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Nick Hounsome wrote:
> I found them a pain because they take a lot to kill but there aren't
> many and everyone I met I could take my time killing.
The pulse rifle does away with them very nicely - better then shotgun
IMO.
> The scariest have always been the head crabs that jump out at you
from
> a dark corner or as you round a bend in a tunnel or alternatively
when
> the apparently dead zombies get up or when you don't kill them with a
> head shot and the head crab comes at you.
Toxic headcrabs and turbo headhumpers are the scariest.
> I have to say that I found HL2 much easier and less scary than HL.
The
> only bit I found really hard was fighting off the hordes of soldiers
> in the prison cells and the ending is fun but dead easy. I have to
say
> that HL is the better game.
I agree 100% with you. The prison cell raid (4 gates open, 3 sentries)
took be about five attempts. The tunnel strider took me a while to
realise I just had to scurry and hide.
Did anyone else think that the variation in HL2's creatures is a
disappointment?
Aside from the character types common between the two (allies,
army/combine troops) and creatures...
Headcrabs (+ baby variant)
Ichthyosaur (never found it)
Zombies (+ alien variant)
....here's my rundown of the two game's creatures;
*HL1*
Alien Grunts
Houndeyes
Bull Squids
Tentacles
Snarks
Garg
Alien Controller
Gonarch
Nihilanth
*HL2*
Gunships
Striders
Antlions
Antlion Guards
That's 9 to 4 in favour of HL1. I don't count Scanners, Manhacks and
Rollermines as creatures. Even if one did, HL1 still wins out.
[possible SPOILER within next paragraph]
I was ultimately disappointed by the game, as I found it was sorely
missing the enthrawling narrative and engaging story of HL1. I was
hoping for more enlightenment to what had happened to the world between
HL1 and HL2 and, of course, the story of combined Xen and Humans - best
I could gather was a wall scrawling that showed a human head, a primate
head and a combination of the two within a Combine gasmask. Whether
this was meant to be a "resistance in-joke" or a hint to the true
nature of Combines is anyone's guess.
I really got the feeling that the latter parts of City 17 and the
Combine base were rushed and/or heavily edited down. Let's face it, the
whole Strider scene featured in last year's E3 video is missing, as is
the ephemeral tenticle-thing featured in screenshots and videos.
Were points in the story lost when this stuff was hacked out?
And why were they cut?
G.
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