Sound in Video Games

stuey2

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Nov 23, 2014
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Hi, im not sure if this is the type of question people ask here but ive been looking everywhere online to find an awnser.

Im currently studying a games design course and got an assignment for sound in game trailers.
Part of the assignment is explain "How does sound in game trailers relate to sound in games themselves".
Ive looked for hours online but cant find any sites that explain it. It has to be facts done in the Harvard reference style so it cant be just opinions.
does anyone know of any websites that would be good to get some information from.

Any help would be greatly appreciated. Thanks
 


Given that many game trailers have been produced using entirely pre-rendered methods (as opposed to using actual gameplay footage) it's a stretch to say that the sound used in trailers has any strict relation to the sound in gameplay itself at all.

Even when trailers are created using gameplay footage the producer has the benefit of being able to script the scene and record it in outside of real time. The producer can even manipulate elements of the recording after the fact, including mixing audio on top of it. This has been used an awful lot to make games appear that they are performing much better than they really would were they to be played in real time.
In terms of actual gameplay, most games use some sort of positional audio. Most audio assets are recorded as single-channel sources. These assets are then mixed together using a 3D positional sound engine and sampled onto one or more audio channels for playback to the player.
 
Thanks you so much, great answer. I have been stuck on that for the past couple of days. Now i can move on, thanks again