Silent Hunter III gone gold

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"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
> Hi,
>
> Read all about it here :
>
> http://www.wargamer.com/news/news.asp?nid=1769
>
> Greetz,
>
> Eddy Sterckx

Sure wish another good Pacific sub sim would come out. After all, the
u-boats accomplishments pale in comparison.
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

On Wed, 2 Mar 2005 16:58:21 -0600, "JP" <jp@hotmail.com> wrote:


>Sure wish another good Pacific sub sim would come out. After all, the
>u-boats accomplishments pale in comparison.
>
Hear, hear!

Steve
--
www.thepaxamsolution.com
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

On Wed, 2 Mar 2005 16:58:21 -0600, "JP" <jp@hotmail.com> wrote:

>
>"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
>news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
>> Hi,
>>
>> Read all about it here :
>>
>> http://www.wargamer.com/news/news.asp?nid=1769
>>
>> Greetz,
>>
>> Eddy Sterckx
>
>Sure wish another good Pacific sub sim would come out. After all, the
>u-boats accomplishments pale in comparison.
>
"Another"? I agree in principle with the sentiment, but heck, I've
been playing WWII sub sims since Sub Battle, in, what, 1987?, and I'd
be happy just to get _1_ sim, Atlantic or Pacific, that's moderately
realistic....I think WWII subs are a very cool subject, and I
constantly despair that no one's even made a real attempt at a
realistic one--but I'll have to wait and see how SHIII looks.

Scott Orr
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

JP wrote:
> Yeah, that's true, although Silent Service II, SH 1, and Aces of
the Deep
> were good sims, in their day.

Silent Service 1 - came on a self-bootable 5.25" floppy - got me hooked
in a serious way. Played it as a serious sim using realistic tactics
untill one day I showed it to a friend of mine. I explained the basics
of sub-warfare and set him of on his first cruise. First thing he does
is surface and blindly launch a torpedo at a cruiser way out of torpedo
range and steaming full speed in his direction. He continues full spead
at a collision course all the while blasting with the deck-mounted gun.

Then a detonation - the cruiser closing in at full speed came within
torpedo range and actually manages to plow straight into the torpedo -
this stops the cruiser in his tracks but my pal is still acting like
he's going to ram it but finally decides to dive and manages to dive
underneath it in what was essentially swimming pool depth water. He
resurfaces at the other end, stops all engines and sinks the cruiser
with the deck gun. He turns around and says "you and your realistic
tactics, just blast the hell out of 'em".

Never saw so much beginner's luck in my life.

Greetz,

Eddy Sterckx
 
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In article <1gqd21lqqku34gh0mlser302kf0ha22r4v@4ax.com>,
sdorr@ix.netcom.com says...

> >Sure wish another good Pacific sub sim would come out. After all, the
> >u-boats accomplishments pale in comparison.
> >
> "Another"? I agree in principle with the sentiment, but heck, I've
> been playing WWII sub sims since Sub Battle, in, what, 1987?

Ah. SUB BATTLE. If you fail to sink KING GEORGE V with torpedoes, just
surface and take it under fire with your trusty deck-gun; pepper it with
enough shells, and down she goes...

--
Giftzwerg
***
"The Islamists have been clear all along about their plans to form
an Islamic caliphate and inhabit the entire world with burqas,
stonings, amputations, honor killings and a lack of religious and
political freedom. Whether or not to oppose such a movement should
have been a no-brainer, especially for self-proclaimed 'progressives.'
Instead, they have extended their misguided sympathies to tyrants
and terrorists."
- Cinnamon Stillwell
 
