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Archived from groups: alt.games.diablo (More info?)
In the deep dark past (read that as before 1.10) there was a REASON one
wanted a bunch of little charms with damage, cold or poison, because there
was something special about each charm being calculated separately in
terms of the time a freeze or poison lasted. IE, though the absolute
damage numbers added up the same on the face, three small cold damage
charms would keep a monster blue longer than one gc. Something similar
applied to poison as well.
Will someone undertake to explain how that works, or doesn't, in 1.10?
Thanks,
Elly
In the deep dark past (read that as before 1.10) there was a REASON one
wanted a bunch of little charms with damage, cold or poison, because there
was something special about each charm being calculated separately in
terms of the time a freeze or poison lasted. IE, though the absolute
damage numbers added up the same on the face, three small cold damage
charms would keep a monster blue longer than one gc. Something similar
applied to poison as well.
Will someone undertake to explain how that works, or doesn't, in 1.10?
Thanks,
Elly
