SOU question

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Archived from groups: alt.games.neverwinter-nights (More info?)

I just started a SOU game with a rogue, and it took me ten restores to get
past the ogre that kept the dwarve's wife as his own.

Is this game possible with a rogue, or am I going to have to go back to
a fighter type?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Mark Earnest wrote:

> I just started a SOU game with a rogue, and it took me ten restores to get
> past the ogre that kept the dwarve's wife as his own.
>
> Is this game possible with a rogue, or am I going to have to go back to
> a fighter type?

It's possible with a rogue. I went through my first eight levels with a
rogue (and then multiclassed to wizard and Arcane Archer--I never
planned to play a rogue all the way through--but that's neither here nor
there).

You're not meant to fight that hill giant.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Kish <Kish_K@pacbell.net> wrote in message news:<x5c0d.18384$we5.7622@newssvr29.news.prodigy.com>...
> Mark Earnest wrote:
>
> > I just started a SOU game with a rogue, and it took me ten restores to get
> > past the ogre that kept the dwarve's wife as his own.
> >
> > Is this game possible with a rogue, or am I going to have to go back to
> > a fighter type?
>
> It's possible with a rogue. I went through my first eight levels with a
> rogue (and then multiclassed to wizard and Arcane Archer--I never
> planned to play a rogue all the way through--but that's neither here nor
> there).
>
> You're not meant to fight that hill giant.

If he really bothers you, you can (after freeing the wife) come back
after you gain a few levels and kill him 🙂
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Anonymous Jack" <alordofchaos@yahoo.com> wrote in message
news:cf889346.0409100538.57c81598@posting.google.com...
> Kish <Kish_K@pacbell.net> wrote in message
news:<x5c0d.18384$we5.7622@newssvr29.news.prodigy.com>...
> > Mark Earnest wrote:
> >
> > > I just started a SOU game with a rogue, and it took me ten restores to
get
> > > past the ogre that kept the dwarve's wife as his own.
> > >
> > > Is this game possible with a rogue, or am I going to have to go back
to
> > > a fighter type?
> >
> > It's possible with a rogue. I went through my first eight levels with a
> > rogue (and then multiclassed to wizard and Arcane Archer--I never
> > planned to play a rogue all the way through--but that's neither here nor
> > there).
> >
> > You're not meant to fight that hill giant.
>
> If he really bothers you, you can (after freeing the wife) come back
> after you gain a few levels and kill him 🙂

Screw that, a friend and be playing multi-play killed him when we first met
him at the level you first reach him.... mu hahaha
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Kish" <Kish_K@pacbell.net> wrote in message
news:x5c0d.18384$we5.7622@newssvr29.news.prodigy.com...
> Mark Earnest wrote:
>
> > I just started a SOU game with a rogue, and it took me ten restores to
get
> > past the ogre that kept the dwarve's wife as his own.
> >
> > Is this game possible with a rogue, or am I going to have to go back to
> > a fighter type?
>
> It's possible with a rogue. I went through my first eight levels with a
> rogue (and then multiclassed to wizard and Arcane Archer--I never
> planned to play a rogue all the way through--but that's neither here nor
> there).
>
> You're not meant to fight that hill giant.

Thanks Kish. I'm having fun with the rogue, because she is a challenge.
>
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Umm - I would have thought that bit would be easy for a rogue. You didn't
actually try to fight the ogre did you?
Best wishes
Maxon


"Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
news:chrfta$9ej@library2.airnews.net...
> I just started a SOU game with a rogue, and it took me ten restores to get
> past the ogre that kept the dwarve's wife as his own.
>
> Is this game possible with a rogue, or am I going to have to go back to
> a fighter type?
>
>
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Maxon" <jen.magson@ntlworld.com> wrote in message
news:7Uo0d.702$ns4.442@newsfe4-gui.ntli.net...
> Umm - I would have thought that bit would be easy for a rogue. You didn't
> actually try to fight the ogre did you?

Yes I did. He was worth 750 experience points.
But there was no way to do it without save and restore every time my
character died.

I was just hoping that this battle would not mean that success with a rogue
in SOU would be impossible without unrealistic battles like this.

Realism is 90 % of the game for me.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
news:chtdsp$9b1@library1.airnews.net...
>
> "Maxon" <jen.magson@ntlworld.com> wrote in message
> news:7Uo0d.702$ns4.442@newsfe4-gui.ntli.net...
> > Umm - I would have thought that bit would be easy for a rogue. You
didn't
> > actually try to fight the ogre did you?
>
> Yes I did. He was worth 750 experience points.
> But there was no way to do it without save and restore every time my
> character died.
>
> I was just hoping that this battle would not mean that success with a
rogue
> in SOU would be impossible without unrealistic battles like this.
>
> Realism is 90 % of the game for me.
>

Personality running through a module without impossible battles woud be
unrealistic to me.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Insane Ranter" <spam@not.me> wrote in message
news😛Ku0d.124617$_h.122775@bignews3.bellsouth.net...
>
> "Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
> news:chtdsp$9b1@library1.airnews.net...
> >
> > "Maxon" <jen.magson@ntlworld.com> wrote in message
> > news:7Uo0d.702$ns4.442@newsfe4-gui.ntli.net...
> > > Umm - I would have thought that bit would be easy for a rogue. You
> didn't
> > > actually try to fight the ogre did you?
> >
> > Yes I did. He was worth 750 experience points.
> > But there was no way to do it without save and restore every time my
> > character died.
> >
> > I was just hoping that this battle would not mean that success with a
> rogue
> > in SOU would be impossible without unrealistic battles like this.
> >
> > Realism is 90 % of the game for me.
> >
>
> Personality running through a module without impossible battles woud be
> unrealistic to me.

Good point. That is one way of "struggling with the monster:" to keep
having to try again and keep reloading until you do.

I just wish a computer game had another way of making a good old fashioned
struggle with a monster happen.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Mark Earnest wrote:

> "Maxon" <jen.magson@ntlworld.com> wrote in message
> news:7Uo0d.702$ns4.442@newsfe4-gui.ntli.net...
>
>>Umm - I would have thought that bit would be easy for a rogue. You didn't
>>actually try to fight the ogre did you?
>
>
> Yes I did. He was worth 750 experience points.
> But there was no way to do it without save and restore every time my
> character died.

Except that the scenario was very carefully set up to encourage a
solution based on stealth, or fast-talk, and *not* combat. I can't think
of any puzzle in SOU more specifically aimed at a rogue's skills.

Rogues don't tank. They sneak. If you want to tank through the game,
play a fighter or barbarian, not a rogue.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Brian G. Vaughan wrote:
> Except that the scenario was very carefully set up to encourage a
> solution based on stealth, or fast-talk, and *not* combat. I can't think
> of any puzzle in SOU more specifically aimed at a rogue's skills.

Dorna: "He is... really big. Let's play this carefully"

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