Small Charms and Damage Effects

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Archived from groups: alt.games.diablo (More info?)

In the deep dark past (read that as before 1.10) there was a REASON one
wanted a bunch of little charms with damage, cold or poison, because there
was something special about each charm being calculated separately in
terms of the time a freeze or poison lasted. IE, though the absolute
damage numbers added up the same on the face, three small cold damage
charms would keep a monster blue longer than one gc. Something similar
applied to poison as well.

Will someone undertake to explain how that works, or doesn't, in 1.10?


Thanks,
Elly
 
Archived from groups: alt.games.diablo (More info?)

Ellen wrote:
> In the deep dark past (read that as before 1.10) there was a REASON
one
> wanted a bunch of little charms with damage, cold or poison, because
there
> was something special about each charm being calculated separately in

> terms of the time a freeze or poison lasted. IE, though the absolute

> damage numbers added up the same on the face, three small cold damage

> charms would keep a monster blue longer than one gc. Something
similar
> applied to poison as well.
>
> Will someone undertake to explain how that works, or doesn't, in
1.10?
>

Only as far as poison damage is concerned. It is calculated using a
bizarre formula that takes into account the number of different
sources. As I am not at home now, where I keep this sort of info, I
will leave it to someone else to paint the picture in greater detail,
if you're still interested.

Mickey
 
Archived from groups: alt.games.diablo (More info?)

"Mickey" <mickeyb@comcast.net> wrote in message
news:1109958353.958750.283340@l41g2000cwc.googlegroups.com...
>
> Ellen wrote:
> > In the deep dark past (read that as before 1.10) there was a REASON
> one
> > wanted a bunch of little charms with damage, cold or poison, because
> there
> > was something special about each charm being calculated separately in
>
> > terms of the time a freeze or poison lasted. IE, though the absolute
>
> > damage numbers added up the same on the face, three small cold damage
>
> > charms would keep a monster blue longer than one gc. Something
> similar
> > applied to poison as well.
> >
> > Will someone undertake to explain how that works, or doesn't, in
> 1.10?
> >
>
> Only as far as poison damage is concerned. It is calculated using a
> bizarre formula that takes into account the number of different
> sources. As I am not at home now, where I keep this sort of info, I
> will leave it to someone else to paint the picture in greater detail,
> if you're still interested.
>
> Mickey
>

I'm out on the poison issue, but for the cold, IIRC it still works in the
same way.

~1 second chill for each cold charm, or something like that


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