Spurs Question

Fallout

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Aug 17, 2002
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A guildie recommended that I should get a pair of spurs fitted to my boots.
I understand this does not stack with enchantments on boots, so many people
have a second pair of 'riding boots'. This seems to make a lot of sense. My
question is, is there a mod somewhat like StanceSets that will put these
boots on for you when you mount up?

On a similar theme, I just heard about a chain that can be fitted to a melee
weapon that will stop you from gettin disarmed. Does this stack with other
enchantments?

Thanks - Fallout.
 
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Are the spurs available from AH (if so which category), or are they
manufactured by a trade or are they attainable through a quest like the
carrot on a stick?

TIA

Evilash 40, EU Stormrage.
 
Archived from groups: alt.games.warcraft (More info?)

>Don't need to specify a category, just search for "Mithril Spurs". It's a
>blacksmith-created item, and will require a 210+ blacksmith to attach them
>to your boots.

:) Cheers.
 
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Sorry I can't answer your questions and I'm just adding one of my own :)

I have mithril spurs on my boots.
I also have a carrot as a trinket. Do the two additions to mount-speed
stack? Are they cumulative?

Thanks!
--
Munk, 53 Druid, Dark Elf, Laughing Skull
 
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On Sat, 11 Jun 2005 15:04:55 GMT, "Scotter" <spam@spam.com> wrote:

>Sorry I can't answer your questions and I'm just adding one of my own :)
Well, I will try all of them then :)

>I have mithril spurs on my boots.
>I also have a carrot as a trinket. Do the two additions to mount-speed
>stack? Are they cumulative?
Yes they do.

** from Fallout **
A guildie recommended that I should get a pair of spurs fitted to my
boots.
I understand this does not stack with enchantments on boots, so many
people
have a second pair of 'riding boots'. This seems to make a lot of
sense. My
question is, is there a mod somewhat like StanceSets that will put
these
boots on for you when you mount up?
**
Yes there is, it is called Wardrobe
<http://www.curse-gaming.com/mod.php?addid=309>

** Fallout again **
On a similar theme, I just heard about a chain that can be fitted to a
melee
weapon that will stop you from gettin disarmed. Does this stack with
other
enchantments?
**
No it doesn't.
AFAIK, weapons can only have one permanent and one temporary effect at
the same time.
Permanent: Enchant, weapon chain, are there others?
Temporary: Sharpen, rogue poison, shaman windfury, etc.

--
Regards
Simon Nejmann
 
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"Simon Nejmann" <snejmann@worldonline.dk> wrote in message
news:gvvla1tvs194bbqpckq8hfn28eipgdgt4p@4ax.com...
> ** from Fallout **
> A guildie recommended that I should get a pair of spurs fitted to my
> boots.
> I understand this does not stack with enchantments on boots, so many
> people
> have a second pair of 'riding boots'. This seems to make a lot of
> sense. My
> question is, is there a mod somewhat like StanceSets that will put
> these
> boots on for you when you mount up?
> **
> Yes there is, it is called Wardrobe
> <http://www.curse-gaming.com/mod.php?addid=309>

I have downloaded it, and will experiment with it when I get home. I'm
curious though, do you have to click a wardrobe icon then click your mount,
or does it change your boots automatically when you hit the mount icon?

> ** Fallout again **
> On a similar theme, I just heard about a chain that can be fitted to a
> melee
> weapon that will stop you from gettin disarmed. Does this stack with
> other
> enchantments?
> **
> No it doesn't.
> AFAIK, weapons can only have one permanent and one temporary effect at
> the same time.
> Permanent: Enchant, weapon chain, are there others?
> Temporary: Sharpen, rogue poison, shaman windfury, etc.

Doh! I will live without a chain then, not many mobs disarm and it's the
only unarmed practice I get :) Thanks for your help.

- Fallout.
 
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Is there such a thing for daggars?

--
Munk


> Iron Counterweight, makes a 2H weapon swing 3% faster.
 
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On Sun, 12 Jun 2005 00:01:13 GMT, "Scotter" <spam@spam.com> scribed into
the ether:

>Is there such a thing for daggars?

