Screenshot goodies

G

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

I got this info from a thread at the Atari forums. Since that place
is generally a cesspool of adolescent angst, I figure many denizens of
this group either don't bother to read them or can't find the (few)
pearls amongst the swine. So, without further ado, here's a cut and
paste:

*************************************************************************************
Here's a list of useful console commands for taking screenshots.

- freecamera 1 : Third person view. This will allow you to turn around
your character (freecamera 0 to return to first person view)
- fov <value>: any lower value than 90 for close-ups, adjust the input
value to your liking
- shrinkHUD : several times to remove it completely
- slomo <value> : when values are lower than 1, everything will move
slower, thus making it easier to capture the desired animation frame.
- lockcamera : this will freeze the camera movement i.e. the camera
will no longer follow your character. Provided that you enter that
command when in ghost or fly mode, you can virtually place the camera
anywhere in the map. The tricky part is then to place your character
in the field of view. Type walk or lockcamera again or to get back to
normal vision.
- playersonly : this will freeze bots and world actors except your
character. Start a bot match and use this command to make action
screenshots.
- freezeall : same but also freezes the ONS vehicles. (UT2004 only)
- ToggleScreenShotMode : will turn off (and back on when used twice)
the HUD, the player weapon model and crosshair, and the health beacon
on vehicles. (UT2004 only)
- invisible : the bots won't attack you. (allows to make action
screenshots without interferring)
*************************************************************************************

And here's the URL for those interested in the entire thread:

http://www.ataricommunity.com/forums/showthread.php?s=&threadid=372702&perpage=30&pagenumber=1

I posted some info into that thread regarding how to set up a mask for
automatic screenshot names. Someone here might be able to get some
mileage out of that as well.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Folk enlightened us with:
> I got this info from a thread at the Atari forums. Since that place
> is generally a cesspool of adolescent angst, I figure many denizens of
> this group either don't bother to read them or can't find the (few)
> pearls amongst the swine. So, without further ado, here's a cut and
> paste:

Thanks! I've also stored it in the FAQ for future reference:
http://www.unrealtower.org/faq/157

MeltDown
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