Spent the morning in CoH...

G

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Had a friggin' blast. I played Avirtua, a technology based blaster. He's
level 7 right now.

You can see images and the "origins" of my toons here:
http://cohadventures.blogspot.com/

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 <knight37m@email.com> once tried to test me with:

> Had a friggin' blast. I played Avirtua, a technology based blaster. He's
> level 7 right now.
>
> You can see images and the "origins" of my toons here:
> http://cohadventures.blogspot.com/

That's nice. As you can see, the character is Virtuadept, not Avirtua. So
many characters, so little memory.



--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Knight37" <knight37m@email.com> wrote in message
news:Xns95FB949A5C99Cknight37m@130.133.1.4...
> Knight37 <knight37m@email.com> once tried to test me with:
>
> > Had a friggin' blast. I played Avirtua, a technology based blaster. He's
> > level 7 right now.

Yes, a game so freakin boring that it requires 30 alts

I was over this one by last august.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Lopez wrote:
>
> "Knight37" <knight37m@email.com> wrote in message
> news:Xns95FB949A5C99Cknight37m@130.133.1.4...
> > Knight37 <knight37m@email.com> once tried to test me with:
> >
> > > Had a friggin' blast. I played Avirtua, a technology based blaster. He's
> > > level 7 right now.
>
> Yes, a game so freakin boring that it requires 30 alts
>
> I was over this one by last august.

While I agree that a superior game will make playing with a single
character interesting, I see nothing wrong with using alts to explore
all aspects of the gaming resources provided. That's assuming I
understand the term "alts" in the first place.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"RogerM" <rodger.mckay@ns.sympatico.ca> wrote in message
news:420E8A96.4D3F9A5@ns.sympatico.ca...
> Lopez wrote:
> >
> > "Knight37" <knight37m@email.com> wrote in message
> > news:Xns95FB949A5C99Cknight37m@130.133.1.4...
> > > Knight37 <knight37m@email.com> once tried to test me with:
> > >
> > > > Had a friggin' blast. I played Avirtua, a technology based blaster.
He's
> > > > level 7 right now.
> >
> > Yes, a game so freakin boring that it requires 30 alts
> >
> > I was over this one by last august.
>
> While I agree that a superior game will make playing with a single
> character interesting, I see nothing wrong with using alts to explore
> all aspects of the gaming resources provided. That's assuming I
> understand the term "alts" in the first place.
>
> --
>
> Personal ambition is for people who can't see 100 years into the future.
>
> "Some of us prefer illusion to despair." - Nelson Muntz

what he means is that the game, while initially is very, very cool, it gets
REAL old, REAL fast, and that only by starting 29 other characters can the
game be the least bit different.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Melketh wrote:
>
> "RogerM" <rodger.mckay@ns.sympatico.ca> wrote in message
> news:420E8A96.4D3F9A5@ns.sympatico.ca...
> > Lopez wrote:
> > >
> > > "Knight37" <knight37m@email.com> wrote in message
> > > news:Xns95FB949A5C99Cknight37m@130.133.1.4...
> > > > Knight37 <knight37m@email.com> once tried to test me with:
> > > >
> > > > > Had a friggin' blast. I played Avirtua, a technology based blaster.
> He's
> > > > > level 7 right now.
> > >
> > > Yes, a game so freakin boring that it requires 30 alts
> > >
> > > I was over this one by last august.
> >
> > While I agree that a superior game will make playing with a single
> > character interesting, I see nothing wrong with using alts to explore
> > all aspects of the gaming resources provided. That's assuming I
> > understand the term "alts" in the first place.
> >
> > --
> >
> > Personal ambition is for people who can't see 100 years into the future.
> >
> > "Some of us prefer illusion to despair." - Nelson Muntz
>
> what he means is that the game, while initially is very, very cool, it gets
> REAL old, REAL fast, and that only by starting 29 other characters can the
> game be the least bit different.

A lack of variety of gameplay is the culprit? But isn't that the case
for all online RPGs? Is it just much worse for CoH?

