Server load

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Granted I've only been playing CoH since December but I do not recall a time
when I've seen the server load indicators above Moderate (or what ever the 2
dots signify) and usually it's for only 3 of the servers. Was there ever a
time when any of the servers read a heavy load?

DC
--
8 Infinity Server 8
Purple Kid - Lvl 28 - M - Magic Blaster - Energy/Energy
SE-R - Lvl 21 - M - Science Blaster- Fire/Fire
Smart Hulkster - Lvl 7 - Science Tanker - Invulnerability/War Mace
Ursa Mjr - Lvl 10 - Mutant Controller - Mind Control/Storm Summoning
7 of 8 - lvl 7 - Technology Defender - Force Field/ Radiation
 
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"Hawaii_SE-R" <WhyUGottaSpam@Me.com> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>Granted I've only been playing CoH since December but I do not recall a time
>when I've seen the server load indicators above Moderate (or what ever the 2
>dots signify) and usually it's for only 3 of the servers. Was there ever a
>time when any of the servers read a heavy load?

In the early days, they all read heavy during prime time.
Virtue (as the unofficial roleplay server) read heavy for a few hours
before and after prime time as well.

This seems to be the difference between Cryptic/NCPlay and Blizzard;
C/NCP actually put up enough servers to handle the expected load at
release and as they lost customers later, kept those servers up.
SO now we rarely see the dreaded red dot, and get mostly lag free play.

Blizzard on the other hand seems to have done some guesswork on how many
people would continue to play their game after 3 months or 6 months and
then made that their server number.
The result of course is massive problems, lineups, seriously
dissatisfied customers, and quite likely a massive dilution of their
name and the loyalty of their fan base.

CoH is going to make a name for itself in MMORPG history, I think, just
for doing so damn many things _right_.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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On Fri, 25 Mar 2005 03:09:43 GMT, "Hawaii_SE-R" <WhyUGottaSpam@Me.com>
wrote:

>Granted I've only been playing CoH since December but I do not recall a time
>when I've seen the server load indicators above Moderate (or what ever the 2
>dots signify) and usually it's for only 3 of the servers. Was there ever a
>time when any of the servers read a heavy load?

Test, immediately after the I4 release. The performance was really bad
then, too.
 
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On Thu, 24 Mar 2005 22:59:42 -0500, Xocyll <Xocyll@kingston.net> wrote:

> This seems to be the difference between Cryptic/NCPlay and Blizzard;
> C/NCP actually put up enough servers to handle the expected load at
> release and as they lost customers later, kept those servers up.
> SO now we rarely see the dreaded red dot, and get mostly lag free play.
>
> Blizzard on the other hand seems to have done some guesswork on how many
> people would continue to play their game after 3 months or 6 months and
> then made that their server number.
> The result of course is massive problems, lineups, seriously
> dissatisfied customers, and quite likely a massive dilution of their
> name and the loyalty of their fan base.
>
> CoH is going to make a name for itself in MMORPG history, I think, just
> for doing so damn many things _right_.

I largely agree: Cryptic made an impressive game and have gone beyond the
usual in listening to their customers.

On the other hand, the smooth release of the game is pretty much exactly
paralleling the launch of Dark Age of Camelot a couple years earlier. And
the decision to optimize the game for the NVIDIA chipset may not have been
the smartest move either, as the game was actually launched into the
height of the ATI supremacy. Both DAoC and WoW runs a lot better on
common ATI cards than does CoH.

Back to the topic of server load, DAoC is implementing a server
clustering, where low-population servers get shared areas and the ability
for characters to visit a neighboring server. (Visiting characters are
identified by server name in their name.) This is certainly an innovative
approach and far better than just merging them. I wonder if this is
patented or if NCSoft can do the same thing when the game nears the end of
its life cycle. (Likely that won't happen until quite a while after CoV,
though.)

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G
 
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"Magnus Itland" <itlandm@online.no> wrote in message
news:eek:psn65r6ljb52ai9@news.online.no...
> On Thu, 24 Mar 2005 22:59:42 -0500, Xocyll <Xocyll@kingston.net> wrote:
>
> Back to the topic of server load, DAoC is implementing a server
> clustering, where low-population servers get shared areas and the ability
> for characters to visit a neighboring server. (Visiting characters are
> identified by server name in their name.) This is certainly an innovative
> approach and far better than just merging them. I wonder if this is
> patented or if NCSoft can do the same thing when the game nears the end of
> its life cycle. (Likely that won't happen until quite a while after CoV,
> though.)

