G
Guest
Guest
Archived from groups: rec.games.trading-cards.magic.rules (More info?)
The other night I played a league game on MTGO in which this occured:
I had a creature equipped with Clamp. My opponent played a Stone,
tapping it and destroying all non-land permanents, including my clamp
and its equipped creature. I expected to draw two cards, but the "draw
two cards" triggered ability never popped up on the stack. Why not?
Thanks,
-Trevor.
Skullclamp
{1}
Artifact -- Equipment
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a
sorcery. This card comes into play unattached and stays in play if the
creature leaves play.)
Oblivion Stone
{3}
Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent
without a fate counter on it, then remove all fate counters from all
permanents.
The other night I played a league game on MTGO in which this occured:
I had a creature equipped with Clamp. My opponent played a Stone,
tapping it and destroying all non-land permanents, including my clamp
and its equipped creature. I expected to draw two cards, but the "draw
two cards" triggered ability never popped up on the stack. Why not?
Thanks,
-Trevor.
Skullclamp
{1}
Artifact -- Equipment
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a
sorcery. This card comes into play unattached and stays in play if the
creature leaves play.)
Oblivion Stone
{3}
Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent
without a fate counter on it, then remove all fate counters from all
permanents.
