Archived from groups: comp.sys.ibm.pc.games.war-historical (
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In article <taug219ar2pf6imjvnko7b7l5t6kha9pkl@4ax.com>,
sbartman@visi.com says...
> The Pacific theater can be done well and has been done fairly well.
> But I've served in submarines and the interesting thing is not (only)
> shooting torpedo after torpedo. It's managing the boat. It's lining up
> and training the crew. It's logistic/distance/hunting risk
> assessments. All the stuff that's never been well modeled, and SH3 is
> going to try.
I'm not sure how this stuff could be effectively represented in a game,
though, without abstracting it to the point where it would cease to be
an absorbing part of the action.
> But it's in the wrong theater. Given the choice I just
> don't want to take on a Nazi CO's persona in a first-person game. It
> makes me feel dirty.
Hmmmm. What - specifically - is the crucial difference between the
actual, practical behavior of a "Nazi" submarine commander and his USN
counterpart?
--
Giftzwerg
***
"Little more than three years after US forces, backed by their faithful
British allies, set foot in Afghanistan, the entire historical dynamic
of this blighted region has already shifted.
Ignoring, fortunately, the assault from clever world opinion on
America=3Fs motives, its credibility and its ambitions, the Bush
Administration set out not only to eliminate immediate threats
but also to remake the Middle East."
- Gerard Baker