I may get a little advantage for spreading my characters across different
servers.


--
John Trauger,
Vorlonagent


"Methane martini.
Shaken, not stirred."

chat: @vorlonagent

Vorlonagent (M), level 21 Blaster (Electric/Energy), Guardian
NightfalI (M), Level 17 Defender (Dark/Dark), Pinnacle
RolIing Thunder (F), Level 17 Defender (Storm/Electric), Infinity
Steel Night (M), Level 16 Tanker (Invulnerable/Super-Strength), Virtue
MC-2 (F), Level 16 Blaster (Force/Fire), Protector
lmpact (F), Level 14 Blaster (Gun,Energy), Virtue
Girl at the Bar (F), Level 11 Controller: Mind/Empathy, Triumph
 
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Thanks for the response. After reviewing again the charts at
http://www.mmogchart.com which may or may not be very accurate, it seems the
peak interest in CoH occured around August of 2004 with roughly 180,000
subscribers. Since then the subscription seems to have dropped to about
125,000.

With a 30% drop in subscribers, I would assume the servers that may have
once read heavy should now read moderate during peak, yet that is not
generally the case with all the servers. Could this be due to additional
new server space being made available since the days of heavy loads? Or is
it the creation of new servers (this did happen right?) has helped to spread
the load a bit more evenly?

My reason for this question was to investigate the lifespan of this game as
a MMORPG before they pull the plug. What is the general concensus about the
viability of this product for the next few years? CoV is yet to be released
and subscription rates for CoH have dropped rather significantly in only a
few months. Will I4 help bring back old subscribers and create interest for
potential new subscribers? Obviously the recent awards CoH have received by
the Computer Gaming Press has not helped much.

DC
--
8 Infinity Server 8
Purple Kid - Lvl 28 - M - Magic Blaster - Energy/Energy
SE-R - Lvl 21 - M - Science Blaster- Fire/Fire
Smart Hulkster - Lvl 7 - Science Tanker - Invulnerability/War Mace
Ursa Mjr - Lvl 10 - Mutant Controller - Mind Control/Storm Summoning
7 of 8 - lvl 7 - Technology Defender - Force Field/ Radiation

"Xocyll" <Xocyll@kingston.net> wrote:
> In the early days, they all read heavy during prime time.
> Virtue (as the unofficial roleplay server) read heavy for a few hours
> before and after prime time as well.
>
> This seems to be the difference between Cryptic/NCPlay and Blizzard;
> C/NCP actually put up enough servers to handle the expected load at
> release and as they lost customers later, kept those servers up.
> SO now we rarely see the dreaded red dot, and get mostly lag free play.
 
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On Fri, 25 Mar 2005 21:35:22 GMT, Hawaii_SE-R <WhyUGottaSpam@Me.com> wrote:

> Will I4 help bring back old subscribers and create interest for
> potential new subscribers? Obviously the recent awards CoH have
> received by the Computer Gaming Press has not helped much.

Note that I4 introduces, in limited form, what's been considered to be
a major missing element in the game--PVP battles. To a lot of people,
that sort of thing is the chief appeal in an MMORPG.

Just have to see how it goes...

--
Chris Meadows aka | Homepage: http://www.terrania.us
Robotech_Master |
robotech@eyrie.org | Earn a free iPod and a free Mac Mini!
| http://www.terrania.us/conga.html
 
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On Fri, 25 Mar 2005 21:35:22 GMT, Hawaii_SE-R <WhyUGottaSpam@Me.com> wrote:

> Thanks for the response. After reviewing again the charts at
> http://www.mmogchart.com which may or may not be very accurate, it seems
> the
> peak interest in CoH occured around August of 2004 with roughly 180,000
> subscribers. Since then the subscription seems to have dropped to about
> 125,000.
>
> With a 30% drop in subscribers, I would assume the servers that may have
> once read heavy should now read moderate during peak, yet that is not
> generally the case with all the servers. Could this be due to additional
> new server space being made available since the days of heavy loads? Or
> is
> it the creation of new servers (this did happen right?) has helped to
> spread
> the load a bit more evenly?

