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Archived from groups: alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.nintendo.gamecube (More info?)
Who'd of thunk it? Nintendo is the most profitable.
http://www.dfcint.com/news/prmar2205.html
Top Video Game Companies Generate Annual Revenue of $25 Billion
According to DFC Intelligence
San Diego, CA --March 22, 2005
A new report released by DFC Intelligence takes a close look at the top
publishers in the video game and interactive entertainment industry.
According to the report there are several factors that leading
companies share in common. These include expansion internationally,
platform and business model diversity and a focus on core franchises
that build value over time. Leading companies like Activision,
Electronic Arts and Square Enix have a global business, are bringing
core franchises to online and mobile platforms and are looking at
emerging opportunities like advertising in games.
The seventeen companies in the report reported fiscal 2004 revenue of
$24.5 billion, down 3% from fiscal 2003. So far fiscal 2005 revenue is
up 3%. The four leading companies, Sony, Nintendo, Electronic Arts and
Microsoft, dominate the market and reported fiscal 2004 revenue of
$16.7 million. In terms of revenue, Sony is the clear market leader,
having generated $45 billion in game related revenue from fiscal 1998
through 2004. However, Nintendo has been the most profitable company,
earning about $7 billion in operating income from fiscal 1998 to fiscal
2004, compared with about $4.5 billion for Sony (from its games
division) and $1.8 billion for Electronic Arts. Microsoft is clearly
an up-and-coming powerhouse, although the company has reported heavy
losses from its games division.
Beyond the top four companies, the interactive entertainment market
remains fragmented. Other then Electronic Arts solidifying its
position as the leading software publisher there has been very little
consolidation in the game market over the past few years. Electronic
Arts is in a league of its own and other software publishers are in a
tight race for a distant second place.
The new report, Market Leaders in the Video Game and Interactive
Entertainment Industry, is 750 pages and analyzes each publisher's
history, financial performance, the strengths/weaknesses of their
corporate strategy, product lineup, development teams, marketing and
distribution skills and future potential. DFC Intelligence is a market
research firm focused on video games, PC games, online games and
interactive entertainment. They offer free monthly research briefs to
anyone signing up at http://www.dfcint.com/mailing_signup.html. Other
DFC Intelligence reports include The Business of Computer and Video
Games 2004, The Impact of Licensing in Interactive Entertainment, The
Online Game Market, and. Worldwide Market Forecasts for the Video Game
and Interactive Entertainment Industry.
Contact: David Cole
Who'd of thunk it? Nintendo is the most profitable.
http://www.dfcint.com/news/prmar2205.html
Top Video Game Companies Generate Annual Revenue of $25 Billion
According to DFC Intelligence
San Diego, CA --March 22, 2005
A new report released by DFC Intelligence takes a close look at the top
publishers in the video game and interactive entertainment industry.
According to the report there are several factors that leading
companies share in common. These include expansion internationally,
platform and business model diversity and a focus on core franchises
that build value over time. Leading companies like Activision,
Electronic Arts and Square Enix have a global business, are bringing
core franchises to online and mobile platforms and are looking at
emerging opportunities like advertising in games.
The seventeen companies in the report reported fiscal 2004 revenue of
$24.5 billion, down 3% from fiscal 2003. So far fiscal 2005 revenue is
up 3%. The four leading companies, Sony, Nintendo, Electronic Arts and
Microsoft, dominate the market and reported fiscal 2004 revenue of
$16.7 million. In terms of revenue, Sony is the clear market leader,
having generated $45 billion in game related revenue from fiscal 1998
through 2004. However, Nintendo has been the most profitable company,
earning about $7 billion in operating income from fiscal 1998 to fiscal
2004, compared with about $4.5 billion for Sony (from its games
division) and $1.8 billion for Electronic Arts. Microsoft is clearly
an up-and-coming powerhouse, although the company has reported heavy
losses from its games division.
Beyond the top four companies, the interactive entertainment market
remains fragmented. Other then Electronic Arts solidifying its
position as the leading software publisher there has been very little
consolidation in the game market over the past few years. Electronic
Arts is in a league of its own and other software publishers are in a
tight race for a distant second place.
The new report, Market Leaders in the Video Game and Interactive
Entertainment Industry, is 750 pages and analyzes each publisher's
history, financial performance, the strengths/weaknesses of their
corporate strategy, product lineup, development teams, marketing and
distribution skills and future potential. DFC Intelligence is a market
research firm focused on video games, PC games, online games and
interactive entertainment. They offer free monthly research briefs to
anyone signing up at http://www.dfcint.com/mailing_signup.html. Other
DFC Intelligence reports include The Business of Computer and Video
Games 2004, The Impact of Licensing in Interactive Entertainment, The
Online Game Market, and. Worldwide Market Forecasts for the Video Game
and Interactive Entertainment Industry.
Contact: David Cole