[SOLVED] Singleplayer Mode vs Multiplayer Mode

box o rocks

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Apr 9, 2012
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I've always wondered if there was any way to tell how much more demand there was on the CPU between playing a game in single-player (campaign) mode vs playing it on a busy server with lots of other players. Anyone have a guesstimate? Would it drag down fps more as other players game on?
I realize it might vary from game to game, number of players and all that, but just a general idea. Or maybe the difference is minuscule. I tried checking on my own, but could never figure out how to do it accurately. If this is a dumb question, just tell me.
 
Solution
Multiplayer is usually more CPU intensive, but it varies from game to game and how many players the game can support. One notable example are the Battlefield games where the single player campaigns are not CPU heavy at all and you are almost always GPU limited when you see people benchmark it, but the 64 player multiplayer maps use a ton of CPU resources and you often will get CPU bottlenecked if you don't have at least a 6 core/12 thread CPU. The smaller maps that only support something like 16 players tend to be closer to the campaign in terms of CPU load.
Multiplayer is usually more CPU intensive, but it varies from game to game and how many players the game can support. One notable example are the Battlefield games where the single player campaigns are not CPU heavy at all and you are almost always GPU limited when you see people benchmark it, but the 64 player multiplayer maps use a ton of CPU resources and you often will get CPU bottlenecked if you don't have at least a 6 core/12 thread CPU. The smaller maps that only support something like 16 players tend to be closer to the campaign in terms of CPU load.
 
Solution