Pretty sure counterweights can be attached to any weapon.

It's just that a 3% speed reduction in something with a 1.2 attack speed is
not going to be very noticeable.
 
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On Sun, 12 Jun 2005 02:38:08 GMT, Matt Frisch
<matuse73@yahoo.spam.me.not.com> wrote:

>It's just that a 3% speed reduction in something with a 1.2 attack speed is
>not going to be very noticeable.

A 3% speed reduction = 3% dps increase, regardless of weapon speed.

damage/(speed*.97)
<=>
(damage/speed) * (1/.97)
<=>
(damage/speed) * 1.03
<=>
dps * 1.03

--
Regards
Simon Nejmann
 
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On Mon, 13 Jun 2005 00:58:36 +0200, Simon Nejmann <snejmann@worldonline.dk>
scribed into the ether:

>On Sun, 12 Jun 2005 02:38:08 GMT, Matt Frisch
><matuse73@yahoo.spam.me.not.com> wrote:
>
>>It's just that a 3% speed reduction in something with a 1.2 attack speed is
>>not going to be very noticeable.
>
>A 3% speed reduction = 3% dps increase, regardless of weapon speed.
>
>damage/(speed*.97)
><=>
>(damage/speed) * (1/.97)
><=>
>(damage/speed) * 1.03
><=>
>dps * 1.03

Except the game rounds.

Usually down.
 
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"Scotter" <spam@spam.com> wrote in message
news:r4Dqe.40620$PR6.8797@tornado.texas.rr.com...
> Sorry I can't answer your questions and I'm just adding one of my own :)
>
> I have mithril spurs on my boots.
> I also have a carrot as a trinket. Do the two additions to mount-speed
> stack? Are they cumulative?

I have read that they do stack, also there is a glove enchant called riding
skill that gives a minor boost to mount speed. So with all 3 of those and
an epic mount, you should be the fastest on land.
 
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On Mon, 13 Jun 2005 00:21:04 GMT, Matt Frisch
<matuse73@yahoo.spam.me.not.com> wrote:

>On Mon, 13 Jun 2005 00:58:36 +0200, Simon Nejmann <snejmann@worldonline.dk>
>scribed into the ether:
>
>>On Sun, 12 Jun 2005 02:38:08 GMT, Matt Frisch
>><matuse73@yahoo.spam.me.not.com> wrote:
>>
>>>It's just that a 3% speed reduction in something with a 1.2 attack speed is
>>>not going to be very noticeable.
>>
>>A 3% speed reduction = 3% dps increase, regardless of weapon speed.
>>
>>damage/(speed*.97)
>><=>
>>(damage/speed) * (1/.97)
>><=>
>>(damage/speed) * 1.03
>><=>
>>dps * 1.03
>
>Except the game rounds.
>
>Usually down.

?

1.2 * 0.97 = 1.164
3.7 * 0.97 = 3.589

If the game use those new speeds, then it is exactly equal.

If the game rounds down (I very much doubt that in this case,
but...?), then the speeds become 1.1 and 3.5 respectively and they
effectively recieve 9% and 5.7% boosts respectively - making the fast
one the winner.

If the game rounds up or to nearest they become 1.2 and 3.6 which
results in 0% and 2.7% boosts.


Personally I would consider it pointless to put a 3% boost of some
kind in the game if you apply it and then start rounding the result
right after.

In fact, if they use round nearest then the first weapon to see an
effect would be those at 1.7 speed - anything lower would round up and
get no change. At the breakpoint 1.7 the speed would roll over to 1.6
giving a 6.25% boost - the boost would then diminish until the next
breakpoint at 5.1.

On the other hand, if they use round up the effect dont kick in till
3.4 where you suddently get the full 3% bonus, which again diminishes
as the speed continues to get slower.


Of course the situation chages if they round at the second or third
decimal instead of the first, so...?


Another thing that just struck me: Do you even want your weapon to get
faster?
Rogues and (at least some?) warriors always chase the slowest, hardest
hitting weapon they can find. Wouldn't putting something on the weapon
that made it faster be counter productive?

