Spell effect mod question...

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Archived from groups: alt.games.morrowind (More info?)

Does anyone know how I would go about changing the creature that is summoned
by a summon spell?

For instance: I wanted to make a spell that would summon a horde of rats.
(The movie Willard comes to mind.)
In the editor, I couldn't find the place to create a new effect for a spell.
I figured it would be easy to just change the NPC ID... but since I can't
locate that function in TES, it seems a bit tougher than I thought.

Any ideas?

Thanks.
Jim
 
Archived from groups: alt.games.morrowind (More info?)

J Shrum wrote:
> Does anyone know how I would go about changing the creature that is summoned
> by a summon spell?
>
> For instance: I wanted to make a spell that would summon a horde of rats.
> (The movie Willard comes to mind.)
> In the editor, I couldn't find the place to create a new effect for a spell.
> I figured it would be easy to just change the NPC ID... but since I can't
> locate that function in TES, it seems a bit tougher than I thought.
>
> Any ideas?
>
> Thanks.
> Jim
>
>

The summons are hard coded, for this to work you would have to replace
the mesh of one of the summons with the mesh of a rat (I believe that's
what one of the developer posts advised).

~Cameron
 
Archived from groups: alt.games.morrowind (More info?)

Bummer...

Thanks.

"Cameron" <cam@foo.bar.invalid> wrote in message
news:ckhfne$7db$1$8300dec7@news.demon.co.uk...
>J Shrum wrote:
>> Does anyone know how I would go about changing the creature that is
>> summoned by a summon spell?
>>
>> For instance: I wanted to make a spell that would summon a horde of rats.
>> (The movie Willard comes to mind.)
>> In the editor, I couldn't find the place to create a new effect for a
>> spell. I figured it would be easy to just change the NPC ID... but since
>> I can't locate that function in TES, it seems a bit tougher than I
>> thought.
>>
>> Any ideas?
>>
>> Thanks.
>> Jim
>
> The summons are hard coded, for this to work you would have to replace the
> mesh of one of the summons with the mesh of a rat (I believe that's what
> one of the developer posts advised).
>
> ~Cameron
 
Archived from groups: alt.games.morrowind (More info?)

Well about the best I could do on this was to modify the Summon Skeleton
spell to make it summon about 8 rats... It give the effect I wanted, but I
hate that I had to replace a spell to do it.

If anyone knows of any way to do this w/out substituting an original
spell... let me know. I would love to hear about it.

Thanks.

"J Shrum" <shrumj@spam.is.evil.madisontelco.com> wrote in message
news😛PedneIGBPlSmfHcRVn-jQ@shawneelink.net...
> Does anyone know how I would go about changing the creature that is
> summoned by a summon spell?
>
> For instance: I wanted to make a spell that would summon a horde of rats.
> (The movie Willard comes to mind.)
> In the editor, I couldn't find the place to create a new effect for a
> spell. I figured it would be easy to just change the NPC ID... but since I
> can't locate that function in TES, it seems a bit tougher than I thought.
>
> Any ideas?
>
> Thanks.
> Jim
>
 
Archived from groups: alt.games.morrowind (More info?)

J Shrum wrote:

> If anyone knows of any way to do this w/out substituting an original
> spell... let me know. I would love to hear about it.

I don't know, sorry. But while glancing over the Morrowind Summit news,
there is a mod "Bound Armorer Hammer" which seems to do some custom
summoning. I didn't try the mod and won't (not interested), but it might
be worth looking at for you.


Peter
 
Archived from groups: alt.games.morrowind (More info?)

On Thu, 14 Oct 2004 00:49:16 +0200, Peter Strempel
<peterstrempel@yahoo.com> wrote:

> J Shrum wrote:
>
>> If anyone knows of any way to do this w/out substituting an original
>> spell... let me know. I would love to hear about it.
>
> I don't know, sorry. But while glancing over the Morrowind Summit news,
> there is a mod "Bound Armorer Hammer" which seems to do some custom
> summoning. I didn't try the mod and won't (not interested), but it might
> be worth looking at for you.

That mod exchanges a spell for an item (a repair hammer) using a script.
To have the spell trigger anything real at all, it summons an ancestral
ghost. So it doesn't actually summon a new creature.

While searching the edlerscrolls.com forums I came across this thread:
http://www.elderscrolls.com/forums/index.php?showtopic=7035&hl=summon
You could use that code to place some customized rat creature near you.

Bjoern
 
Archived from groups: alt.games.morrowind (More info?)

That script looks perfect... I'll see if I can figure it out. I know nothing
about scripting, so I'll see how well cut/paste will work for this.

Thanks a lot.

"Bjoern Liffers" <bjoernhenning.liffers@dialup.fh-aachen.de> wrote in
message news😱psft1s2hy036b7o@News.CIS.DFN.DE...
> On Thu, 14 Oct 2004 00:49:16 +0200, Peter Strempel
> <peterstrempel@yahoo.com> wrote:
>
>> J Shrum wrote:
>>
>>> If anyone knows of any way to do this w/out substituting an original
>>> spell... let me know. I would love to hear about it.
>>
>> I don't know, sorry. But while glancing over the Morrowind Summit news,
>> there is a mod "Bound Armorer Hammer" which seems to do some custom
>> summoning. I didn't try the mod and won't (not interested), but it might
>> be worth looking at for you.
>
> That mod exchanges a spell for an item (a repair hammer) using a script.
> To have the spell trigger anything real at all, it summons an ancestral
> ghost. So it doesn't actually summon a new creature.
>
> While searching the edlerscrolls.com forums I came across this thread:
> http://www.elderscrolls.com/forums/index.php?showtopic=7035&hl=summon
> You could use that code to place some customized rat creature near you.
>
> Bjoern