So i've been led to believe that vsync(triple buffering) causes lag input and that i should play competitive games like CS:GO with it off.
Gave it a try and with fps capped at 300 by default i average 250 with the occasional 50-100 frames drop in CPU intensive situations but gameplay is a shaky/stuttery mess and i find it absolutely unplayable.
The vids by cs go pros where i saw that recommendation in the first place are as smooth as is mine when i have triple buffering on though, even though they have the same exact fps fluctuation. So what am i missing?
I also wonder if those extra frames really make any difference when they exceed both the server's tick rate of 64hz/128hz and the monitor's refresh rate of 144hz?
Gave it a try and with fps capped at 300 by default i average 250 with the occasional 50-100 frames drop in CPU intensive situations but gameplay is a shaky/stuttery mess and i find it absolutely unplayable.
The vids by cs go pros where i saw that recommendation in the first place are as smooth as is mine when i have triple buffering on though, even though they have the same exact fps fluctuation. So what am i missing?
I also wonder if those extra frames really make any difference when they exceed both the server's tick rate of 64hz/128hz and the monitor's refresh rate of 144hz?