If we move back to real numbers and leave the rounding/breakpoint
discussion, then a 3% speed reduction would result in 3% more dps on
your auto attack, while all of those "weapon damage + x" attacks would
suffer a 3% reduction on the damage from attack power.

I cannot say which effect is the biggest one, but merely the fact that
there is a trade-off would help push me towards some kind of
enchantment - either straight +damage which helps all attacks, or
something like lifestealing or crusader (which also can proc on all
attacks, right?).


Bah, rambling I am. Wonder if anybody bothers to reads it all, I do...
:/

--
Regards
Simon Nejmann
 
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Simon Nejmann loved her ferret enough to say...

>
> Another thing that just struck me: Do you even want your weapon to get
> faster?
> Rogues and (at least some?) warriors always chase the slowest, hardest
> hitting weapon they can find. Wouldn't putting something on the weapon
> that made it faster be counter productive?
>

Well, the only reason they chase the slowest weapons is because they
hit the hardest. If you could get the same damage in a faster weapon,
they would be chasing that instead.

--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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On Mon, 13 Jun 2005 13:25:35 +0100, Trooper <news@trooperlooper.co.uk>
wrote:

>Simon Nejmann loved her ferret enough to say...
>
>>
>> Another thing that just struck me: Do you even want your weapon to get
>> faster?
>> Rogues and (at least some?) warriors always chase the slowest, hardest
>> hitting weapon they can find. Wouldn't putting something on the weapon
>> that made it faster be counter productive?
>
>Well, the only reason they chase the slowest weapons is because they
>hit the hardest. If you could get the same damage in a faster weapon,
>they would be chasing that instead.

Umm, no.

A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
then yes they are equal, but if you factor in special abilities like
the rogues Sinister Strike (SS) then the speed of the weapon becomes
very important - with slower being better.

Sinister Strike: An instant strike that causes X damage in addition to
your normal weapon damage. Awards 1 combo points.
(X depends on the rank - for SS-8 X=68)

The fun begins when you notice that SS is an instant attack, it costs
40 energy (with talents), and rogues regenerate 20 energy every 2
seconds. So it is an extra attack every 4 seconds, no matter how
fast/slow your weapon is.


If you have a 90 damage 3 speed weapon and a 30 damage 1 speed weapon,
then by dps they are equal (30 dps). But while the former will hit for
an extra 90+X every 4 seconds, the latter will only hit for 30+X - a
clear win for the slow weapon.

But there is also a thing called Attack Power (AP). As an example;
rogues gain 1 AP for each strength or agility they have, warriors gain
2 AP for each strength. Other classes gain AP in different ratios, but
one common thing is that AP adds to the dps output of your weapon at
the ratio of 14 AP = 1 dps.

This dps bonus is created by adding the bonus times the weapon speed
to the min and max damage of the weapon. Eg. adding 1 dps to the two
weapons above would make them into:
90 dam, 3 spd, +1 dps = 93 dam, 3 spd
30 dam, 1 spd, +1 dps = 31 dam, 1 spd

Now notice that it is not impossible for a high level rogue to gain 50
dps from AP, and you find that our two weapons become:
90 dam, 3 spd, +50 dps = 240 dam, 3 spd
30 dam, 1 spd, +50 dps = 80 dam, 1 spd

They both do 80 dps on autoattack, but through SS (rank 8) they now
add:
(240+68)/4 = 60 + 17 = 77 dps
(80+68)/4 = 20 + 17 = 37 dps

Overall the guy with the fast weapon only does about 3/4 of the damage
the guy with the slow weapon does (80+77 vs. 80+37) - of course,
comparing a 3 speed weapon to a 1 speed weapon is a bit extreme, but
it does display the point pretty well.



This, btw, is the reason why Barman Shanker (36.5 dps, 2.00 spd)
actually outperforms Felstriker (45.6 dps, 1.70 spd) on backstabs.

This is also the reason Sulfuras, Hand of Ragnaros (80.4 dps) was
changed from 3.0 speed to 3.7 speed - at 3.0 speed it was actually
outperformed by an Arcanite Reaper (53.8 dps, 3.7 spd) in the hands of
a Mortal Strike warrior (Mortal Strike works similar to SS).
Which is hardly fair, since Sulfuras is a legendary (red) weapon (with
one of its components dropping from Ragnaros), while Arcanite Reaper
is a superior (blue) crafted weapon.

