Scorpion goop...

Schism

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Apr 11, 2004
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Archived from groups: alt.games.unreal.tournament2003 (More info?)

Anyone know what causes the Scorpion goop to explode quickly at one time and
not at another? Sometimes it will explode on contact while other times it
takes a couple seconds, does anyone know what causes this?
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Fri, 4 Jun 2004 02:02:25 -0500, "Schism"
<blah@(NO-S*P_AM)aforce.net> wrote:

>Anyone know what causes the Scorpion goop to explode quickly at one time and
>not at another? Sometimes it will explode on contact while other times it
>takes a couple seconds, does anyone know what causes this?

I've seen this before, it makes it difficult for me to judge how long
I can safely remain in a bolo'd manta before bailing out. There have
definitely been times when the bolos discharge almost the instant they
tag my vehicle.

-s-
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Schism" <blah@(NO-S*P_AM)aforce.net> wrote in
news:zPmdnb6LW6fDg13d4p2dnA@megapath.net:

> Anyone know what causes the Scorpion goop to explode quickly at
one
> time and not at another? Sometimes it will explode on contact
while
> other times it takes a couple seconds, does anyone know what
causes
> this?
>
>

I think it may have to do with how long the strand is. The longer
you hold the primary fire the longer the strand becomes which seems
to last longer.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Fri, 04 Jun 2004 15:03:59 GMT, "Paul C."
<Paul_C_NB@yahoo.caremovenospam> wrote:

>I think it may have to do with how long the strand is. The longer
>you hold the primary fire the longer the strand becomes which seems
>to last longer.

That seems to be part of it, but I think something else is at play as
well.

-s-
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Steven L Cox wrote:
> On Fri, 04 Jun 2004 15:03:59 GMT, "Paul C."
> <Paul_C_NB@yahoo.caremovenospam> wrote:
>
>
>>I think it may have to do with how long the strand is. The longer
>>you hold the primary fire the longer the strand becomes which seems
>>to last longer.
>
>
> That seems to be part of it, but I think something else is at play as
> well.
>
> -s-
>
>
>
It could also be the triggering time after firing. The longer the time
(=distance) to target, the sooner it explodes after contacting it.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Naw, yesterday a scorpion goop'd me (at extremely close range) and before I
could hit E to get out it exploded, but I goop'd a raptor the other day from
long range and it took the normal 3 seconds or so.

> >
> It could also be the triggering time after firing. The longer the time
> (=distance) to target, the sooner it explodes after contacting it.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 5 Jun 2004 14:41:52 -0500, "Schism"
<blah@(NO-S*P_AM)aforce.net> wrote:

>> >
>> It could also be the triggering time after firing. The longer the time
>> (=distance) to target, the sooner it explodes after contacting it.
<
>Naw, yesterday a scorpion goop'd me (at extremely close range) and before I
>could hit E to get out it exploded, but I goop'd a raptor the other day from
>long range and it took the normal 3 seconds or so.

I concur, something else is at play here. Even considering charge
duration and flighttime, the darn things seem to detonate whenever
they damn well feel like it. Usually a microsecond before I can
tumble out of my manta 🙁
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Schism" <blah@(NO-S*P_AM)aforce.net> wrote in
news:zPmdnb6LW6fDg13d4p2dnA@megapath.net:

> Anyone know what causes the Scorpion goop to explode quickly at one
> time and not at another? Sometimes it will explode on contact while
> other times it takes a couple seconds, does anyone know what causes
> this?

If I'm reading the code right, it's a constant 3 seconds from when it
sticks to when it detonates. Take a look at the Stuck state in \ut2004
\Onslaught\Classes\ONSRVWebProjectile.uc. (You'll need to extract the
module sources. You can do that from the Actor Browser in UnrealEd.) The
Scorpion is called the "ONSRV" in the code, and its projectile is the
"Web". (I love having access to source code! Thanks, Epic!)
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 21 Jun 2004 19:49:35 -0500, ScratchMonkey
<ScratchMonkey.blacklist@sewingwitch.com> wrote:

>"Schism" <blah@(NO-S*P_AM)aforce.net> wrote in
>news:zPmdnb6LW6fDg13d4p2dnA@megapath.net:
>
>> Anyone know what causes the Scorpion goop to explode quickly at one
>> time and not at another? Sometimes it will explode on contact while
>> other times it takes a couple seconds, does anyone know what causes
>> this?
>
>If I'm reading the code right, it's a constant 3 seconds from when it
>sticks to when it detonates. Take a look at the Stuck state in \ut2004
>\Onslaught\Classes\ONSRVWebProjectile.uc. (You'll need to extract the
>module sources. You can do that from the Actor Browser in UnrealEd.) The
>Scorpion is called the "ONSRV" in the code, and its projectile is the
>"Web". (I love having access to source code! Thanks, Epic!)

As the original poster and others have pointed out in the thread, its
a common occurrence to see the thread detonate at varying time
intervals. Something else is going on.

-s-