Slouching Towards Bedlam question (Spoiler Heavy)

G

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Archived from groups: rec.games.int-fiction (More info?)

So, this seems like a good enough topic for a first posting. Been
lurking several months now.

So, I spent the past few days playing through this game, and eventually
found all the endings, and many variations of some of them, and I'm
fairly sure I could understand what was going on. But what left me
baffled was...

S

P

O

I

L

E

R

S

P

A

C

E

The chirruping noise in cell 6A. As far as I could tell, it was an
insect of some sort in the pipes (though the game stopped me from
investigating further) What was the significance of that room? Why did
the Logos hate the noise so much when viewing the cell through the
Panopticon? Maybe I'm overreacting and it's just a red herring, but the
game and even the hints seem to be bending over backwards to draw
attention to it.

I've had a look at various reviews of the game, and poked through the
google archives to see if it had come up on here before, but no luck.
So, anyone have any ideas?

-Joel
 
Archived from groups: rec.games.int-fiction (More info?)

*snip*
(spoiler warning)













Just a thought... I don't recall hearing any non-human communication
in the rest of the game. The Logos is formed from/of human language,
and it could be that the non-human communication of the cricket's
mating chirp, simple as it is, was so alien to the Logos' worldview
that it couldn't handle it. I expected that to be a possible
ending... perhaps it got taken out. Imagine... chaining yourself down
after ordering several hundred crickets to be delivered to your
office. The box is delivered, and you wait until nightfall...

(NOISE/chirpchirp/DAMN CRICKET)

(screw this, i'm going to be a character in a neil stephenson novel)

I call it the Snow Crash ending.