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"RogerM" <rodger.mckay@ns.sympatico.ca> wrote in message
news:420E8C06.423821C1@ns.sympatico.ca...
> Melketh wrote:
> >
> > "RogerM" <rodger.mckay@ns.sympatico.ca> wrote in message
> > news:420E8A96.4D3F9A5@ns.sympatico.ca...
> > > Lopez wrote:
> > > >
> > > > "Knight37" <knight37m@email.com> wrote in message
> > > > news:Xns95FB949A5C99Cknight37m@130.133.1.4...
> > > > > Knight37 <knight37m@email.com> once tried to test me with:
> > > > >
> > > > > > Had a friggin' blast. I played Avirtua, a technology based
blaster.
> > He's
> > > > > > level 7 right now.
> > > >
> > > > Yes, a game so freakin boring that it requires 30 alts
> > > >
> > > > I was over this one by last august.
> > >
> > > While I agree that a superior game will make playing with a single
> > > character interesting, I see nothing wrong with using alts to explore
> > > all aspects of the gaming resources provided. That's assuming I
> > > understand the term "alts" in the first place.
> > >
> > > --
> > >
> > > Personal ambition is for people who can't see 100 years into the
future.
> > >
> > > "Some of us prefer illusion to despair." - Nelson Muntz
> >
> > what he means is that the game, while initially is very, very cool, it
gets
> > REAL old, REAL fast, and that only by starting 29 other characters can
the
> > game be the least bit different.
>
> A lack of variety of gameplay is the culprit? But isn't that the case
> for all online RPGs? Is it just much worse for CoH?
>
> --
>
> Personal ambition is for people who can't see 100 years into the future.
>
> "Some of us prefer illusion to despair." - Nelson Muntz

yes, it's very, VERY repetetive.

every quest is the same. Go to building Y and kill Bad Guy Z or kill X
number of bad guys.

no loot, no real rewards.

it's fun for a while, but I did not renew my subscription after the first
month.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

RogerM <rodger.mckay@ns.sympatico.ca> once tried to test me with:

>> what he means is that the game, while initially is very, very cool,
>> it gets REAL old, REAL fast, and that only by starting 29 other
>> characters can the game be the least bit different.
>
> A lack of variety of gameplay is the culprit? But isn't that the case
> for all online RPGs? Is it just much worse for CoH?

I can see where CoH might have this problem worse than say EQ2 or WoW. The
reason is that a) the quests all pretty much seem to be the same thing. Go
kill X badies. Or Go into warehouse and kill everything that moves. Oh
yeah, find the "clue" that's in there too. But be sure and wipe em all out,
it's the only way to be sure. There is no "stealth" from what I can see,
although I did see a power set that is for stealth so theoretically they've
got some stealth-oriented missions too. Also the text for the missions is
insanely generic. The minions are insanely generic. The villains, so far
(which admittedly I'm way too early into the game to be a fair judge) are
insanely generic.

And b) they don't have loot. You can aquire "enhancements' to your powers
to improve them, but that just doesn't quite feel as "tangible" as finding
a new sword or finding a new necklace that can improve your character in
different ways.

And c) the characters themselves, apart from LOOKING very unique, really
are pretty much fluff. You got Generic Attack Power 001, Generic Area
Effect Power 002, etc. Sure, they are each a little bit different. But not
very much. And a Blaster speced out with power set A is IDENTICAL to
another blaster speced out the same way from what i can tell. In other
games you have variations in skills, variations in stats. In WoW you have
the talent tree to differentiate yourself from others of the same class.
Plus your stats can greatly affect your potential and you can concentrate
on different ones depending on your play style. Not to mention the loot.

On the other hand, I was immediately in love with WoW from day one. It
didn't FEEL like a grind to me. Even though essentially it is, but it still
felt "new enough" and the game was immersive enough that I felt like I was
actually playing a character and not just on some silly treadmill. And
that's the difference, for me, between WoW and other MMOGs. Even EQ never
had this much immersion for me, and it did it better than any previous game
did. And for me, BEING the character in a fantasy world, well THAT is the
whole POINT to an MMOG. The levels, the team tactics, etc etc. that's just
all icing on the cake.

