Archived from groups: alt.games.coh (
More info?)
"Hawaii_SE-R" <WhyUGottaSpam@Me.com> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:
>Thanks for the response. After reviewing again the charts at
>http://www.mmogchart.com which may or may not be very accurate, it seems the
>peak interest in CoH occured around August of 2004 with roughly 180,000
>subscribers. Since then the subscription seems to have dropped to about
>125,000.
>
>With a 30% drop in subscribers, I would assume the servers that may have
>once read heavy should now read moderate during peak, yet that is not
>generally the case with all the servers. Could this be due to additional
>new server space being made available since the days of heavy loads? Or is
>it the creation of new servers (this did happen right?) has helped to spread
>the load a bit more evenly?
I think there was one "latecomer" server - Triumph, that had been used
for something else before and was added to the main pool a couple weeks
after the rest.
The other thing that has to be considered is that each "server", isn't
_A_ machine, it's a cluster of machines. There was a writeup about this
in some online magazine or newspaper, though I forget now which.
I'm guessing that this is/was scalable to some extent, with more
hardware being able to be added to a "server" if necessary.
This kind of thing is what GOOD design is all about.
>My reason for this question was to investigate the lifespan of this game as
>a MMORPG before they pull the plug. What is the general concensus about the
>viability of this product for the next few years? CoV is yet to be released
>and subscription rates for CoH have dropped rather significantly in only a
>few months. Will I4 help bring back old subscribers and create interest for
>potential new subscribers? Obviously the recent awards CoH have received by
>the Computer Gaming Press has not helped much.
There were quite a few people who played CoH simply because it was
there, not because they were into it. Quite a few people said they
were just killing time until EQ2 and/or WoW came out.
I don't think Cryptic will have any trouble with remaining viable -
they've got a good, solid, fun product, and they come out with regular
updates, so even if you get bored, they'll soon have something coming
that will likely respark your interest.
That is of course, if you were playing CoH because you wanted to play
CoH, not just marking time waiting for something else.
One thing I have noticed over the months - there's a hell of a lot fewer
griefers and general ASSHAT players since the kiddies and Battlenet
types all flocked to WoW.
125,000 subscribers who play for fun and general enjoyment is better
than 180,000 that screw around with other players, kill steal, make
Marvel clones and obscene named heroes and generally act like jerks.
Yeah, they pay money too, but they also generate a lot of traffic for
the GMs, customer support and the forums.
Some people just don't pay nearly ENOUGH to be worth keeping as a
customer.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr