Sli wouldn't change anything but the fps on certain games. Nvidia surround was designed to run on 3x monitors in a game, so you get peripheral vision on the 2x side monitors. But not even a 1080ti can do that on 3x 4k monitors. To get that kind of game play setup requires no more than 3x 1440p monitors.
What sli does is split the screen, one gpu makes the top half, the other gpu takes the bottom half, working together to get 1 full frame. But that doesn't change the size of the frames (resolution) or the size of the ram, they work side-by-side, not added. You can run all 3 monitors with no issue, separately with extended desktop, but to span all 3 simultaneously you'll need to drop the resolution to something the gpu both can support and handle at decent fps. 3x 1080p monitors would be best, you'll game on all 3, not just the primary.
SLI is only supported in DX11 and prior. As of DX12, sli was dropped in favor of mgpu (multiple gpus) where both gpus would add their power, ram, etc together, unlike sli/crossfire which uses gpus separately but simultaneously. Unfortunately, game devs are lazy beasts about change, and really have not opened up game code for mgpu, so a single gpu is still the best bet, unless sticking to DX11, in which case it's a matter of just how well sli is supported.