Barman Shanker <http://www.thottbot.com/?i=14900>
Felstriker <http://www.thottbot.com/?i=34719>
Sulfuras, Hand of Ragnaros <http://www.thottbot.com/?i=40103>
Arcanite Reaper <http://www.thottbot.com/?i=14268>

--
Regards
Simon Nejmann
 
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On Mon, 13 Jun 2005 12:04:42 +0200, Simon Nejmann <snejmann@worldonline.dk>
scribed into the ether:

>On Mon, 13 Jun 2005 00:21:04 GMT, Matt Frisch
><matuse73@yahoo.spam.me.not.com> wrote:
>
>>On Mon, 13 Jun 2005 00:58:36 +0200, Simon Nejmann <snejmann@worldonline.dk>
>>scribed into the ether:
>>
>>>On Sun, 12 Jun 2005 02:38:08 GMT, Matt Frisch
>>><matuse73@yahoo.spam.me.not.com> wrote:
>>>

>
>Personally I would consider it pointless to put a 3% boost of some
>kind in the game if you apply it and then start rounding the result
>right after.

Blizzard does lots of pointless things.

>Another thing that just struck me: Do you even want your weapon to get
>faster? Rogues and (at least some?) warriors always chase the slowest, hardest
>hitting weapon they can find. Wouldn't putting something on the weapon
>that made it faster be counter productive?

They chase slow weapons because slow weapons have big damage numbers.
Making the weapon faster does not lower its damage...that's the whole
principle behind Sinister Strike: Attacking faster than the weapon itself
allows. If you can make the weapon faster, it does nothing but help.
 
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On Mon, 13 Jun 2005 18:03:21 +0200, Simon Nejmann <snejmann@worldonline.dk>
scribed into the ether:

>On Mon, 13 Jun 2005 13:25:35 +0100, Trooper <news@trooperlooper.co.uk>
>wrote:
>
>>Simon Nejmann loved her ferret enough to say...
>>
>>>
>>> Another thing that just struck me: Do you even want your weapon to get
>>> faster?
>>> Rogues and (at least some?) warriors always chase the slowest, hardest
>>> hitting weapon they can find. Wouldn't putting something on the weapon
>>> that made it faster be counter productive?
>>
>>Well, the only reason they chase the slowest weapons is because they
>>hit the hardest. If you could get the same damage in a faster weapon,
>>they would be chasing that instead.
>
>Umm, no.

Um, yes.

>A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
>then yes they are equal, but if you factor in special abilities like
>the rogues Sinister Strike (SS) then the speed of the weapon becomes
>very important - with slower being better.

The speed of the weapon does not matter, the DAMAGE of the weapon matters.
It just so happens that big damage is most reliably found on slow weapons.

If you were a rogue using sinister strike, which weapon would you rather
have:

10-50 damage, 3.5 second delay.
or
10-50 damage, 1.3 second delay.

He didn't say "get the same DPS in a faster weapon", he said get the same
DAMAGE in a faster weapon.
 
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In <b0rra11sjpe75f5031dkmngnu2r37t0ck0@4ax.com> Matt Frisch <matuse73@yahoo.spam.me.not.com> writes:

> The speed of the weapon does not matter, the DAMAGE of the weapon matters.

The speed of the weapon ABSOLUTELY DOES matter, because of how Attack
Power is applied.

To quote an earlier post on this subject by Simon Nejmann:

... the addition of Attack Power amplifies this, to the point where
Barman Shanker will be dealing more SS damage than Fang of the Mystics:

Barman Shanker
51-95 Damage Speed 2.00 36.5 damage per second

Fang of the Mystics
54-101 Damage Speed 1.50 51.7 damage per second

To say again: The 36.5 dps Barman Shanker is a better mainhand dagger
for a rogue than the 51.7 dps Fang of the Mystic - because Barman
Shanker is _slower_.

