some bugs in the fighter logic..

G

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Archived from groups: alt.games.vgaplanets4 (More info?)

My opponent had a priv fighter wing.. on top of his planet that
literally did not move from there. It just sat there and blasted the
ships that started moving toward the planet (Im assuming that the

Incidentally it appears that a type 1 priv wing is now able to shoot
down an Eros (Evasive mod of 70)

so the next question couple of questions are...

do fighter wings take into account the evasive bonus of a ship when
trying to shoot at it?

are there range modifiers of fighter wings?
 
Archived from groups: alt.games.vgaplanets4 (More info?)

Evasive ratings of the ships are taken into account,
but attack ratings and beam accuracy of the fighter wing are not (they
have some sort of fixed stat -
wing independent), at least that showed a later test of a Darkwing
against fighters with current host.
Against ships the rutzie has about the same hitting probability as a
Tern (aczanny t-1).

And then how many t-1 fighter of the priv were present in the wing at
the beginning of the battle?
And what ETs had you enabled (any shield exotic)? And how strong were
your shields?...
 
Archived from groups: alt.games.vgaplanets4 (More info?)

no exotics turned on.. its still early in the game... (turn 22ish)

t1 fighters present in the wing was 900.
 
Archived from groups: alt.games.vgaplanets4 (More info?)

scumm_gel@yahoo.com wrote:
> no exotics turned on.. its still early in the game... (turn 22ish)
>
> t1 fighters present in the wing was 900.

Well in that case it is absolutly no bug. A bug would it be if the priv
wing with this amount of fighter would have failed to shot down the
Eros, regardless of ETs the ship had or weaponry etc.