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"Scott D. Orr" <sdorr@ix.netcom.com> wrote in message
news:1gqd21lqqku34gh0mlser302kf0ha22r4v@4ax.com...
> On Wed, 2 Mar 2005 16:58:21 -0600, "JP" <jp@hotmail.com> wrote:
>
> >
> >"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
> >news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
> >> Hi,
> >>
> >> Read all about it here :
> >>
> >> http://www.wargamer.com/news/news.asp?nid=1769
> >>
> >> Greetz,
> >>
> >> Eddy Sterckx
> >
> >Sure wish another good Pacific sub sim would come out. After all, the
> >u-boats accomplishments pale in comparison.
> >
> "Another"? I agree in principle with the sentiment, but heck, I've
> been playing WWII sub sims since Sub Battle, in, what, 1987?, and I'd
> be happy just to get _1_ sim, Atlantic or Pacific, that's moderately
> realistic....I think WWII subs are a very cool subject, and I
> constantly despair that no one's even made a real attempt at a
> realistic one--but I'll have to wait and see how SHIII looks.
>
> Scott Orr



Yeah, that's true, although Silent Service II, SH 1, and Aces of the Deep
were good sims, in their day.
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

<eddysterckx@hotmail.com> wrote in message
news:1109861022.480108.160930@o13g2000cwo.googlegroups.com...
>
> JP wrote:
> > Yeah, that's true, although Silent Service II, SH 1, and Aces of
> the Deep
> > were good sims, in their day.
>
> Silent Service 1 - came on a self-bootable 5.25" floppy - got me hooked
> in a serious way. Played it as a serious sim using realistic tactics
> untill one day I showed it to a friend of mine. I explained the basics
> of sub-warfare and set him of on his first cruise. First thing he does
> is surface and blindly launch a torpedo at a cruiser way out of torpedo
> range and steaming full speed in his direction. He continues full spead
> at a collision course all the while blasting with the deck-mounted gun.
>
> Then a detonation - the cruiser closing in at full speed came within
> torpedo range and actually manages to plow straight into the torpedo -
> this stops the cruiser in his tracks but my pal is still acting like
> he's going to ram it but finally decides to dive and manages to dive
> underneath it in what was essentially swimming pool depth water. He
> resurfaces at the other end, stops all engines and sinks the cruiser
> with the deck gun. He turns around and says "you and your realistic
> tactics, just blast the hell out of 'em".
>
> Never saw so much beginner's luck in my life.
>
> Greetz,
>
> Eddy Sterckx


Hehe, good story.







>
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Nigel Stutt wrote:
> Yeah but Ive heard that Silent Hunter 3 uses Starforce for copywright

> protection which means it may have problems with any computer that
has a
> CDRW drive in it. Is this true?

reg. Silent Hunter 3 using Starforce : found this on a German ng

"Spiel verwendet Kopierschutztechniken, die bei einigen Programmen oder
DVD-RW und virtuellen Laufwerken eine manuelle Anpassung erfordert."

Das ist ein Hinweis in den Silent-Hunter-III-Systemanforderungen."

Translated :

SH III system requirements says "game uses anti-copying techniques that
require manual adjustments with some programs, DVD-RW or virtual
drives"

"Manual adjustments" - What does this mean - that I'll have to disable
my DVD-RW drive in order to run this game ? That I'll have to remove
Alcohol 120% - my trusted image-container - from my system ?

No way José - after the disaster that SH 2 was this about ends the
story for me here. Dropping it of my sonar.

Greetz,

Eddy Sterckx
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

over 100 screenshots on the Silent hunter 3 website

http://www.silenthunteriii.com/uk/gallery_screens.php

not ONE thru a periscope or of a workstation with useful looking gauges
or screens. One shot thru binoculars and a few angled shots of gauges.

Tons of external shots of subs or ships in the water.

Personally I would have liked to see what the game looks like from the
screens where I would be playing it.

