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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Hi--
I was wondering if the "training" counters are cumulative if the target
already has bushido? Or if you put more than one training counter on a
creature? For example, if a player puts 2 training counters on a 1/1
creature, does it then gain the benefits of both instances of bushido 1, in
essence making it a 3/3 when it blocks or becomes blocked?
Thanks in advance for any help!
Malv
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

malv wrote:

> Hi--
> I was wondering if the "training" counters are cumulative if the target
> already has bushido? Or if you put more than one training counter on a
> creature? For example, if a player puts 2 training counters on a 1/1
> creature, does it then gain the benefits of both instances of bushido 1,
> in essence making it a 3/3 when it blocks or becomes blocked?
> Thanks in advance for any help!
> Malv

Yes, bushido, like flanking, is cumulative. You can even put counters
on stuff that has bushido naturally; a Devoted Retainer with two
training counters would be a 4/4 when blocking or blocked.
--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Tue, 11 Jan 2005 01:59:29 GMT, malv <NOSPAMmalv07@verizon.net> wrote:
>I was wondering if the "training" counters are cumulative if the target
>already has bushido?

Well, technically the training counters are mere decoration - they aren't
actually _connected_ to the creature gaining the bushido 1 or becoming a
Samurai. But the effects are cumulative, yes; a creature that has been
trained three times will have three counters, will have Bushido 1 three times
(they will all trigger together and resolve separately), and will be a
Samurai Samurai Samurai <whatever it was before>.

>Or if you put more than one training counter on a
>creature? For example, if a player puts 2 training counters on a 1/1
>creature, does it then gain the benefits of both instances of bushido 1, in
>essence making it a 3/3 when it blocks or becomes blocked?

Yes, though since the abilities are separate it would end up getting +1/+1
when one resolved, then another +1/+1 when the other resolved. So it ends up
3/3, but goes through being 2/2 in between.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

At some point in time, dbd@gatekeeper.vic.com (David DeLaney) wrote:

>On Tue, 11 Jan 2005 01:59:29 GMT, malv <NOSPAMmalv07@verizon.net> wrote:
>>I was wondering if the "training" counters are cumulative if the target
>>already has bushido?
>
>Well, technically the training counters are mere decoration - they aren't
>actually _connected_ to the creature gaining the bushido 1 or becoming a
>Samurai. But the effects are cumulative, yes; a creature that has been
>trained three times will have three counters, will have Bushido 1 three times
>(they will all trigger together and resolve separately), and will be a
>Samurai Samurai Samurai <whatever it was before>.
>

Is it really a "Samurai Samurai Samurai", or were you just making a joke? Seems
like this would be important if, at some point, WotC were to make a card that
has the effect of removing creature types.

2U Loss of Identity
Enchantment

When ~ comes into play, choose a creature type. All creatures lose that creature
type.

"Green skin, odious personal habits, stupid ... starts with a 'G' ... aagh, it's
right on the tip of my tongue, but I can't remember what they are called!"

--
~~~~~~~~~~~~~~~~| Genius may have its limitations, but stupidity is not
Jeff Boes | thus handicapped.
jboes@qtm.net | --Elbert Hubbard (1856-1915), American author
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jeff Boes <jboes@qtm.net> writes:
> Is it really a "Samurai Samurai Samurai",

If it gains Samurai each time, then it has Samurai more than
once. However, this is functionally identical to only having it once.

> Seems like this would be important if, at some point, WotC were to
> make a card that has the effect of removing creature types.

Not really. If something had something lose "Samurai" (or as you
suggested, a creature type of one's choice), it would lose all
instances of that type. It works much like what happens if something
with Flying twice gets hit with a "loses Flying" ability.

--
Peter C.
"What does that mean?"
"It doesn't really mean anything, but it sounds neat."
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jeff Boes <jboes@qtm.net> wrote:
>At some point in time, dbd@gatekeeper.vic.com (David DeLaney) wrote:
>>On Tue, 11 Jan 2005 01:59:29 GMT, malv <NOSPAMmalv07@verizon.net> wrote:
>>>I was wondering if the "training" counters are cumulative if the target
>>>already has bushido?
>>
>>Well, technically the training counters are mere decoration - they aren't
>>actually _connected_ to the creature gaining the bushido 1 or becoming a
>>Samurai. But the effects are cumulative, yes; a creature that has been
>>trained three times will have three counters, will have Bushido 1 three times
>>(they will all trigger together and resolve separately), and will be a
>>Samurai Samurai Samurai <whatever it was before>.
>
>Is it really a "Samurai Samurai Samurai", or were you just making a joke?

It is really a triple-Samurai plus whatever else it was. That's what the card
says, after all; it takes whatever type or types it had, and adds "Samurai".
In much the same way, a Mephidross Vampire, due to its own effect, is usually
a Vampire Vampire.

I don't know of anything off the top of my head that counts -how many times- a
given creature has a creature type; Coat of Arms and others like it either
count _creatures with a given type_, or check whether a creature =shares= a
given type.

>Seems
>like this would be important if, at some point, WotC were to make a card that
>has the effect of removing creature types.

Well, that would either be "loses all creature types" (say, if it were Soul
Sculpted) or "loses the creature type of your choice", which if you chose
Samurai would wipe out all its Samurainess, not just one of the three (or
more).

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.