Archived from groups: alt.games.starwarsgalaxies (
More info?)
Personally, I think it's just a lot of extra work for the devs to let us
search and select the mission we want. That's why they haven't fixed this
yet.
The "consider" feature is for the newbs! Experienced players will usually
know how difficult a creature is to their character, what weapon to use to
take it down, etc. There is no character level like in EverQuest. Even in
EverQuest, they never really got "consider" very accurate.
But in SWG, "consider" is used to select the mission. DUMB! Since it's not
accurate and never will be, we are left with "the solo group." Or until the
devs realize they need to let us select our own missions.
Don't have too much faith in "Character Balancing" -- it resulted in AT-ST's
becoming useless, except for a way to group them and get higher missions.
lol!
-Dare
<Skinner1@hotmail.com> wrote in message
news:j8jjb01f08mmct3gooqb86gbfc2b9a4ns1@4ax.com...
> On Sun, 30 May 2004 05:44:28 GMT, "Max" <maximus@portvista.com> wrote:
>
> >I call it a work-around until the devs figure out how to let us select
the
> >level of mission we want to do. Funny how "solo group" is a universal
term
> >now on all servers. lol!
> >
> >
> >"none" <not@here.c9om> wrote in message
> >news:Xmauc.16495$3X4.4689@bignews5.bellsouth.net...
> >> give me a break -- SOLO is ALONE.
> >>
> >> If you want a temp group to bump your difficulty level, call it
something
> >> else
> >>
> >>
> >>
> >
>
> Don't hold your breath for that change. I think the whole idea is
> steeped in the bigger picture of "Game Balancing". ANd you knwo what
> happens when they drag out THAT term.........
>