G
Guest
Guest
Archived from groups: alt.games.neverwinter-nights (More info?)
I've noticed that when you start the game you receive the most ability
points if you set each ability to 13 instead of differing values.
For example, if you choose the default fighter abilities they are set
to 16, 13, 16, 10, 10, 9. If you add all these you get 74. If you set
all your abilities even at 13 you get 78 (13x6). By using the latter
you actually achieve 4 more points than the former.
I'm wondering if it'd just be better to set all Abilities to 13 and
raise them when leveling up, that way you don't have the penalty of
using two or more points to raise an Ability just one point. When
creating your character, once you try raise an Ability to 15 it costs
you two points. To raise an Ability to 17 it costs three points. So
precious Ability points are consumed if you're not careful.
A PC with all his abilities set to 13 isn't going to be strong in any
one particular abilitiy. But then again, overall, he is the most
balanced. I would think that having the exact same Ability point
values early in the game would be a minor deficit, but as you
character goes epic the "extra" ability points can only help.
I've looked on Bioware forums, NWVault forums, and here in this
newsgroup and am a bit surprised that that this subject (setting all
Abilities to 13) hasn't come up.
Any comments?
I've noticed that when you start the game you receive the most ability
points if you set each ability to 13 instead of differing values.
For example, if you choose the default fighter abilities they are set
to 16, 13, 16, 10, 10, 9. If you add all these you get 74. If you set
all your abilities even at 13 you get 78 (13x6). By using the latter
you actually achieve 4 more points than the former.
I'm wondering if it'd just be better to set all Abilities to 13 and
raise them when leveling up, that way you don't have the penalty of
using two or more points to raise an Ability just one point. When
creating your character, once you try raise an Ability to 15 it costs
you two points. To raise an Ability to 17 it costs three points. So
precious Ability points are consumed if you're not careful.
A PC with all his abilities set to 13 isn't going to be strong in any
one particular abilitiy. But then again, overall, he is the most
balanced. I would think that having the exact same Ability point
values early in the game would be a minor deficit, but as you
character goes epic the "extra" ability points can only help.
I've looked on Bioware forums, NWVault forums, and here in this
newsgroup and am a bit surprised that that this subject (setting all
Abilities to 13) hasn't come up.
Any comments?