--
John Gordon "It's certainly uncontaminated by cheese."
gordon@panix.com
 
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In article <Egare.502$ks4.188@newssvr12.news.prodigy.com>, El Durango
<El_Durango@yah00.c0m> wrote:

> I have read that they do stack, also there is a glove enchant called riding
> skill that gives a minor boost to mount speed. So with all 3 of those and
> an epic mount, you should be the fastest on land.

....to the exasperation of your team-mates :) Either that, or you'll be
set to 'follow', and forever slowing to a walk for a couple of seconds
before speeding up again. From my limited experience with L40 -45
characters and their mounts, the fastest ones are invariably the ones
at the back of a group...

___
Neil
aka HighVis
 
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On Mon, 13 Jun 2005 20:30:33 GMT, Matt Frisch
<matuse73@yahoo.spam.me.not.com> wrote:

>On Mon, 13 Jun 2005 18:03:21 +0200, Simon Nejmann <snejmann@worldonline.dk>
>scribed into the ether:
>
>>On Mon, 13 Jun 2005 13:25:35 +0100, Trooper <news@trooperlooper.co.uk>
>>wrote:

>>>Well, the only reason they chase the slowest weapons is because they
>>>hit the hardest. If you could get the same damage in a faster weapon,
>>>they would be chasing that instead.
>>
>>Umm, no.
>
>Um, yes.

Umm, still yes.

>>A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
>>then yes they are equal, but if you factor in special abilities like
>>the rogues Sinister Strike (SS) then the speed of the weapon becomes
>>very important - with slower being better.
>
>The speed of the weapon does not matter, the DAMAGE of the weapon matters.
>It just so happens that big damage is most reliably found on slow weapons.
>
>If you were a rogue using sinister strike, which weapon would you rather
>have:
>
>10-50 damage, 3.5 second delay.
>or
>10-50 damage, 1.3 second delay.
>
>He didn't say "get the same DPS in a faster weapon", he said get the same
>DAMAGE in a faster weapon.

Ok, you compare a 8.5 dps weapon to a 20 dps weapon - not entirely
fair, but ok we will go with that...

First, 10-50 damage = average 30 damage, so I will use that from now
on. Again, our rogue friend has enough Attack Power to add 50 dps to
his main hand weapon, so the weapons wind up like this:
30 dam, 3.5 spd, +50 dps = 205 dam, 3.5 spd
30 dam, 1.5 spd, +50 dps = 105 dam, 1.5 spd

On autoattack they do 58.5 and 70 dps respectively, on Sinister Strike
they do (205+68)/4 = 68.25 dps and (105+68)/4 = 43.25 dps

Added up the slow weapon winds up at 58.5+68.25 = 126.75 dps, while
the fast one lands at 70+43.25 = 113.25 dps.

So in the end the slow 8.5 dps weapon winds up outdamaging the fast 20
dps weapon...
Guess that answers that: I, as a rogue, would rather have the 10-50
damage, 3.5 second delay weapon.

--
Regards
Simon Nejmann
 
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Matt Frisch wrote:
> On Mon, 13 Jun 2005 18:03:21 +0200, Simon Nejmann <snejmann@worldonline.dk>
> scribed into the ether:
>>A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
>>then yes they are equal, but if you factor in special abilities like
>>the rogues Sinister Strike (SS) then the speed of the weapon becomes
>>very important - with slower being better.
>
> The speed of the weapon does not matter, the DAMAGE of the weapon matters.
> It just so happens that big damage is most reliably found on slow weapons.
>
> If you were a rogue using sinister strike, which weapon would you rather
> have:
>
> 10-50 damage, 3.5 second delay.
> or
> 10-50 damage, 1.3 second delay.
>
> He didn't say "get the same DPS in a faster weapon", he said get the same
> DAMAGE in a faster weapon.

Matt, you are completely wrong. Please reread Simon's post, he gave a
very careful and thorough explanation of the behaviour of Attack Power,
why the speed of the weapon DOES matter, and why "the same DAMAGE in a
faster weapon" is NOT necessarily desirable for a rogue or Mortal Strike
warrior.