Graham

Eddy Sterckx wrote:
> Hi,
>
> Read all about it here :
>
> http://www.wargamer.com/news/news.asp?nid=1769
>
> Greetz,
>
> Eddy Sterckx
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

"Graham H" <nospam@spam.com> wrote in message
news:422725B8.1060500@spam.com...
> over 100 screenshots on the Silent hunter 3 website
>
> http://www.silenthunteriii.com/uk/gallery_screens.php
>
> not ONE thru a periscope or of a workstation with useful looking gauges
> or screens. One shot thru binoculars and a few angled shots of gauges.
>
> Tons of external shots of subs or ships in the water.
>
> Personally I would have liked to see what the game looks like from the
> screens where I would be playing it.
>
> Graham


Not sure (haven't looked), but try here. If anyone has them, they will.
www.subsim.com
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Yeah but Ive heard that Silent Hunter 3 uses Starforce for copywright
protection which means it may have problems with any computer that has a
CDRW drive in it. Is this true?

Nats

"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
> Hi,
>
> Read all about it here :
>
> http://www.wargamer.com/news/news.asp?nid=1769
>
> Greetz,
>
> Eddy Sterckx
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Scott D. Orr wrote:
> On Wed, 2 Mar 2005 16:58:21 -0600, "JP" <jp@hotmail.com> wrote:
>>
>>Sure wish another good Pacific sub sim would come out. After all, the
>>u-boats accomplishments pale in comparison.
>>
>
> "Another"? I agree in principle with the sentiment, but heck, I've
> been playing WWII sub sims since Sub Battle, in, what, 1987?, and I'd
> be happy just to get _1_ sim, Atlantic or Pacific, that's moderately
> realistic....I think WWII subs are a very cool subject, and I
> constantly despair that no one's even made a real attempt at a
> realistic one--but I'll have to wait and see how SHIII looks.

<helpless laughter!>

I *knew* this post was coming!
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

In article <d07oa9$b7t$1@news6.svr.pol.co.uk>,
nstutt@nstutt.freeserve.co.uk says...
> Yeah but Ive heard that Silent Hunter 3 uses Starforce for copywright
> protection which means it may have problems with any computer that has a
> CDRW drive in it. Is this true?
>
> Nats
>
> "Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
> news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
> > Hi,
> >
> > Read all about it here :
> >
> > http://www.wargamer.com/news/news.asp?nid=1769
> >
> > Greetz,
> >
> > Eddy Sterckx

I don't know, but there will definitely be problems with a nocd then.
--
Epi

How can a man who used to dress in next-to-nothing,
and show off his body, then turn around and
call others girlie-men. Strange.
 
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JP wrote:
> "Graham H" <nospam@spam.com> wrote in message
> news:422725B8.1060500@spam.com...
>
>>over 100 screenshots on the Silent hunter 3 website
>>
>>http://www.silenthunteriii.com/uk/gallery_screens.php
>>
>>not ONE thru a periscope or of a workstation with useful looking gauges
>>or screens. One shot thru binoculars and a few angled shots of gauges.
>>
>>Tons of external shots of subs or ships in the water.
>>
>>Personally I would have liked to see what the game looks like from the
>>screens where I would be playing it.
>>
>>Graham
>
>
>
> Not sure (haven't looked), but try here. If anyone has them, they will.
> www.subsim.com
>
>
>

Yes that did it thanks!

http://www.subsim.com/ssr/sh3_rc1/sh3_mar05_dc1.htm

Graham
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

On Wed, 2 Mar 2005 16:58:21 -0600, "JP" <jp@hotmail.com> wrote:

>
>"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
>news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
>> Hi,
>>
>> Read all about it here :
>>
>> http://www.wargamer.com/news/news.asp?nid=1769
>>
>> Greetz,
>>
>> Eddy Sterckx
>
>Sure wish another good Pacific sub sim would come out. After all, the
>u-boats accomplishments pale in comparison.
>

If you're patient I'm sure someone will mod in the Pacific Theatre
for SH3 (if doing so doesn't get the suits' panties in a knot
copyright-wise)...

