Archived from groups: alt.games.unreal.tournament2003 (
More info?)
On Mon, 21 Jun 2004 19:49:35 -0500, ScratchMonkey
<ScratchMonkey.blacklist@sewingwitch.com> wrote:
>"Schism" <blah@(NO-S*P_AM)aforce.net> wrote in
>news:zPmdnb6LW6fDg13d4p2dnA@megapath.net:
>
>> Anyone know what causes the Scorpion goop to explode quickly at one
>> time and not at another? Sometimes it will explode on contact while
>> other times it takes a couple seconds, does anyone know what causes
>> this?
>
>If I'm reading the code right, it's a constant 3 seconds from when it
>sticks to when it detonates. Take a look at the Stuck state in \ut2004
>\Onslaught\Classes\ONSRVWebProjectile.uc. (You'll need to extract the
>module sources. You can do that from the Actor Browser in UnrealEd.) The
>Scorpion is called the "ONSRV" in the code, and its projectile is the
>"Web". (I love having access to source code! Thanks, Epic!)
As the original poster and others have pointed out in the thread, its
a common occurrence to see the thread detonate at varying time
intervals. Something else is going on.
-s-