Of course there is a tradeoff point, where a "slower, but the same
damage" will lose enough damage in normal swings to cancel out its
advantage in instant attacks, but it does provide genuine and
significant advantages over a "faster, but the same damage" weapon.

p.s. from your choice, I would choose the first. It would do, for me,
roughly 52.5dps in normal combat, compared to 67dps for the second
weapon, but would do roughly 184 damage per SS, compared to 87.2 for the
second one.. 15dps less from normal swings, about 25dps MORE from
Sinister Strikes. Same damage in a faster weapon = worse.

Cheers!
David...
 
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Simon Nejmann loved her ferret enough to say...
> On Mon, 13 Jun 2005 13:25:35 +0100, Trooper <news@trooperlooper.co.uk>
> wrote:
>
> >Simon Nejmann loved her ferret enough to say...
> >
> >>
> >> Another thing that just struck me: Do you even want your weapon to get
> >> faster?
> >> Rogues and (at least some?) warriors always chase the slowest, hardest
> >> hitting weapon they can find. Wouldn't putting something on the weapon
> >> that made it faster be counter productive?
> >
> >Well, the only reason they chase the slowest weapons is because they
> >hit the hardest. If you could get the same damage in a faster weapon,
> >they would be chasing that instead.
>
> Umm, no.
>
> A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
> then yes they are equal, but if you factor in special abilities like
> the rogues Sinister Strike (SS) then the speed of the weapon becomes
> very important - with slower being better.
>
> Sinister Strike: An instant strike that causes X damage in addition to
> your normal weapon damage. Awards 1 combo points.
> (X depends on the rank - for SS-8 X=68)
>
> The fun begins when you notice that SS is an instant attack, it costs
> 40 energy (with talents), and rogues regenerate 20 energy every 2
> seconds. So it is an extra attack every 4 seconds, no matter how
> fast/slow your weapon is.
>
>
> If you have a 90 damage 3 speed weapon and a 30 damage 1 speed weapon,
> then by dps they are equal (30 dps). But while the former will hit for
> an extra 90+X every 4 seconds, the latter will only hit for 30+X - a
> clear win for the slow weapon.
>

<snip totally missing my point>

I wasn't talking about DPS, I was talking about damage.
You agree with me, just took a lot of words to do it 😉

--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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David Carson loved her ferret enough to say...
> Matt Frisch wrote:
> > On Mon, 13 Jun 2005 18:03:21 +0200, Simon Nejmann <snejmann@worldonline.dk>
> > scribed into the ether:
> >>A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
> >>then yes they are equal, but if you factor in special abilities like
> >>the rogues Sinister Strike (SS) then the speed of the weapon becomes
> >>very important - with slower being better.
> >
> > The speed of the weapon does not matter, the DAMAGE of the weapon matters.
> > It just so happens that big damage is most reliably found on slow weapons.
> >
> > If you were a rogue using sinister strike, which weapon would you rather
> > have:
> >
> > 10-50 damage, 3.5 second delay.
> > or
> > 10-50 damage, 1.3 second delay.
> >
> > He didn't say "get the same DPS in a faster weapon", he said get the same
> > DAMAGE in a faster weapon.
>
> Matt, you are completely wrong. Please reread Simon's post, he gave a
> very careful and thorough explanation of the behaviour of Attack Power,
> why the speed of the weapon DOES matter, and why "the same DAMAGE in a
> faster weapon" is NOT necessarily desirable for a rogue or Mortal Strike
> warrior.
>
> Of course there is a tradeoff point, where a "slower, but the same
> damage" will lose enough damage in normal swings to cancel out its
> advantage in instant attacks, but it does provide genuine and
> significant advantages over a "faster, but the same damage" weapon.
>
> p.s. from your choice, I would choose the first. It would do, for me,
> roughly 52.5dps in normal combat, compared to 67dps for the second
> weapon, but would do roughly 184 damage per SS, compared to 87.2 for the
> second one.. 15dps less from normal swings, about 25dps MORE from
> Sinister Strikes. Same damage in a faster weapon = worse.
>

Ok, I thought I understood this, but now I don't :)

Ah well, more playing less thinking!

