[citation][nom]steve360[/nom]Diablo 3 on the console - Activision's goal of corrupting Blizzard is complete.[/citation]
Actually Diablo style action RPG is lender themselves very well to the consoles.
If you have to remember EverQuest games like this on the PlayStation two I'm not sure if it was a run Xbox and GameCube those things were amazing at how well they played. In all honesty I would much rather control my character directly with the controller than I would a mouse and keyboard in the style of gameplay. The only exception is magic characters where summoner spells can be area of effect and it's easier to lay them down with a mouse than with the controller.
It's more of a question of why haven't they brought Diablo two to the consoles, it makes a lot more sense. I know Diablo one came to the consoles but it was also during the time before they actually figure out how the have these games control correctly. It may have actually been before they start using the analog sticks on the PlayStation.
[citation][nom]atavax[/nom]i think the only thing they could of announced that would of gotten me excited was very impressive hardware specs for significantly less than you would spend to build a pc with them, and have them advertise as easy to jailbreak... but that would never happen...[/citation]
To make a computer with the rough estimates of the PlayStation three specs would cost about $900.
Sony isn't going to touch the $600 price point again
It's likely that the console cost between 400 and $500
With that said it's roughly half the price of buying a computer with similar specs, I say that's a fair discount. And this will probably be the case for the next two years at least.
[citation][nom]ohim[/nom]Guess now the graphics on PC games will increase a bit and the stagnate again for another 10 years.[/citation]
You really failed understand how big of a leap they just took
We got a GPU and there with 2 Tflop of processing power
that puts it at least in the realm of having a tessellation processor
http://www.youtube.com/watch?v=sQQpCd_vvGU
Now just imagine that's, with a detailed enough map you can scale up from the console to the computer without any loss of resolution at all, you can actually have the same tessellation map on the console and the computer but the console just displays what it's able to.
This also gives us enhanced lighting effects most likely as standard now.
Take a look at the unreal engine four demo for this, more specifically the ice monster. Now because this is a tech demo I really doubt they painted that I still look translucent like that, that's most likely a lighting effect.
But there is one thing that I'm really disappointed wasn't in a press conference and that is the lack of a headmounted display. I really don't care if it's the oculus rift or not at this point because the oculus rift could just be for the computer but if headmounted displays aren't on the console I really have a sinking feeling that this is the fail. What is quite possibly the biggest advancement in gaming we can get is going to die before even has a chance.
[citation][nom]drwho1[/nom]http://www.amazon.com/Watch-Dogs-P [...] watch+dogsat $100 dollars per game they can keep the console and games to themselves.[/citation]
Oh wow, I was about to really complain that that's just Amazon setting up a price so they can take preorders but that's from will Ubisoft, they have to be retarded to bring out at that price. Good God I will never pay for game if it's that expensive.