Archived from groups: comp.sys.ibm.pc.games.action (More info?)
....and explains what lies at the heart of the debate over direct
distribution:
He claimed that the games industry is a "hopelessly broken business". The
reason behind this is a poor funding distribution model which gives
publishers control over all steps of the game development process. Spector
compared the current situation to early days of the American film industry
when large studios controlled all aspects of development, distribution, and
marketing movies. Spector suggested that developers need to break this cycle
by finding new distribution methods similar to what Valve accomplished by
selling Half-Life 2 through Steam.
http://ds.ign.com/articles/595/595652p1.html?fromint=1
--
Paladin
Remove "NOSPAM" to reply:
sirgruffil@NOSPAM.yahoo.co.uk
....and explains what lies at the heart of the debate over direct
distribution:
He claimed that the games industry is a "hopelessly broken business". The
reason behind this is a poor funding distribution model which gives
publishers control over all steps of the game development process. Spector
compared the current situation to early days of the American film industry
when large studios controlled all aspects of development, distribution, and
marketing movies. Spector suggested that developers need to break this cycle
by finding new distribution methods similar to what Valve accomplished by
selling Half-Life 2 through Steam.
http://ds.ign.com/articles/595/595652p1.html?fromint=1
--
Paladin
Remove "NOSPAM" to reply:
sirgruffil@NOSPAM.yahoo.co.uk