But its still pretty fun, at least so far. If I were not playing WoW I
would definitely be playing CoH. I don't know if it has the "staying power"
of an EQ or whatever, but it's certainly worth a few months subscription.
And who knows, City of Villains may be completely awesome. If CoH has an RP
server I'd like to try on one of those, I think part of what I miss about
WOW is the other people who genuinely want to participate in playing a
ROLE, not just grinding for XP.

Oh yeah, one thing I wasn't sure I'd think was worthwhile but I've fallen
in love with from CoH are the Inspirations or whatever they are called.
These are little temporary buffs that you can use to enhance your abilities
for a while, or heal yourself, or replentish your "mana" (power-battery),
and even Rez yourself if you are "defeated." You have to keep using them to
get new ones so you're constantly getting new power ups all the time. It's
like a little mini-game built into the system. I wish WoW had this idea, in
some way, it's pretty neat. WoW has potions and scrolls, but those are
things you buy and things you can store up. With Inspirations it's like
they encourage you to use em because the more you do the more you get, so
you never really save them up you're just using them all the time.

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Sat, 12 Feb 2005 20:54:39 GMT, "Lopez" <lopez_1_99@yahoo.com> wrote:

>
>"Knight37" <knight37m@email.com> wrote in message
>news:Xns95FB949A5C99Cknight37m@130.133.1.4...
>> Knight37 <knight37m@email.com> once tried to test me with:
>>
>> > Had a friggin' blast. I played Avirtua, a technology based blaster. He's
>> > level 7 right now.
>
>Yes, a game so freakin boring that it requires 30 alts
>
>I was over this one by last august.

Same here. That reminds me, if anyone wants a copy they can have it for a
tenner + postage. Either that or I stick it on eBay.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 <knight37m@email.com> wrote:
>There is no "stealth" from what I can see, although I did see a power set
>that is for stealth so theoretically they've got some stealth-oriented
>missions too.

There are no stealth-oriented missions, no mission requires that you have
stealth to complete it. You can however, use stealth on any mission that
doesn't require that you defeat every villian in the mission. I've done
dozens of missions where I've used stealth sneak past all the villains
and do absolute minimum necessary to complete the mission successfully.

>And c) the characters themselves, apart from LOOKING very unique, really
>are pretty much fluff. You got Generic Attack Power 001, Generic Area
>Effect Power 002, etc. Sure, they are each a little bit different. But not
>very much. And a Blaster speced out with power set A is IDENTICAL to
>another blaster speced out the same way from what i can tell.

Attack powers sets tend to be similiar, what distinguishes Blasters
and Scrappers from each other isn't their primary attack powers, but
the their secondary power sets. Still Blasters are the most generic of
the archetypes, few people care what kind of Blaster you are. On the
other hand my Defender gets paged all the time by people asking what
kind of Defender she is, because the primary power set choice makes a
big difference. A Force Field Defender plays a lot differently from an
Empathy Defender or a Dark Miasma Defender.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake Knight37 <knight37m@email.com>, 13 Feb 2005 00:17:17 GMT, Anno
Domini:

>RogerM <rodger.mckay@ns.sympatico.ca> once tried to test me with:
>
>>> what he means is that the game, while initially is very, very cool,
>>> it gets REAL old, REAL fast, and that only by starting 29 other
>>> characters can the game be the least bit different.
>>
>> A lack of variety of gameplay is the culprit? But isn't that the case
>> for all online RPGs? Is it just much worse for CoH?
>
>I can see where CoH might have this problem worse than say EQ2 or WoW. The
>reason is that a) the quests all pretty much seem to be the same thing. Go
>kill X badies. Or Go into warehouse and kill everything that moves. Oh
>yeah, find the "clue" that's in there too. But be sure and wipe em all out,
>it's the only way to be sure. There is no "stealth" from what I can see,
>although I did see a power set that is for stealth so theoretically they've
>got some stealth-oriented missions too. Also the text for the missions is
>insanely generic. The minions are insanely generic. The villains, so far
>(which admittedly I'm way too early into the game to be a fair judge) are
>insanely generic.