John DiFool
 
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"John DiFool" <sorry@spammerscrewedme.com> wrote in message
news:f17h21hq32dv4meccdc5q1808b7mrg09ei@4ax.com...
> On Wed, 2 Mar 2005 16:58:21 -0600, "JP" <jp@hotmail.com> wrote:
>
> >
> >"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
> >news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
> >> Hi,
> >>
> >> Read all about it here :
> >>
> >> http://www.wargamer.com/news/news.asp?nid=1769
> >>
> >> Greetz,
> >>
> >> Eddy Sterckx
> >
> >Sure wish another good Pacific sub sim would come out. After all, the
> >u-boats accomplishments pale in comparison.
> >
>
> If you're patient I'm sure someone will mod in the Pacific Theatre
> for SH3 (if doing so doesn't get the suits' panties in a knot
> copyright-wise)...
>
> John DiFool




Good point, here's hoping.















>
 
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"JP" <jp@hotmail.com> wrote in message
news:wCrVd.170$74.2699@eagle.america.net...
>
> "Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
> news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
> > Hi,
> >
> > Read all about it here :
> >
> > http://www.wargamer.com/news/news.asp?nid=1769
> >
> > Greetz,
> >
> > Eddy Sterckx
>
> Sure wish another good Pacific sub sim would come out. After all, the
> u-boats accomplishments pale in comparison.
>

The pacific is a pretty boring lopsided affair, you can't lose no matter how
incompetent when you have 100 times more resources than the Japs.
 
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"gconnect" <yonderconnecst@bluyonfddercon.com> wrote in message
news:d09lsn$8q7$1@news7.svr.pol.co.uk...
>
> "JP" <jp@hotmail.com> wrote in message
> news:wCrVd.170$74.2699@eagle.america.net...
> >
> > "Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
> > news:Xns960DE834BCC46eddysterckxhotmailco@67.98.68.36...
> > > Hi,
> > >
> > > Read all about it here :
> > >
> > > http://www.wargamer.com/news/news.asp?nid=1769
> > >
> > > Greetz,
> > >
> > > Eddy Sterckx
> >
> > Sure wish another good Pacific sub sim would come out. After all, the
> > u-boats accomplishments pale in comparison.
> >
>
> The pacific is a pretty boring lopsided affair, you can't lose no matter
how
> incompetent when you have 100 times more resources than the Japs.



Well, considering that's how the Germans lost in the Atlantic, your point
? <g.













>
>
 
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On Fri, 4 Mar 2005 12:55:46 -0000, "gconnect"
<yonderconnecst@bluyonfddercon.com> wrote:


>The pacific is a pretty boring lopsided affair, you can't lose no matter how
>incompetent when you have 100 times more resources than the Japs.
>

That's why the SS had the highest percentage losses of any USN
function?

The Pacific theater can be done well and has been done fairly well.
But I've served in submarines and the interesting thing is not (only)
shooting torpedo after torpedo. It's managing the boat. It's lining up
and training the crew. It's logistic/distance/hunting risk
assessments. All the stuff that's never been well modeled, and SH3 is
going to try. But it's in the wrong theater. Given the choice I just
don't want to take on a Nazi CO's persona in a first-person game. It
makes me feel dirty.

A PTO game with the tactical feeding a strategic war model, like
Microprose did all those years ago, would be a lot of fun. Try to beat
history. See if starting the tanker war in 1943 instead of 1944 makes
a difference. Etc.

Steve
--
www.thepaxamsolution.com
 
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gconnect wrote:
> "JP" <jp@hotmail.com> wrote in message
> news:wCrVd.170$74.2699@eagle.america.net...
>>
>>Sure wish another good Pacific sub sim would come out. After all, the
>>u-boats accomplishments pale in comparison.
>>
>
> The pacific is a pretty boring lopsided affair, you can't lose no matter how
> incompetent when you have 100 times more resources than the Japs.
>

We're talking about sims, not strategy games. Your comment might be
germane for a game like War In the Pacific, but not for the Silent
Hunter series. In these, you play a submarine commander and you can
be killed - i.e. you lose. The amount of resources available to the
belligerent nations in the actual war is irrelevant. In the game, a
well handled destroyer can still kill you whether that ship represents
one of a hundred or one of a thousand.
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

In article <d09lsn$8q7$1@news7.svr.pol.co.uk>,
yonderconnecst@bluyonfddercon.com says...

