• Happy holidays, folks! Thanks to each and every one of you for being part of the Tom's Hardware community!

Something Better Than 8x MSAA

Solution
1) Good idea - pascal is set to be a nice upgrade over the current gen.

2) Even with pascal, running a 4K monitor for gaming will still require a powerful SLI set-up to achieve good performance. A nice 1440p monitor with a high refresh rate would be much better for a single GPU.

3) Because movies are not being rendered in real time, and are shot at much higher resolutions then scaled down with heavy editing and post-processing.
Some games support 'Ubersampling' but its rare.

If 'jaggies' bother you that much that you gimp your 960's performance so heavily by using 8xMSAA, maybe you should consider upgrading your hardware to support a 1440p monitor.

Aliasing is greatly reduced at higher pixel counts.
 


I also tried DSR and run games at 3840x2160, the image instantly got much better but still not perfect.
 
If you want a 'perfect' image, you're not going to find it. There are no perfect solutions when it comes to aliasing and it will always be there no matter what you do. This will only change if another technology replaces the pixel - but as long as we still use the square pixel, jagged edges on non-straight lines will exist.
 


I am waiting for pascal to upgrade,also i found a 4k tv in a very good deal but i dont know if it is good for gaming take a look if you want : http://www.tomshardware.co.uk/forum/id-3008679/philips-43puh4900.html
It is a bit stupid question but why in movies while they use pixels like in games there are not visible jaggies?
 
1) Good idea - pascal is set to be a nice upgrade over the current gen.

2) Even with pascal, running a 4K monitor for gaming will still require a powerful SLI set-up to achieve good performance. A nice 1440p monitor with a high refresh rate would be much better for a single GPU.

3) Because movies are not being rendered in real time, and are shot at much higher resolutions then scaled down with heavy editing and post-processing.
 
Solution