--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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Simon Nejmann loved her ferret enough to say...
> On Mon, 13 Jun 2005 13:25:35 +0100, Trooper <news@trooperlooper.co.uk>
> wrote:
>
> >Simon Nejmann loved her ferret enough to say...
> >
> >>
> >> Another thing that just struck me: Do you even want your weapon to get
> >> faster?
> >> Rogues and (at least some?) warriors always chase the slowest, hardest
> >> hitting weapon they can find. Wouldn't putting something on the weapon
> >> that made it faster be counter productive?
> >
> >Well, the only reason they chase the slowest weapons is because they
> >hit the hardest. If you could get the same damage in a faster weapon,
> >they would be chasing that instead.
>
> Umm, no.
>
> A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
> then yes they are equal, but if you factor in special abilities like
> the rogues Sinister Strike (SS) then the speed of the weapon becomes
> very important - with slower being better.
>
> Sinister Strike: An instant strike that causes X damage in addition to
> your normal weapon damage. Awards 1 combo points.
> (X depends on the rank - for SS-8 X=68)
>
> The fun begins when you notice that SS is an instant attack, it costs
> 40 energy (with talents), and rogues regenerate 20 energy every 2
> seconds. So it is an extra attack every 4 seconds, no matter how
> fast/slow your weapon is.
>
>
> If you have a 90 damage 3 speed weapon and a 30 damage 1 speed weapon,
> then by dps they are equal (30 dps). But while the former will hit for
> an extra 90+X every 4 seconds, the latter will only hit for 30+X - a
> clear win for the slow weapon.
>
> But there is also a thing called Attack Power (AP). As an example;
> rogues gain 1 AP for each strength or agility they have, warriors gain
> 2 AP for each strength. Other classes gain AP in different ratios, but
> one common thing is that AP adds to the dps output of your weapon at
> the ratio of 14 AP = 1 dps.
>
> This dps bonus is created by adding the bonus times the weapon speed
> to the min and max damage of the weapon. Eg. adding 1 dps to the two
> weapons above would make them into:
> 90 dam, 3 spd, +1 dps = 93 dam, 3 spd
> 30 dam, 1 spd, +1 dps = 31 dam, 1 spd
>
> Now notice that it is not impossible for a high level rogue to gain 50
> dps from AP, and you find that our two weapons become:
> 90 dam, 3 spd, +50 dps = 240 dam, 3 spd
> 30 dam, 1 spd, +50 dps = 80 dam, 1 spd
>
> They both do 80 dps on autoattack, but through SS (rank 8) they now
> add:
> (240+68)/4 = 60 + 17 = 77 dps
> (80+68)/4 = 20 + 17 = 37 dps
>
> Overall the guy with the fast weapon only does about 3/4 of the damage
> the guy with the slow weapon does (80+77 vs. 80+37) - of course,
> comparing a 3 speed weapon to a 1 speed weapon is a bit extreme, but
> it does display the point pretty well.
>
>
>
> This, btw, is the reason why Barman Shanker (36.5 dps, 2.00 spd)
> actually outperforms Felstriker (45.6 dps, 1.70 spd) on backstabs.
>
> This is also the reason Sulfuras, Hand of Ragnaros (80.4 dps) was
> changed from 3.0 speed to 3.7 speed - at 3.0 speed it was actually
> outperformed by an Arcanite Reaper (53.8 dps, 3.7 spd) in the hands of
> a Mortal Strike warrior (Mortal Strike works similar to SS).
> Which is hardly fair, since Sulfuras is a legendary (red) weapon (with
> one of its components dropping from Ragnaros), while Arcanite Reaper
> is a superior (blue) crafted weapon.
>
> Barman Shanker <http://www.thottbot.com/?i=14900>
> Felstriker <http://www.thottbot.com/?i=34719>
> Sulfuras, Hand of Ragnaros <http://www.thottbot.com/?i=40103>
> Arcanite Reaper <http://www.thottbot.com/?i=14268>
>
>


Ok, i've re-read all that, understand now, my apologies, my mistake,
move along now, nothing to see here...


--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)