Supahos :
I'll put it this way u quit Skyrim after one quick play through years ago before I had a SSD. Now I love the game with my 850evo. I don't even run across towns anymore I can fast travel a few hundred yards faster than I can run it. Made the game awesome.
Me too. Makes a big difference for this game, and any game with constant loading points.
I didn't mention that though, because the question was about "next gen SSD" which as I replied is rapidly diminishing returns.
Intel OPTANE is also very interesting though very few people have motherboards that support it. It can add some benefit to a system that already has an SSD too, though most of the benefit is too having only an HDD. (if I had a relative with a new PC with 1TB HDD then in a year or so I might just slap in a 32GB Intel Optane drive rather than deal with cloning it to an SSD etc. you literally just plug it in and it works).
Intel OPTANE works better in part because you can change bits faster rather than erase entire blocks. Even though SSD's can copy LARGER FILES fast, smaller files can still be relatively slow. Ever wonder why an HDD can take 15 minutes to do something fairly minor in terms of total write? Sometimes that's the reason. And Intel Optane can reduce that even further, which includes boot times.
*None of this changes my advice to just get a quality, non-Pro SSD like Samsung 960 EVO for the average person.
**VIDEO EDITING is more complicated. It varies depending on the program. You need to look at what FILE SIZES you are working with, and where your bottlenecks are during different stages of production. Is the CPU the bottleneck? Often it is (though at times it may only be able to use a few cores so it can be VERY HARD TO TELL where the bottleneck is).
Sometimes you may benefit from 2xRAID0, but mostly the SSD (like games) is about moving the video file into fast, system memory where you can then work on it.
It's also good to have sufficient DDR3/4 system memory. Remember, you may be spanning different versions (as you edit) such as the original, and different layers etc. So a 10GB video might need 64GB to prevent slowdowns.
You really need to figure out how to analyze where the bottlenecks are.
1) CPU (Task Manager.. again, core usage can be problematic but 100% CPU usage means only one thing. CPU bottleneck.)
2) Memory (Task Manager... monitor the history whilst editing. If you have 32GB, and never to above 22GB usage then it's pointless to get more memory. If you get pop-ups because it's getting near 30GB you need more memory or else it's going to start swapping to the SSD and/or HDD depending on how things are setup.)
3) GPU (various ways to analyze GPU usage, though this too can be complicated.)
and so on.