?

Just wondering

Stephan the Great of the Mighty Norsemen
 
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"PowerSlave2112" <ps@ilu.tn> wrote in message
news:vWYYd.25043$_i3.754268@twister.southeast.rr.com...
> I'm currently playing CivIII with the Conquest/PTW add-on and was
> wonderign
> what affects the final score? I know the basic factors are difficulty
> levels, number of opponents and maybe advances, but what about aggression
> levels, world size/age/climate or who you choose? Do any of these or other
> factors affect the score?
>
> Just wondering
>
> Stephan the Great of the Mighty Norsemen

The final score is the average of your population and territory. Future tech
counts but doesn't really add anything.

The only modifier is difficulty level. Some of the things you mention only
have indirect effects on score. For example, playing with fewer civs allows
you to expand faster in the beginning giving you an overall higher score.
 
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"The Stare" <wat1@not.likely.frontiernet.net> wrote in message
news:w%%Yd.375$2o3.303@news02.roc.ny...
>
> "PowerSlave2112" <ps@ilu.tn> wrote in message
> news:vWYYd.25043$_i3.754268@twister.southeast.rr.com...
>> I'm currently playing CivIII with the Conquest/PTW add-on and was
>> wonderign
>> what affects the final score? I know the basic factors are difficulty
>> levels, number of opponents and maybe advances, but what about aggression
>> levels, world size/age/climate or who you choose? Do any of these or
>> other
>> factors affect the score?
>>
>> Just wondering
>>
>> Stephan the Great of the Mighty Norsemen
>
> The final score is the average of your population and territory. Future
> tech counts but doesn't really add anything.

Because of this, playing to the time limit increases the final score more
than a faster ending. The additional time allows population growth and
territorial expanse. Both of these are greatly reduced after conquest as the
defeated empire has to be repaired and allowed to build culture (expand
territory).

-Rob


>
> The only modifier is difficulty level. Some of the things you mention only
> have indirect effects on score. For example, playing with fewer civs
> allows you to expand faster in the beginning giving you an overall higher
> score.
>