Hi Guys,
Im living in Taiwan atm and im about to put a gaming rig together but im a bit worried about connections speeds to games than reside on international servers.
I will be playing Eve Online (London server only)
BF3
MW3
Company of heroes 1 ....& 2 when it comes out.
This question really applies to any non Asian server really tho, as my connection speeds in and around the island are not too bad.
So my question is, how can I optimise my connection speeds to these servers.
Things Ive considered so far:
Gaming Network card.
Beast of a PC
Socks5 proxy.
The last one is really my main question. I kinda know what socks5 does, I know Tor can hide my IP address and provide me with access to possibly blocked servers (I will be connecting from Taiwan remember)
So will this help me in anyway, for example create fewer hops, as all nodes will become available to me, thus giving me a faster path to the destination server?
Really need some help here as im dont want to drop $1600 on a gaming PC only to be limited by latency.
Cheers guys
Joe
Im living in Taiwan atm and im about to put a gaming rig together but im a bit worried about connections speeds to games than reside on international servers.
I will be playing Eve Online (London server only)
BF3
MW3
Company of heroes 1 ....& 2 when it comes out.
This question really applies to any non Asian server really tho, as my connection speeds in and around the island are not too bad.
So my question is, how can I optimise my connection speeds to these servers.
Things Ive considered so far:
Gaming Network card.
Beast of a PC
Socks5 proxy.
The last one is really my main question. I kinda know what socks5 does, I know Tor can hide my IP address and provide me with access to possibly blocked servers (I will be connecting from Taiwan remember)
So will this help me in anyway, for example create fewer hops, as all nodes will become available to me, thus giving me a faster path to the destination server?
Really need some help here as im dont want to drop $1600 on a gaming PC only to be limited by latency.
Cheers guys
Joe