Archived from groups: alt.games.civ3 (
More info?)
"Tzar Sasha" <tzar_sasha@sbcglobal.net> wrote in message
news:EL0qd.33519$Qv5.4823@newssvr33.news.prodigy.com...
>
> "Tzar Sasha" <tzar_sasha@sbcglobal.net> wrote in message
> news:aVGpd.24384$Rf1.6584@newssvr19.news.prodigy.com...
>>
>> "Buck" <Buck@your.guess> wrote in message
>> news:juadq09gr5dj1ouhcis2drtcir6184h0sm@4ax.com...
>> > On Thu, 25 Nov 2004 23:55:35 GMT, "Tzar Sasha"
>> > <tzar_sasha@sbcglobal.net> wrote:
>> >
>> > >
>> > >"GOD" <God@Gods-r-us.com> wrote in message
>> > >news:10qclf9gjeso4c7@corp.supernews.com...
>> > >>
>> > >> "Mark Rosenkrantz" <contact@rosenkrantz.nl> wrote in message
>> > >> news:co54lc$gu$1@reader10.wxs.nl...
>> > >> > Hi there;
>> > >> >
>> > >> > When I start a new game in conquest, I have the option to enter a
>> seed #
>> > >> > in the "Choose your world" set-up screen.
>> > >> >
>> > >> > What does that mean ?
>> > >> >
>> > >>
>> > >> basically its a starting point for the mathematical calculation of
>> various
>> > >> random numbers in the game... the theory is that if you have to redo
> a
>> > >game
>> > >> or whatnot, you can get the "same" random numbers again by using
>> > >> that
>> same
>> > >> number again...
>> > >>
>> > >>
>> > >You can get the seed of your last played or current game in the INI
> file.
>> > >This helps if you find a map that you like and want to try your hand
>> > >at
> a
>> > >different civ.....
>> > >
>> > I often like the map and the civ I have, but I hate my starting
>> > location. Anything to do about that?
>> >
>> > Buck
>> > --
>> > For what it's worth.
>> >
>> Only thing I can think to do would be to pick a different civ and you
> should
>> start in a different spot...
>> I'll do some playing around and get back with you.....
>>
>>
>
> Well, without playing the game for several hours there is no way to know
> if
> it truly is the same map... However, each time I put in the same seed
> 1000
> and used the same civ I was put in different start locations. Perhaps the
> map is the same and starting spot is still random. OTOH I could have
> screwed
> something up and it wasn't doing the same seed map....

> I'm glad I don't like to play the same map over and over... So I've never
> needed this feature....
Changing the landmass type will give you different results. I think
different terrain characteristics maintain the landmass shapes. If you're
really into testing it out, just save a standard ruleset with the degug
option on in the editor and you can see the whole map when you play.