Yes, to some extent. At higher levels you get more temporary power drop, but
personally I would've liked to have some permanent ones you could acquire,
so that, for example, a scrapper could stay at range & use a ranged temp
power for that nasty melee mob.

>And b) they don't have loot. You can aquire "enhancements' to your powers
>to improve them, but that just doesn't quite feel as "tangible" as finding
>a new sword or finding a new necklace that can improve your character in
>different ways.

Yes, loot should be there, but more as an add-on than the primary draw-card.
After all, who heard of superheroes who have to spend most of their time
acquiring & improving gadgets to be more effective? (well, except for maybe
Batman ;-) Other things that 'uniqify' characters are a good thing in
general.

>And c) the characters themselves, apart from LOOKING very unique, really
>are pretty much fluff. You got Generic Attack Power 001, Generic Area
>Effect Power 002, etc. Sure, they are each a little bit different. But not
>very much. And a Blaster speced out with power set A is IDENTICAL to
>another blaster speced out the same way from what i can tell. In other
>games you have variations in skills, variations in stats. In WoW you have
>the talent tree to differentiate yourself from others of the same class.
>Plus your stats can greatly affect your potential and you can concentrate
>on different ones depending on your play style. Not to mention the loot.

They also should've made a lot more out of the different dmg types. They
could've made different mob types more fire/cold/electricity/energy/etc
resistant/vulnerable - that way different mixes of ATs would be very useful
on different missions. As a primarily ice blaster I can take on almost
anything much like an energy or fire blaster (across similar powers). It
makes almost no diff unfortunately. They even should've made villains immune
to certain dmg types, just like characters should've had (temp) powers to do
the same.

>On the other hand, I was immediately in love with WoW from day one. It
>didn't FEEL like a grind to me. Even though essentially it is, but it still
>felt "new enough" and the game was immersive enough that I felt like I was
>actually playing a character and not just on some silly treadmill. And
>that's the difference, for me, between WoW and other MMOGs. Even EQ never
>had this much immersion for me, and it did it better than any previous game
>did. And for me, BEING the character in a fantasy world, well THAT is the
>whole POINT to an MMOG. The levels, the team tactics, etc etc. that's just
>all icing on the cake.

What team tactics in WoW lol? All I ever read is there are none - you can
solo the whole thing w/o so much as batting an eyelid.

>But its still pretty fun, at least so far. If I were not playing WoW I
>would definitely be playing CoH. I don't know if it has the "staying power"
>of an EQ or whatever, but it's certainly worth a few months subscription.
>And who knows, City of Villains may be completely awesome. If CoH has an RP
>server I'd like to try on one of those, I think part of what I miss about
>WOW is the other people who genuinely want to participate in playing a
>ROLE, not just grinding for XP.

Better to look for a TCP game with mates for that (ala NWN) than a mmorpg.
Really. XP grinding on the hamster wheel of success is all you'll ever get
from 95% of the ppl on there, along with some social chit-chat. The
difference between us may be, I happen to be ok with that sort of thing ;-p

>Oh yeah, one thing I wasn't sure I'd think was worthwhile but I've fallen
>in love with from CoH are the Inspirations or whatever they are called.
>These are little temporary buffs that you can use to enhance your abilities
>for a while, or heal yourself, or replentish your "mana" (power-battery),
>and even Rez yourself if you are "defeated." You have to keep using them to
>get new ones so you're constantly getting new power ups all the time. It's
>like a little mini-game built into the system. I wish WoW had this idea, in
>some way, it's pretty neat. WoW has potions and scrolls, but those are
>things you buy and things you can store up. With Inspirations it's like
>they encourage you to use em because the more you do the more you get, so
>you never really save them up you're just using them all the time.