The highest load on the servers was in early summer, not in August.
Server load does not depend just on the number of subscribers but on how
long they play each day. Many players probably played gradually less but
did not quit until they found a replacement game, which pretty clearly has
been World of Warcraft.

There was some upgrade of the servers also, but I can no longer remember
the timing of that. There were no new servers, though. These have been
there since release day.


> My reason for this question was to investigate the lifespan of this game
> as
> a MMORPG before they pull the plug. What is the general concensus about
> the
> viability of this product for the next few years? CoV is yet to be
> released
> and subscription rates for CoH have dropped rather significantly in
> only a
> few months. Will I4 help bring back old subscribers and create interest
> for
> potential new subscribers? Obviously the recent awards CoH have
> received by
> the Computer Gaming Press has not helped much.

The general consensus is that the game has come to stay. World of Warcraft
was a wildcard, and still is. It took players from all existing MMOGs, but
also drew in new players who had not advanced beyond The Sims before.
Some of these may spread into neighboring games, of which CoH is
definitely one... both CoH and WoW are fast-paced games with less weight
on creating balanced groups. Depending on the publicity and timing for
City of Villains, it could draw in some of those people.
Then there is the Marvel superhero MMORPG, still in planning. It is also a
total wildcard. If it is awesome, it could spell the end for CoH. It is
hard to see how it could be technically superior to CoH, but you never
know. Perhaps it can be played on both PC, Xbox and Playstation, for
instance... that would certainly give it an edge.

Or some game could come out with integrated speech recognition, and sweep
the floor with all the rest. Speech recognition software is just now
reaching the level where it can be used by amateurs (Dragon
NaturallySpeaking 8 by Scansoft transcribes everyday speech with ca 98%
accuracy after some hours of training). Given a year more progress, it is
possible to imagine a sufficiently rich company (Sony or Microsoft)
integrating speech recognition in a MMORPG. This would end the world as we
know it.

And finally, either Cryptic or their competitors could make a strategic
mistake, like Mythic did with Dark Age of Camelot expansion pack Trials of
Atlantis, which antagonized many of their core players and preceded a
massive exodus. Despite great improvements to the game later, DAoC is
still slowly fading. "The future is notoriously hard to predict."

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G
 
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"Hawaii_SE-R" <WhyUGottaSpam@Me.com> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>Thanks for the response. After reviewing again the charts at
>http://www.mmogchart.com which may or may not be very accurate, it seems the
>peak interest in CoH occured around August of 2004 with roughly 180,000
>subscribers. Since then the subscription seems to have dropped to about
>125,000.
>
>With a 30% drop in subscribers, I would assume the servers that may have
>once read heavy should now read moderate during peak, yet that is not
>generally the case with all the servers. Could this be due to additional
>new server space being made available since the days of heavy loads? Or is
>it the creation of new servers (this did happen right?) has helped to spread
>the load a bit more evenly?

I think there was one "latecomer" server - Triumph, that had been used
for something else before and was added to the main pool a couple weeks
after the rest.

The other thing that has to be considered is that each "server", isn't
_A_ machine, it's a cluster of machines. There was a writeup about this
in some online magazine or newspaper, though I forget now which.

I'm guessing that this is/was scalable to some extent, with more
hardware being able to be added to a "server" if necessary.

This kind of thing is what GOOD design is all about.

>My reason for this question was to investigate the lifespan of this game as
>a MMORPG before they pull the plug. What is the general concensus about the
>viability of this product for the next few years? CoV is yet to be released
>and subscription rates for CoH have dropped rather significantly in only a
>few months. Will I4 help bring back old subscribers and create interest for
>potential new subscribers? Obviously the recent awards CoH have received by
>the Computer Gaming Press has not helped much.

There were quite a few people who played CoH simply because it was
there, not because they were into it. Quite a few people said they
were just killing time until EQ2 and/or WoW came out.

I don't think Cryptic will have any trouble with remaining viable -
they've got a good, solid, fun product, and they come out with regular
updates, so even if you get bored, they'll soon have something coming
that will likely respark your interest.

That is of course, if you were playing CoH because you wanted to play
CoH, not just marking time waiting for something else.

