Archived from groups: alt.games.warcraft (
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Simon Nejmann loved her ferret enough to say...
> On Mon, 13 Jun 2005 13:25:35 +0100, Trooper <news@trooperlooper.co.uk>
> wrote:
>
> >Simon Nejmann loved her ferret enough to say...
> >
> >>
> >> Another thing that just struck me: Do you even want your weapon to get
> >> faster?
> >> Rogues and (at least some?) warriors always chase the slowest, hardest
> >> hitting weapon they can find. Wouldn't putting something on the weapon
> >> that made it faster be counter productive?
> >
> >Well, the only reason they chase the slowest weapons is because they
> >hit the hardest. If you could get the same damage in a faster weapon,
> >they would be chasing that instead.
>
> Umm, no.
>
> A 30 dps weapon is not just a 30 dps weapon... Using only autoattack,
> then yes they are equal, but if you factor in special abilities like
> the rogues Sinister Strike (SS) then the speed of the weapon becomes
> very important - with slower being better.
>
> Sinister Strike: An instant strike that causes X damage in addition to
> your normal weapon damage. Awards 1 combo points.
> (X depends on the rank - for SS-8 X=68)
>
> The fun begins when you notice that SS is an instant attack, it costs
> 40 energy (with talents), and rogues regenerate 20 energy every 2
> seconds. So it is an extra attack every 4 seconds, no matter how
> fast/slow your weapon is.
>
>
> If you have a 90 damage 3 speed weapon and a 30 damage 1 speed weapon,
> then by dps they are equal (30 dps). But while the former will hit for
> an extra 90+X every 4 seconds, the latter will only hit for 30+X - a
> clear win for the slow weapon.
>
> But there is also a thing called Attack Power (AP). As an example;
> rogues gain 1 AP for each strength or agility they have, warriors gain
> 2 AP for each strength. Other classes gain AP in different ratios, but
> one common thing is that AP adds to the dps output of your weapon at
> the ratio of 14 AP = 1 dps.
>
> This dps bonus is created by adding the bonus times the weapon speed
> to the min and max damage of the weapon. Eg. adding 1 dps to the two
> weapons above would make them into:
> 90 dam, 3 spd, +1 dps = 93 dam, 3 spd
> 30 dam, 1 spd, +1 dps = 31 dam, 1 spd
>
> Now notice that it is not impossible for a high level rogue to gain 50
> dps from AP, and you find that our two weapons become:
> 90 dam, 3 spd, +50 dps = 240 dam, 3 spd
> 30 dam, 1 spd, +50 dps = 80 dam, 1 spd
>
> They both do 80 dps on autoattack, but through SS (rank 8) they now
> add:
> (240+68)/4 = 60 + 17 = 77 dps
> (80+68)/4 = 20 + 17 = 37 dps
>
> Overall the guy with the fast weapon only does about 3/4 of the damage
> the guy with the slow weapon does (80+77 vs. 80+37) - of course,
> comparing a 3 speed weapon to a 1 speed weapon is a bit extreme, but
> it does display the point pretty well.
>
>
>
> This, btw, is the reason why Barman Shanker (36.5 dps, 2.00 spd)
> actually outperforms Felstriker (45.6 dps, 1.70 spd) on backstabs.
>
> This is also the reason Sulfuras, Hand of Ragnaros (80.4 dps) was
> changed from 3.0 speed to 3.7 speed - at 3.0 speed it was actually
> outperformed by an Arcanite Reaper (53.8 dps, 3.7 spd) in the hands of
> a Mortal Strike warrior (Mortal Strike works similar to SS).
> Which is hardly fair, since Sulfuras is a legendary (red) weapon (with
> one of its components dropping from Ragnaros), while Arcanite Reaper
> is a superior (blue) crafted weapon.
>
> Barman Shanker <http://www.thottbot.com/?i=14900>
> Felstriker <http://www.thottbot.com/?i=34719>
> Sulfuras, Hand of Ragnaros <http://www.thottbot.com/?i=40103>
> Arcanite Reaper <http://www.thottbot.com/?i=14268>
>
>
Ok, i've re-read all that, understand now, my apologies, my mistake,
move along now, nothing to see here...
--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)