Yup, they crop like candy. What I would've liked to see is 2 or 3 categories
of completely different Inspirations - from the current ones that last 30
secs to ones that last a whole mission to perhaps ones that last until you
level up - just to make some of them rare & really sought after. Then at
least you'd probably see more trading going on (along with personal 'vaults'
to store them like loot). As it stands, they are just throwaway/giveaway
items.

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Nostromo wrote:
> What team tactics in WoW lol? All I ever read is there are none - you
> can solo the whole thing w/o so much as batting an eyelid.

That's probably true, but only if you wait to do "elite" quests until your
character is a much higher level than that for which the quest is designed.

A major fault with the game is that it allows lower level characters to
"ride the coattails" of *much* higher level characters. That's probably
true of all MMORPGs, but WoW is the first one I've played long enough to see
it and see how it ruins the game.

And that's why I've quit playing it, too.

--
chainbreaker
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Nostromo wrote:
>
> Thus spake Knight37 <knight37m@email.com>, 13 Feb 2005 00:17:17 GMT, Anno
> Domini:
>
>
> >But its still pretty fun, at least so far. If I were not playing WoW I
> >would definitely be playing CoH. I don't know if it has the "staying power"
> >of an EQ or whatever, but it's certainly worth a few months subscription.
> >And who knows, City of Villains may be completely awesome. If CoH has an RP
> >server I'd like to try on one of those, I think part of what I miss about
> >WOW is the other people who genuinely want to participate in playing a
> >ROLE, not just grinding for XP.
>
> Better to look for a TCP game with mates for that (ala NWN) than a mmorpg.

That seems to be the case, and why after getting back into NWN online,
I've been reluctant to go to the trouble and expense of trying WoW.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

RogerM <rodger.mckay@ns.sympatico.ca> wrote in

> A lack of variety of gameplay is the culprit? But isn't that the case
> for all online RPGs? Is it just much worse for CoH?

I don't know about other online RPGs since CoH is the only one I've played,
but compared to Freedom Force, Neverwinter Nights (+SoU +HotU), Baldur's
Gates, Icewind Dales -- yes, it *is* much worse.

--
Samy Merchi | samy@iki.fi | http://www.iki.fi/samy | #152235689
Reader of superhero comic books, writer of superhero fanfiction
"*Astrolabe*...whirls...*twirls*!"
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake "Melketh" <abcdef@ghijk.com>, Sat, 12 Feb 2005 21:36:57 -0600,
Anno Domini:

>yes, it's very, VERY repetetive.
>
>every quest is the same. Go to building Y and kill Bad Guy Z or kill X
>number of bad guys.
>
>no loot, no real rewards.
>
>it's fun for a while, but I did not renew my subscription after the first
>month.

Yeah, same here - I signed up last April, played for a month & a half & then
got real busy at work so didn't renew. However, I re-joined a couple months
later & took to it like crazy! It's now leveled off to 2-4 hrs per week, but
it's still worth it for my AU$20/mth I reckon. Must be time for a new alt
methinks! :)

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 wrote:
>
> And if you want to talk PvP, which CoH doesn't even HAVE yet, that requires
> a lot of group tactics, way more than any PvE game does. I spent an evening
> the other night trying with several others to root out some nasty horde who
> were clever enough to take over the top of a tower which gave them a severe
> tactical advantage, and this was hella fun. We had to come up with plans
> and tactics that could overcome their positional advantage and some of
> their good tactics that were hard to defeat (they were fearing people who
> tried to run up the stairs so only one or two of us could get up there to
> engage them, and our ranged attackers were unable to be effective because
> we couldn't hit them from the ground and the visibility was very low to try
> and hit them within the tower itself. Also they had healers who stayed
> back away from the fighting and when one of the fighters would get low
> they'd just run back for a heal and then they were back in it, and since we
> couldn't get to their healers this gave them a major advantage).
>

Now THAT sounds exactly like the sort of gaming experience I'd be
looking for in a MMORPG. I've had similar (but rare) experiences in NWN,
but party versus monsters, rather than another party. It sounds great.