One thing I have noticed over the months - there's a hell of a lot fewer
griefers and general ASSHAT players since the kiddies and Battlenet
types all flocked to WoW.

125,000 subscribers who play for fun and general enjoyment is better
than 180,000 that screw around with other players, kill steal, make
Marvel clones and obscene named heroes and generally act like jerks.

Yeah, they pay money too, but they also generate a lot of traffic for
the GMs, customer support and the forums.

Some people just don't pay nearly ENOUGH to be worth keeping as a
customer.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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> With a 30% drop in subscribers, I would assume the servers that may have
> once read heavy should now read moderate during peak, yet that is not
> generally the case with all the servers. Could this be due to additional
> new server space being made available since the days of heavy loads? Or
is
> it the creation of new servers (this did happen right?) has helped to
spread
> the load a bit more evenly?

What happened to spread the load was EQ2 and WoW coming out in late 2004.
Theres no question those two games dented the CoH population by -at least-
30%. Plus GTA SA & Halo2 & others all came out at the same time. I
personally watched my supergroup of 75 people loose roughly 50% of its
members from people who were level 50 and on their 3rd and 4th alts. These
high level people were just ITCHING for WoW or EQ2 to come out.

But CoH has made a great impression with many many people but the problem
is/was it doesnt have enough content. We all loved the game but just got
bored very quickly. I know myself and many of my ex-sg intend to return once
CoV hits the shelves. How long we'll stay this time really depends on ncsoft

> My reason for this question was to investigate the lifespan of this game
as
> a MMORPG before they pull the plug. What is the general concensus about
the
> viability of this product for the next few years?

If they keep releasing new content this game could live on for many many
years, even decades. It has amazing potential as an MMORPG, it was just too
shallow & lacking in content. There was no high end game. But CoV will bring
a huge surge of people back into the game and if they were smart they'd be
prepared to follow it up with huge content releases & high-end amusement in
the weeks / months after CoV to keep people hooked.
 

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Thus spake "TripTych" <Spam@Spam.com>, Tue, 29 Mar 2005 14:30:03 -0500, Anno
Domini:

>If they keep releasing new content this game could live on for many many
>years, even decades. It has amazing potential as an MMORPG, it was just too
>shallow & lacking in content. There was no high end game. But CoV will bring
>a huge surge of people back into the game and if they were smart they'd be

The thing you're missing here, is that these ppl are probably not the kind
of ppl most of us who were loyal & stayed behind *want* to come back. Yeah,
just what we need: more pker/ganker/l33t d00dz/Asian gamer mentality in
what's essentially a PvE game... *huge Shrek sigh*

>prepared to follow it up with huge content releases & high-end amusement in
>the weeks / months after CoV to keep people hooked.
>


--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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On Wed, 30 Mar 2005 07:37:07 +1000, Nostromo <nostromo@spamfree.net.au>
wrote:
> Thus spake "TripTych" <Spam@Spam.com>, Tue, 29 Mar 2005 14:30:03 -0500,
> Anno Domini:
>
>> If they keep releasing new content this game could live on for many many
>> years, even decades. It has amazing potential as an MMORPG, it was just
>> too
>> shallow & lacking in content. There was no high end game. But CoV will
>> bring
>> a huge surge of people back into the game and if they were smart they'd
>> be
>
> The thing you're missing here, is that these ppl are probably not the
> kind
> of ppl most of us who were loyal & stayed behind *want* to come back.
> Yeah,
> just what we need: more pker/ganker/l33t d00dz/Asian gamer mentality in
> what's essentially a PvE game... *huge Shrek sigh*

I feel pretty sure most of them will play villains, fairly exclusively. I
don't expect to see them at all, as I have no intention of raiding villain
bases no matter what kind of "loot" they may have.

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G
 
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>> just what we need: more pker/ganker/l33t d00dz/Asian gamer mentality in
>> what's essentially a PvE game... *huge Shrek sigh*

Don't know who wrote this but I'd like to know one thing: What is the
"Asian gamer mentality" referring to?

~T.
 
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Nostromo <nostromo@spamfree.net.au> wrote:
> ...they see no ethical issue with pking (if the game permits it), even
> when you try to explain it to them.

