Archived from groups: comp.sys.ibm.pc.games.action (More info?)
After installing the game I realized it was using the unreal engine
which means its easy to tweak the .ini file. Goto the /system folder
and find the file SplinterCell3.ini and make these changes to bump up
the eye candy and improve the memory cache:
(you can just paste it into your's.. the ; will not be seen by the
program and it's just a 'rem' (remark) character)
-----------------------------------------------------------------
>snip<
[Engine.GameEngine]
CacheSizeMegs=64 ; was 4
UseSound=True
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1024
FullscreenViewportY=768
TextureDetail=High
SkinDetail=High
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
MipFactor=1.000000
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
;Decals=False
ShadowQuality=1
ShaderModel=1
Anisotropy=1
AntiAliasing=0
Trilinear=1
Specular=1
ParallaxMapping=1
HQSoftShadows=1
HDR=1
HiResTextures=1 ; was 0
ToneMapping=1
[D3DDrv.D3DRenderDevice]
Translucency=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True ; was false
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False ;was false
UseVSync=False
>snip<
-------------------------------------------------------------------------
Pluvious
After installing the game I realized it was using the unreal engine
which means its easy to tweak the .ini file. Goto the /system folder
and find the file SplinterCell3.ini and make these changes to bump up
the eye candy and improve the memory cache:
(you can just paste it into your's.. the ; will not be seen by the
program and it's just a 'rem' (remark) character)
-----------------------------------------------------------------
>snip<
[Engine.GameEngine]
CacheSizeMegs=64 ; was 4
UseSound=True
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1024
FullscreenViewportY=768
TextureDetail=High
SkinDetail=High
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
MipFactor=1.000000
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
;Decals=False
ShadowQuality=1
ShaderModel=1
Anisotropy=1
AntiAliasing=0
Trilinear=1
Specular=1
ParallaxMapping=1
HQSoftShadows=1
HDR=1
HiResTextures=1 ; was 0
ToneMapping=1
[D3DDrv.D3DRenderDevice]
Translucency=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True ; was false
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False ;was false
UseVSync=False
>snip<
-------------------------------------------------------------------------
Pluvious