My greatest complaint about PvP gaming is a lack of balance, though. The
system needs some way of ensuring that roughly equal groups matchup
against each other. Slaughters get boring fast, even for the victors.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 12 Feb 2005 20:34:03 GMT, Knight37 <knight37m@email.com> wrote:

>Had a friggin' blast. I played Avirtua, a technology based blaster. He's
>level 7 right now.
>
>You can see images and the "origins" of my toons here:
>http://cohadventures.blogspot.com/

Shee, everyone has a blog these days. I'm missing out on another great
cultural shift.


Hong "still deciding between Xbox and PS2" Ooi
--
Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
hong@zipworld.com.au | STRATEGY GAME!!!"
http://www.zipworld.com.au/~hong/dnd/ | -- RR
Sydney, Australia |
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Sun, 13 Feb 2005 16:36:53 +1100, Hong Ooi <hong@zipworld.com.au> wrote:

>On 12 Feb 2005 20:34:03 GMT, Knight37 <knight37m@email.com> wrote:
>
>>Had a friggin' blast. I played Avirtua, a technology based blaster. He's
>>level 7 right now.
>>
>>You can see images and the "origins" of my toons here:
>>http://cohadventures.blogspot.com/
>
>Shee, everyone has a blog these days. I'm missing out on another great
>cultural shift.

Maybe you're just too humble to think anyone would read your journal.

Those things seem redundant to me. I already know what I do each day - no
need to write about it. I already have enough to do without the chore of
talking about myself. Besides, that's what Usenet is for.

--
Michael Cecil
http://home.comcast.net/~macecil/
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Hong Ooi <hong@zipworld.com.au> once tried to test me with:

> On 12 Feb 2005 20:34:03 GMT, Knight37 <knight37m@email.com> wrote:
>
>>Had a friggin' blast. I played Avirtua, a technology based blaster. He's
>>level 7 right now.
>>
>>You can see images and the "origins" of my toons here:
>>http://cohadventures.blogspot.com/
>
> Shee, everyone has a blog these days. I'm missing out on another great
> cultural shift.

Well blogging is okay, but USENET is way more social. :)

> Hong "still deciding between Xbox and PS2" Ooi

Don't forget <whisper> -Gamecube- </whisper>.

Personally XBox won the console war for me. The games I want to play are
there. Some PS2 ones, sure, but most of the "exclusive" games that I'm
intererested in are on the X. And almost any game that is multi-platform is
better on the X, for my milage anyway.

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Melketh" <abcdef@ghijk.com> writes:

> no loot, no real rewards.

What loot and real rewards? MMORPGs don't have real "rewards". When
you get a Sooper Sword in a item-based game like WoW, and you use it
instead of the Cool Sword you already have, you do so in order to
actually have a damage output that matches your level. CoH takes care
of that extra leveling treadmill itemhunting represents by simplifying
it extremely.

A CoH hero's attack power will deal the same relative damage to an
even level mob at level 30 as it did at level 5; a WoW rogue's 0.9 DPS
dagger will be USELESS at higher levels. That's why they need the loot
and items: Because the equipment "levels" are holding back the
leveling game.

Items that traditional MMORPGs have are just fluff that pretends to be
content, but really are just there to fill out the volume so that it's
harder to see that the game itself is just as shallow as CoH.

The CoH badges are far better rewards in that regard. Now, if "unique"
equipment actually was unique (i.e. only one character could own it)
we could talk real rewards. But not when dropped by camped respawning
mobs.
 