I have no idea what "pking" is. Humor this old non-gamer...?

--
-= Victory Server =-
-= Shenanigunner: Level 38 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 28 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Always looking for reliable teammates - look me up! =-
-= See you on HEROICA! - http://www.dgath.com/coh/ =-
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Shenanigunner <shenanigunner@nodgathspam.kom> wrote:
>Nostromo <nostromo@spamfree.net.au> wrote:
>> ...they see no ethical issue with pking (if the game permits it), even
>> when you try to explain it to them.
>
>I have no idea what "pking" is. Humor this old non-gamer...?
>

Player Killing.

-R

--
Rob Wynne / The Autographed Cat / doc@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
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Nostromo <nostromo@spamfree.net.au> wrote:

>>Don't know who wrote this but I'd like to know one thing: What is the
>>"Asian gamer mentality" referring to?
>>
>>~T.
>
> I did. As a gross generalisation, the Asian cultural propensity for

....


Thanks. Having played a free Korean MMORPG a few times I was almost
sure you meant this.

~T.
 
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Rob Wynne <doc@america.net> wrote:
>>I have no idea what "pking" is. Humor this old non-gamer...?

> Player Killing.

If PvP is part of the game, when is "PKing" a bad thing? Don't games have
adequate protection against inappropriate "murder"?

--
-= Victory Server =-
-= Shenanigunner: Level 38 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 28 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Always looking for reliable teammates - look me up! =-
-= See you on HEROICA! - http://www.dgath.com/coh/ =-
-= The Keybind & Macro Guide is now available! =-
 
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On Wed, 30 Mar 2005 22:17:34 -0000, Shenanigunner
<shenanigunner@NOdgathSPAM.kom> wrote:

> If PvP is part of the game, when is "PKing" a bad thing? Don't
> games have adequate protection against inappropriate "murder"?

Not every game separates PVP and PVE as clearly as City of Heroes.
Some games don't have such adequate protections.

--
Chris Meadows aka | Homepage: http://www.terrania.us
Robotech_Master |
robotech@eyrie.org | Earn a free iPod and a free Mac Mini!
| http://www.terrania.us/conga.html
 
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Thomas Adams <thomas.o.adams@gmail.com> wrote:
> Don't know who wrote this but I'd like to know one thing: What is the
> "Asian gamer mentality" referring to?

This, maybe:

http://www.msnbc.msn.com/id/7341316/

Yikes.

--
-= Victory Server =-
-= Shenanigunner: Level 38 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 29 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Always looking for reliable teammates - look me up! =-
-= See you on HEROICA! - http://www.dgath.com/coh/ =-
-= The Keybind & Macro Guide is now available! =-
 

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Thus spake Robotech_Master <robotech@eyrie.org>, Wed, 30 Mar 2005 23:15:55
GMT, Anno Domini:

>On Wed, 30 Mar 2005 22:17:34 -0000, Shenanigunner
><shenanigunner@NOdgathSPAM.kom> wrote:
>
>> If PvP is part of the game, when is "PKing" a bad thing? Don't
>> games have adequate protection against inappropriate "murder"?
>
>Not every game separates PVP and PVE as clearly as City of Heroes.
>Some games don't have such adequate protections.

Ala D2, UO & Lineage to name a few online ones. If you don't like it tough.
And of course then there's the hacker/cheater scum who find software means
to one-shot-kill you before you can even react.

The point, Shenan, is that in most games, even if pking is 'controlled' in
PvP by whatever mechanism, non-consentual PvP is never fair, because the PvP
scumbag has likely optimised his build for just that, PvP, NOT PvE, & will
thus likely cream you, whether you like it or not, usually at a much lower
level than you as well, to add insult to injury. Yeah, even if there is some
protection, I just love 13 yr olds calling me a 'gutless pussy' or 'losa'
cause I won't PvP with them after they've just pked my 50th lvl teammate
with their 30th level pkscum char. :-/

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 

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Thus spake Thomas Adams <thomas.o.adams@gmail.com>, 30 Mar 2005 22:10:36
GMT, Anno Domini:

>Nostromo <nostromo@spamfree.net.au> wrote:
>
>>>Don't know who wrote this but I'd like to know one thing: What is the
>>>"Asian gamer mentality" referring to?
>>>
>>>~T.
>>
>> I did. As a gross generalisation, the Asian cultural propensity for
>
>...
>
>
>Thanks. Having played a free Korean MMORPG a few times I was almost
>sure you meant this.
>
>~T.

