Having DRM on that game pretty much kills what little incentive I had for buying it. I thought it might be interesting, but I'm not gonna put up with DRM for that over hyped game. I won't be playing that one.
DRM prevents some from buying games. However Valve made DRM friendly through steam (at least with first party games). Virtually all games have DRM in some shape or form. Internet access is also required with most valve games as well. I have not heard to many complaints their. Prolly cause valve is seen as a hip company.
they must be doing the lack of lan because they know people are going to pirate it to protest the DRM; a real starcraft fan (everyone) would buy the game if it is anything close to the old one (Ive bought 5 or 6 copies over the years). Get your S**t together blizzard.
Hmmm, according to the DRM link in the article, online activation (sounds like SecuROM) AND a battle.net account will be required to install the game.
I probably won't be buying this game until the price goes down to or under $20, which is what I did with BioShock and Mass Effect. The original StarCraft doesn't even have copy protection, let alone online activation, although they did add copy protection to WarCraft III.
Let me see, 3 part game now with downloadable content as well and even smaller items to buy from battle-net to please all the kiddies and suck them dry of their cash, is what I think I read. Can you (Blizzard) think of any other way to try and milk us for as much cash as possible. I know subscription fees for battle-net now.
No SC2 for me until a year or two when I can pick it all up in some type of game of the year release or something to that nature.
I do not purchase games with DRM. Ever. If the future of gaming is bloated with nothing but DRM-only games, then I will quit gaming. I enjoy gaming, hell, I love gaming. I have been playing games for a long time, but I refuse to support DRM. It sucks that companies feel they have a right to force their customers into DRM use, but I am not a customer that will be told what to do.
Almost every game in the world has some form of DRM. DRM is a necessary evil, as the world thinks everything should be free. I don't necessarily agree with all the directions that Blizzard has taken, but if you say you were going to buy a game or not because of DRM, you were probably never going to buy the game. You were very likely going to download it because you knew it would be readily available.
Stardock's Demigod is an interesting case. The game shipped without DRM. 100,000+ downloads within a week caused the servers to shutdown and crash constantly, because they forgot to properly block people even trying to access the servers. A company goes the way of supporting non-DRM methods and ends up paying dearly for it with an unplayable game for those who went out and purchased legitimate copies of the game.
If you go on a LAN tunneling type service, such as Garena or Gameranger, there are thousands upon thousands (maybe a million across all different games and services) that have illegally downloaded the game and play it on these workarounds. If you think about it, perhaps as much as 50% of a game's audience may be people who have downloaded the game illegitimately, and I'm pretty sure any game company is willing to sacrifice the so-stating 5% of people who absolutely refuse to buy a game because of DRM.
My hope is that the DRM that loads up with Starcraft is a simple, smart system. I personally love Steam, as it doesn't require me to keep a bunch of crappy space-wasting disks or remember obscure passwords and logins or have CD-keys written on scraps of paper.