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Archived from groups: alt.games.video.nintendo.gameboy.advance,rec.games.video.sony,alt.games.video.sony-playstation2,alt.games.video.sony-playstation (More info?)
http://psp.ign.com/articles/539/539105p1.html?fromint=1
Sony Talks PSP
More comments from the folks behind your next portable.
August 16, 2004 - Sony is slowly but surely spreading the word about
its PSP portable gaming system in Japan. Following last month's
PlayStation Meeting, where the system was first shown to the Japanese
press, company representatives have been discussing the merits of the
system to Japanese gaming publications, among them Famitsu PS2. The
sister magazine to the popular Weekly Famitsu managed to flag down SCE
Executive Vice President Saeki Masatsuka for some comments regarding
the state of the system.
Masatsuka, who's in charge of overall hardware strategy at SCE, made
use of PlayStation father Ken Kutaragi's very own terminology when
offering to the magazine, "The PSP, with certainty, inherits the DNA
of the PlayStation family. It's not a multimedia machine. It's
completely part of this industry (the game industry)."
The push for software support for the system is apparently going well,
judging from Masatsuka's comments. Referring to the PlayStation
meeting, Masatsuka states, "At the meeting, we shared that the number
of [PSP] developers has reached fifty-nine and the number of games in
development has reached fifty-nine. Since the meeting, the number of
developers and titles have steadily increased." Admitting that first
party software for the PS2 launch was weak, Masatsuka reveals "That
remains in the development division as an area of regret. We gain
motivation with the thought that we cannot repeat that."
Regarding the kind of software we can expect for the system down the
road, Masatsuka states, "Certainly, there's interest in being able to
carry around PS2-level software, but we feel PSP will offer broad
appeal with, in addition, software centered on simple ideas." SCE
apparently expects a variety of developers to make these games for
PSP, with Masatsuka continuing, "When the PlayStation appeared, arcade
software and business software makers signed on. The PSP will see a
similar phenomenon. We want [developers] to hammer away at the system
without thinking 'Is a game as simple as this okay?'."
Masatsuka closes off with some comments on what we can expect from the
PSP in the near future, starting with next month's Tokyo Game Show.
"Gamers will be able to actually play the PSP at the September Tokyo
Game Show. This will be the first place where gamers can get their
hands on the system, so rather than concentrating on how many first
party titles are being developed for the system, we'd like to show
what kind of software is running on the system as a whole." For this
reason, Masatsuka comments, SCE may not have ten first party titles on
display at the show as previously promised.
Following TGS, Japan can expect the launch of the PSP followed by
Christmas and New Years pushes for the system. "We must consider
carefully which games to release at which time," says Masatsuka.
Expanding on the system's release schedule further, Masatsuka states
"Looking at things broadly, the fifty-nine titles that were announced
at the PlayStation Meeting will see gradual release until March of
next year.
Which should leave the system's American launch with plenty of
potential software releases.
http://psp.ign.com/articles/539/539105p1.html?fromint=1
Sony Talks PSP
More comments from the folks behind your next portable.
August 16, 2004 - Sony is slowly but surely spreading the word about
its PSP portable gaming system in Japan. Following last month's
PlayStation Meeting, where the system was first shown to the Japanese
press, company representatives have been discussing the merits of the
system to Japanese gaming publications, among them Famitsu PS2. The
sister magazine to the popular Weekly Famitsu managed to flag down SCE
Executive Vice President Saeki Masatsuka for some comments regarding
the state of the system.
Masatsuka, who's in charge of overall hardware strategy at SCE, made
use of PlayStation father Ken Kutaragi's very own terminology when
offering to the magazine, "The PSP, with certainty, inherits the DNA
of the PlayStation family. It's not a multimedia machine. It's
completely part of this industry (the game industry)."
The push for software support for the system is apparently going well,
judging from Masatsuka's comments. Referring to the PlayStation
meeting, Masatsuka states, "At the meeting, we shared that the number
of [PSP] developers has reached fifty-nine and the number of games in
development has reached fifty-nine. Since the meeting, the number of
developers and titles have steadily increased." Admitting that first
party software for the PS2 launch was weak, Masatsuka reveals "That
remains in the development division as an area of regret. We gain
motivation with the thought that we cannot repeat that."
Regarding the kind of software we can expect for the system down the
road, Masatsuka states, "Certainly, there's interest in being able to
carry around PS2-level software, but we feel PSP will offer broad
appeal with, in addition, software centered on simple ideas." SCE
apparently expects a variety of developers to make these games for
PSP, with Masatsuka continuing, "When the PlayStation appeared, arcade
software and business software makers signed on. The PSP will see a
similar phenomenon. We want [developers] to hammer away at the system
without thinking 'Is a game as simple as this okay?'."
Masatsuka closes off with some comments on what we can expect from the
PSP in the near future, starting with next month's Tokyo Game Show.
"Gamers will be able to actually play the PSP at the September Tokyo
Game Show. This will be the first place where gamers can get their
hands on the system, so rather than concentrating on how many first
party titles are being developed for the system, we'd like to show
what kind of software is running on the system as a whole." For this
reason, Masatsuka comments, SCE may not have ten first party titles on
display at the show as previously promised.
Following TGS, Japan can expect the launch of the PSP followed by
Christmas and New Years pushes for the system. "We must consider
carefully which games to release at which time," says Masatsuka.
Expanding on the system's release schedule further, Masatsuka states
"Looking at things broadly, the fifty-nine titles that were announced
at the PlayStation Meeting will see gradual release until March of
next year.
Which should leave the system's American launch with plenty of
potential software releases.
