I'd hate to agree with you, but you are probably right. My short experience with occulus was mindblowing but very uncomfortable. I love rollercoasters and all sorts of things that do nastiness to people's guts, but it felt like my entire body was rejecting the occulus. Headaches and motion sickness. My friend who was letting me sample his said that it took some time but he had been used to it by then. Enthusiasts might be willing to power through for a glimpse at the future, but most people would rather just use a screen, without the discomfort.Great presentation, and great lineup! Now if the rest of Sony would be equally strong then the company would not go belly-up and some of this might mean something.
Project Morpheus is going to be just as much of a gimmick as the Eye Toy and Kinnect. Great idea, very cool tech, but without mass user adoption there will be little support from developers. I would love for VR to become a real thing, but as much as it pains me, the technology simply does not exist to make it really happen yet. We need much higher than 1080p displays, and a minimum of 60Hz refresh with minimal latency. If a $500 GPU cannot push that kind of fps and resolution out properly yet, then there is no way that these toy consoles are going to put out a product that will be any good.
At the last time I checked MS almost had 100000 employees total Sony had almost150000 in the US alone.I'd personally rather see an American company succeed, and the jobs that MS offers in the US stay around. That said, the only thing Sony presented of interested was Destiny, which will be a title on the Xbox anyways. I'm looking forward to the new Halo release and it was nice to see MS talking about games running at full 1080P 60FPS for once. Hopefully they can continue that. All the other stuff like twitch, TV, internet video uploads, etc... are already on the Xbox.