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Tor Iver Wilhelmsen wrote:
>
> "Melketh" <abcdef@ghijk.com> writes:
>
> > no loot, no real rewards.
>
> What loot and real rewards? MMORPGs don't have real "rewards". When
> you get a Sooper Sword in a item-based game like WoW, and you use it
> instead of the Cool Sword you already have, you do so in order to
> actually have a damage output that matches your level. CoH takes care
> of that extra leveling treadmill itemhunting represents by simplifying
> it extremely.
>
> A CoH hero's attack power will deal the same relative damage to an
> even level mob at level 30 as it did at level 5; a WoW rogue's 0.9 DPS
> dagger will be USELESS at higher levels. That's why they need the loot
> and items: Because the equipment "levels" are holding back the
> leveling game.
>
> Items that traditional MMORPGs have are just fluff that pretends to be
> content, but really are just there to fill out the volume so that it's
> harder to see that the game itself is just as shallow as CoH.
>

I'd say that having a reason to go out and earn or steal that +9 Oobur
Butterknife of Stickiness represents some depth in itself. It sounds
like CoH merely provides the Butterknife on levelup, removing a motive
for at least one quest (however shallow IT might be).

> The CoH badges are far better rewards in that regard. Now, if "unique"
> equipment actually was unique (i.e. only one character could own it)
> we could talk real rewards. But not when dropped by camped respawning
> mobs.

Ah, yes. I LOVE the idea of truly unique items in an online RPG, and I
HATE the concept of repeatedly killing the same boss in order to garner
a rare drop. In my own (very humble) NWN module, each quest is triggered
once. There is no farming of bosses. Very little farming at all,
actually, as only nuisance creatures respawn. My module isn't design for
PW service, of course. It would be much harder to arrange in that
setting, but I think it could be done.

Unique items raise balance issues, though. Unless only the names and
appearances of said items are unique. Imagine being the only warrior on
a PvP server with the +8 Greatsword of Demon Slaying (an other players
know it), when a +5 is the best anyone else has. Actually, that could
make for some fun gaming.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 <knight37m@email.com> once tried to test me with:

> You can see images and the "origins" of my toons here:
> http://cohadventures.blogspot.com/

I played Virtuadept again some this morning just to take some action shots.
He was actually level 6 not level 7 as I'd thought. But he is NOW level 7.
Anyway, I got some shots and have updated my COH Blog which is here:

http://cohadventures.blogspot.com/

I'm working on doing something similar for my WoW toons next.

Blogging my adventures is almost as much fun as playing! :)

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 wrote:
>
> Knight37 <knight37m@email.com> once tried to test me with:
>
> > You can see images and the "origins" of my toons here:
> > http://cohadventures.blogspot.com/
>
> I played Virtuadept again some this morning just to take some action shots.
> He was actually level 6 not level 7 as I'd thought. But he is NOW level 7.
> Anyway, I got some shots and have updated my COH Blog which is here:
>
> http://cohadventures.blogspot.com/
>
> I'm working on doing something similar for my WoW toons next.
>
> Blogging my adventures is almost as much fun as playing! :)
>

I'd definitely be interested in the WoW stuff.

--

Personal ambition is for people who can't see 100 years into the future.

"Some of us prefer illusion to despair." - Nelson Muntz
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Hong Ooi <hong@zipworld.com.au> once tried to test me with:
> Hong "still deciding between Xbox and PS2" Ooi

Knight37 <knight37m@email.com> wrote:
>Don't forget <whisper> -Gamecube- </whisper>.
>
>Personally XBox won the console war for me. The games I want to play are
>there.

XBox lost war for me. There's only a couple of RPGs that are truly
exclusive to the XBox that I can't get for my PC, GameCube or PS2.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Lopez" <lopez_1_99@yahoo.com> writes:

> "Knight37" <knight37m@email.com> wrote in message
> news:Xns95FB949A5C99Cknight37m@130.133.1.4...
> > Knight37 <knight37m@email.com> once tried to test me with:
> >
> > > Had a friggin' blast. I played Avirtua, a technology based blaster. He's
> > > level 7 right now.
>
> Yes, a game so freakin boring that it requires 30 alts

No, a game with such brilliant character creation that it demands 30
alts. You might never play them, but creating them is tons of fun!
EVE Online is another game where character creation is a form of
entertainment of its own, and Second Life is close but was too
complicated for me.