> The pacific is a pretty boring lopsided affair, you can't lose no matter how
> incompetent when you have 100 times more resources than the Japs.

Unfortunately for the USN submarine commander deep in enemy territory,
the fact that the USA had "100 times more resources" throughout the
Pacific was entirely irrelevant; all *he* had with *him* was a fairly
mediocre submarine and a startlingly high percentage of dud torpedoes.

In other words, it was all-too-easy for an individual sub skipper to
"lose," and rather a high percentage of them did exactly that.

--
Giftzwerg
***
"Little more than three years after US forces, backed by their faithful
British allies, set foot in Afghanistan, the entire historical dynamic
of this blighted region has already shifted.

Ignoring, fortunately, the assault from clever world opinion on
America=3Fs motives, its credibility and its ambitions, the Bush
Administration set out not only to eliminate immediate threats
but also to remake the Middle East."
- Gerard Baker
 
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"Steve Bartman" <sbartman@visi.com> wrote in message
news:taug219ar2pf6imjvnko7b7l5t6kha9pkl@4ax.com...
> On Fri, 4 Mar 2005 12:55:46 -0000, "gconnect"
> <yonderconnecst@bluyonfddercon.com> wrote:
>
>
> >The pacific is a pretty boring lopsided affair, you can't lose no matter
how
> >incompetent when you have 100 times more resources than the Japs.
> >
>
> That's why the SS had the highest percentage losses of any USN
> function?
>
> The Pacific theater can be done well and has been done fairly well.
> But I've served in submarines and the interesting thing is not (only)
> shooting torpedo after torpedo. It's managing the boat. It's lining up
> and training the crew. It's logistic/distance/hunting risk
> assessments. All the stuff that's never been well modeled, and SH3 is
> going to try. But it's in the wrong theater. Given the choice I just
> don't want to take on a Nazi CO's persona in a first-person game. It
> makes me feel dirty.
>
> A PTO game with the tactical feeding a strategic war model, like
> Microprose did all those years ago, would be a lot of fun. Try to beat
> history. See if starting the tanker war in 1943 instead of 1944 makes
> a difference. Etc.
>
> Steve
> --
> www.thepaxamsolution.com


Exactly.
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

In article <taug219ar2pf6imjvnko7b7l5t6kha9pkl@4ax.com>,
sbartman@visi.com says...

> The Pacific theater can be done well and has been done fairly well.
> But I've served in submarines and the interesting thing is not (only)
> shooting torpedo after torpedo. It's managing the boat. It's lining up
> and training the crew. It's logistic/distance/hunting risk
> assessments. All the stuff that's never been well modeled, and SH3 is
> going to try.

I'm not sure how this stuff could be effectively represented in a game,
though, without abstracting it to the point where it would cease to be
an absorbing part of the action.

> But it's in the wrong theater. Given the choice I just
> don't want to take on a Nazi CO's persona in a first-person game. It
> makes me feel dirty.

Hmmmm. What - specifically - is the crucial difference between the
actual, practical behavior of a "Nazi" submarine commander and his USN
counterpart?

--
Giftzwerg
***
"Little more than three years after US forces, backed by their faithful
British allies, set foot in Afghanistan, the entire historical dynamic
of this blighted region has already shifted.

Ignoring, fortunately, the assault from clever world opinion on
America=3Fs motives, its credibility and its ambitions, the Bush
Administration set out not only to eliminate immediate threats
but also to remake the Middle East."
- Gerard Baker