Archived from groups: alt.games.neverwinter-nights (
More info?)
"Insane Ranter" <spam@not.me> wrote in message
news
😛Ku0d.124617$_h.122775@bignews3.bellsouth.net...
>
> "Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
> news:chtdsp$9b1@library1.airnews.net...
> >
> > "Maxon" <jen.magson@ntlworld.com> wrote in message
> > news:7Uo0d.702$ns4.442@newsfe4-gui.ntli.net...
> > > Umm - I would have thought that bit would be easy for a rogue. You
> didn't
> > > actually try to fight the ogre did you?
> >
> > Yes I did. He was worth 750 experience points.
> > But there was no way to do it without save and restore every time my
> > character died.
> >
> > I was just hoping that this battle would not mean that success with a
> rogue
> > in SOU would be impossible without unrealistic battles like this.
> >
> > Realism is 90 % of the game for me.
> >
>
> Personality running through a module without impossible battles woud be
> unrealistic to me.
Good point. That is one way of "struggling with the monster:" to keep
having to try again and keep reloading until you do.
I just wish a computer game had another way of making a good old fashioned
struggle with a monster happen.