trueflu :
So I'm cheap. If you you'd like to talk assumptions and ignorance, well go right ahead you have a fine shovel and it's workin spiffy.
No, I just read what the other person writes, and also watch what I write. And you made it pretty clear you're not cutting edge with this statement: "Can play Crysis, don't like it. It would look nice if I passed on paying rent and invested $400 more in my comp."
So my charecterization works pretty well considering your own comments.
I don't get the SLi rig for myself, but then again I don't complain that my very capable (and much more than $400) editing laptop won't play games at ultra high settings either, I learn to move the sliders to the left on some things.
So you think the PC marketing and development model is working perfect?
No, but what is? Certainly not the console model. I know there's limits to the hardware and software aspects and we'd never come close to 'perfection'.
It would seem that this essay would argue against the statements I've made about the PC market, but if you read the article you'll see that sales and perseverance in PC market are largely supported by games that could be played on windows 95 "bejeweled" and games that are intentionally released with less intensive graphical demands "such as all mmos". Even Age of Conan "Gears of War still looks better" which was released last month makes much fewer graphical demands on the average PC than does Crysis.
So you post an article to refute it yourself with nothing but your own opinion. Pointless.
Crysis and other games are neve meant to be the majority of sales, the majority of people don't pay big money for bejeweled either and can find a bazillion knock offs out there. Gears of war looks better on PC than on console, so as a comparison you really need to know which you're talking about and if they are even meant to be comparable.
The masses get games that run on windows 95 because that's all that the masses ever will have the computer to run. They don't buy consoles either and paying more than $5 for a game is over priced when they can get flash games for free. Console gamers and PC gamers are different types of gamers, and they have very different expectations, and both expect more than 'the masses'. I own both console and PC, and I would never accept a company dumbing down my unlimited PC experience just because they wanted to focus on the ignorant masses or on the limitations of console hardware. That would be like them limiting the PS3 or X260 experience so that they could sell the same edition as a PS2 original Xbox experience as well. How well would that go over? Like a lead balloon.
Here is an update on some of Crysis's sales figures at the moment.
Once again your data is weak and from 2007 and mentioning UT3 in an article about specs detering 'gamers' makes me laugh having played it on my X700 equipped laptop fine.
Crysis did far better than EA expected despite the dom and gloom of ;
http://crysiseu.com/Crysis-News/EA-Crysis-Sales-Exceeded-Expectations.html
And while Crytek like other Devs (COD-Infinity Ward) complained about piracy, they're once again going to make Warhead a PC-only title. So all this talk of the hurting PC market is just the ebb and flow we go through with all console and PC cycles, each take their turn at the top which pushed the other forward. Stopping to slow down and market to the Bejeweled crowd doesn't attract gamers who pay money.
You tell me how you make DX10 titles with all the effects turned on play as well on a GF8400/HD2400 as they do on a GTX280/HD4870 and then you have a point. Otherwise you're trying to make every volkswagon polo/rabbit/golf into a Buggatti Veyron and expecting to pay Polo prices. It just isn't going to happen, especially when that crowd isn't going to pay a premium, unlike the current supercar(d) buyers.
So why don't you placate me a little, give me your ideas instead of going for my balls every time.
Because yours is a fools errand and your lack of knowledge of the complexities makes it like explaining it to a child when the child keeps asking "but why?".
You're asking for the developers to do what they can't, and pretend it's because they aren't properly motivated or something instead of it simply being a impossible mission. If they could make it look like real life for IGPs they would, because they'd sell a mint. However they can't, so they don't bother dwelling on it and instead go and program for their loyal buyers and their core markets, which remain those that spend money on games, not those who play low requirement games, those get the "game of the year edition" or buy it on sale when their cheap mid-range PC can finally handle the game.
You could make the game far more optimized if you wrote them line by line straight into machine language and optimized base code, however then developer time would go through the roof because you couldn't use HLSL, Cg and other tools to help you write the game. Even then I think if you wrote it as optimized as possible (an infinite # of code monkey in front of an infinite # of workstations), you're never going to get a GF8400GS to run Crysis at max with full post processing and blur at 1920x1200 with 4XAA.
What you're asking is to put the camel/elephant through the eye of the needle.
If you can't see that from what's already been written, then no more help from anyone here will change that.