Yeah, I've been pked a couple times in D2 by Asians, who were even 'nice'
about it - gave me back my gear that they didn't need even after
corpse-popping me (early days - I was a noob ;-); they would continue to
chat in their broken english trying to be friendly & explain to me how they
got me, where my 'mistake' was. On one occasion in hardcore, one guy who got
me (legit pk - no cheating as far as I could see) wanted to show me how to
make a 'killa' pk char after the fact...& all I wanted to do was cut off his
balls. :) Takes all sorts...

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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> Yeah, I've been pked a couple times in D2 by Asians, who were even 'nice'
> about it - gave me back my gear that they didn't need even after
> corpse-popping me (early days - I was a noob ;-); they would continue to
> chat in their broken english trying to be friendly & explain to me how
> they
> got me, where my 'mistake' was. On one occasion in hardcore, one guy who
> got
> me (legit pk - no cheating as far as I could see) wanted to show me how to
> make a 'killa' pk char after the fact...& all I wanted to do was cut off
> his
> balls. :) Takes all sorts...

Hey Nostromo,

didn't know you were here from D2 as well... :)

I would like to see a hardcore toon in CoH, that would make getting to lvl
50 really mean something; lol.

-Will
 
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"Will Lutz" <wlutz@sfr-inc.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>> Yeah, I've been pked a couple times in D2 by Asians, who were even 'nice'
>> about it - gave me back my gear that they didn't need even after
>> corpse-popping me (early days - I was a noob ;-); they would continue to
>> chat in their broken english trying to be friendly & explain to me how
>> they
>> got me, where my 'mistake' was. On one occasion in hardcore, one guy who
>> got
>> me (legit pk - no cheating as far as I could see) wanted to show me how to
>> make a 'killa' pk char after the fact...& all I wanted to do was cut off
>> his
>> balls. :) Takes all sorts...
>
> Hey Nostromo,
>
>didn't know you were here from D2 as well... :)
>
>I would like to see a hardcore toon in CoH, that would make getting to lvl
>50 really mean something; lol.

Yeah, it would mean you were pl'd by non-hardcore toons.

I'd say there's ZERO chance to get to level 50 without dying if you're
actually playing, if for no reason other than Cryptic's Fondness for
cheesy cheap shot using villain bosses.

Oh look a new enemy, zap, he hits you for 5x your max hp.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 

nostromo

Distinguished
Apr 28, 2004
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Thus spake "Will Lutz" <wlutz@sfr-inc.com>, Thu, 31 Mar 2005 03:58:05 -0600,
Anno Domini:

>> Yeah, I've been pked a couple times in D2 by Asians, who were even 'nice'
>> about it - gave me back my gear that they didn't need even after
>> corpse-popping me (early days - I was a noob ;-); they would continue to
>> chat in their broken english trying to be friendly & explain to me how
>> they
>> got me, where my 'mistake' was. On one occasion in hardcore, one guy who
>> got
>> me (legit pk - no cheating as far as I could see) wanted to show me how to
>> make a 'killa' pk char after the fact...& all I wanted to do was cut off
>> his
>> balls. :) Takes all sorts...
>
> Hey Nostromo,
>
>didn't know you were here from D2 as well... :)
>
>I would like to see a hardcore toon in CoH, that would make getting to lvl
>50 really mean something; lol.
>
>-Will

Ever the maso ey Will? ;-p

Good to see ya again, ya lurker above!

(I hear most of the gang have succumbed to World of Wankers, no surprise
there ;-)

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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Dark Tyger <darktiger@somewhere.net> wrote in
news:g57o41h3idjn73lslv3aue65c17rc98diu@4ax.com:

<snip>
> ...and the devs who just don't get
> the fact that communication with the customers is VITAL. I'd say that
> last one was an even bigger issue than the community.

Now I see often enough on the oficial forums about how awesome the CoH devs
are with their communication with the players. Seeing as how CoH is my
first MMORPG, are they that much better??

--
Marcel
http://mudbunny.blogspot.com/