[SOLVED] Stable Ping in CMD but lags like crazy in Roblox ?

Zachary A.

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Jun 4, 2020
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I've been having this problem for more than a year, just that I've never looked on to it since I just came back to roblox like a week ago. Anyways, I've checked on speedtest.net and even pinged my internet in cmd and it doesn't have any flaws in it, or so I thought.
Every roblox game I play on literally always stay at 1500-3000ms ping on average, and it never goes down. Here's an example: View: https://imgur.com/glIxPQ5

(roblox ping on the top part of the white box that said 3000ms, cmd ping on the right)


I've tried reinstalling roblox, restarting my router, changed my dns to 1.1.1.1, but nothing seemed to work
 
Solution
This is because you likely do not have a actual network problem. Even if it really is a network issue it is not likely anything you can fix. Since 8.8.8.8 works fine it means all your equipment and everthing within your ISP network has no issues. Now there could be some issue with the interconneciton between your ISP and the server ISP or some issue in the remote ISP. Nothing you can do about network problems outside your ISP.

If you can find the game server ip you can run ping to that or maybe to a router just before the server in case it is the server itself.

What is much more likely is the game is telling lies. Many times games call something ping but they are not actually using ICMP..ie ping.. They are measuring...
This is because you likely do not have a actual network problem. Even if it really is a network issue it is not likely anything you can fix. Since 8.8.8.8 works fine it means all your equipment and everthing within your ISP network has no issues. Now there could be some issue with the interconneciton between your ISP and the server ISP or some issue in the remote ISP. Nothing you can do about network problems outside your ISP.

If you can find the game server ip you can run ping to that or maybe to a router just before the server in case it is the server itself.

What is much more likely is the game is telling lies. Many times games call something ping but they are not actually using ICMP..ie ping.. They are measuring the latency between game packets. Many times if the game client gets very busy say in a video routine it will then blame this extra delay on the network rather than blame it on the program waiting to check if the data was in a buffer. Many times you can "fix" issue like this by making adjustments to game setting like video etc.

It depends on how that game runs and if it uses TCP or UDP for its communication. If it is TCP windows keeps track of the latency. You can see in in the network tab of the resource monitor. You can for example see the latency to pages you open with your web browser.
 
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